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    ztracené heslo?
    OVERDRIVERPG - $HADOWRUN : hello Case, this is Wintermute, its time to talk
    JVMLOK
    JVMLOK --- ---
    CHORCHE: nene ma to +2 re a +2 ini, ja si to splet ze ve dvojkach byl kazdej level +2/+1 tzn 2level +4/+2 ale to sou picoviny :)
    JVMLOK
    JVMLOK --- ---
    jj sem se sek ja si uletel este z 2ed kazda ur+2:) opraveno

    Zacharias.html (24013 B)
    CHORCHE
    CHORCHE --- ---
    SORBAK: ja bych to asi tusil :D u reflexu mas +2rea a +2ini - je to tam trosku blbe napsane, ale spravne je to, ze ti to da +2rea a proto i +2ini, ne oboji naraz:)
    SORBAK
    SORBAK --- ---
    JVMLOK: OK. Akorat nechapu, kdes nabral inic 13. Jestli dobre pocitam, tak je to REA (5) + INT (4) + reflexy (2) = 11
    JVMLOK
    JVMLOK --- ---
    Sem docet street magic a vyvodil z toho dusledky :/ tudiz malicka prekopavka powers

    Zacharias.html (24013 B)
    CHORCHE
    CHORCHE --- ---
    Tak jaka to bude dneska? Zas to s tim rozmyslenim neprehanej, do 2tydnu ses tu zas... (ftipalek s hippie plackama)

    Chcipni! ;]
    OVERDRIVE
    OVERDRIVE --- ---
    Dobre, posli pak ten background do posty, na miste O.R.C.A. se domluvime taky tam.
    JVMLOK
    JVMLOK --- ---
    JVMLOK
    JVMLOK --- ---
    JVMLOK
    JVMLOK --- ---
    JVMLOK
    JVMLOK --- ---
    Par obrazku z detstvi :) jojo, home sweet home, za pogromu na metalidi mely tyhle rusky bunkry na Urale neco do sebe

    JVMLOK
    JVMLOK --- ---
    A jeste, kdyz uz jsem u toho, potrebuju do mapy zanyst zakladny O.R.C.A. nebo jak se to bude jmenovat v SC, myslim ze to bude duvod, kterej Zacha muze do sincity dovyst. Diky OVER
    JVMLOK
    JVMLOK --- ---
    jete na doplneni pro GM. Pocitam ze z backgroundu vyplynou nejaky negativ typu secret history nebo enemies nebo tak neco. Bude lepsi se na tom dohodnout az po napsani a uverejneni story a pak probehnou final touches.
    JVMLOK
    JVMLOK --- ---
    Takze tady je cca postava, na backgroundu se pracuje.

    Zacharias.html (23811 B)
    SORBAK
    SORBAK --- ---
    BURKHAR: JJ, tagovacka. To je vec, kterou vsichni tak moc chteli, ze jsme ji zaradili do arzenalu jeste s Antraxem blahe pameti. My jsme to teda meli i jako pistoli...
    BURKHAR
    BURKHAR --- ---
    OVERDRIVE: Na sledovacku skvely pomocnik...
    OVERDRIVE
    OVERDRIVE --- ---
    BURKHAR: dobra aplikace, pridavam do arzenalu, dokaze se to mj chytit pri uspesnem zasahu i na panzervestach
    BURKHAR
    BURKHAR --- ---
    Nebyl cas, o vikendu postnu postavu jak vino... :o)
    CHORCHE
    CHORCHE --- ---
    btw tady nekdo resil zalehavani granatu a tak.... no tak sem se zas neco na toto tema docet a musim priznat, ze Arsenal resi more nezodpovezenejch otazek - od tohodle, po dostupnost drog (je to docela v klidku), po vareni napr. hera, neprustrelne pneumatiky (to by v roce 2070 zkousel uz fakt jen blazen) po advanced pravidla unarmed combatu :)

    THROWING BACK GRENADES
    In SR4, grenades are thrown or fi red and roll to a stop according
    to the scatter rules, exploding in the next Initiative Pass unless
    the attacking character used an airburst link (see Grenades, p. 145,
    SR4). Th is means that some characters, friends and foe alike, may
    have a chance to act before a grenade explodes.
    A character who has an action before the grenade explodes
    may attempt to retrieve the grenade and throw it (either back at
    the attacker or somewhere else) with a single Complex Action.
    It cannot be relaunched using a grenade launcher. Th e character
    must be within movement distance of the grenade and succeed in
    an Agility + Reaction (3) Test to pick up the bouncing, jumping,
    skittering explosive. If the test is unsuccessful, the character will be
    at an eff ective Range of 0 meters when the grenade detonates. If the
    character succeeds, she may make an Agility + Th rowing Weapons
    ranged Attack Test to throw the grenade elsewhere.
    Kliknutím sem můžete změnit nastavení reklam