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RTX Mega Geometry
Accelerate BVH building for cluster-based geometry systems, enabling up to 100x more ray-traced triangles and better performance in heavily ray-traced scenes.
RTX Neural Texture Compression uses AI to compress thousands of textures in less than a minute. Their neural representations are stored or accessed in real time or loaded directly into memory without further modification. The neurally compressed textures save up to 7x more VRAM or system memory than traditional block compressed textures at the same visual quality.
RTX Neural Materials uses AI to compress complex shader code typically reserved for offline materials and built with multiple layers such as porcelain and silk. The material processing is up to 5x faster, making it possible to render film-quality assets at game-ready frame rates.
RTX Neural Radiance Cache uses AI to learn multi-bounce indirect lighting to infer an infinite amount of bounces after the initial one to two bounces from path traced rays. This offers better path traced indirect lighting and performance versus path traced lighting without a radiance cache. NRC is now available through the RTX Global Illumination SDK, and will be available soon through RTX Remix and Portal with RTX.