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    MAGEPayday 2 & 3
    MAGE
    MAGE --- ---
    Někdo podělal Watchdogs
    Francouzská policie zabavila v přístavu téměř půl tuny kokainu - ČeskéNoviny.cz
    http://www.ceskenoviny.cz/...y/francouzska-policie-zabavila-v-pristavu-temer-pul-tuny-kokainu/995925
    _LEPIK_
    _LEPIK_ --- ---
    meanwhile in prasilie :)
    Takhle se řeší loupeže v Brazílii: Policista bez milosti zastřelíkriminálníka na ulici, stačily mu na to dvě rány | eXtra.cz
    http://www.extra.cz/...y-mu-na-to-dve-rany#utm_source=facebook.com&utm_medium=FBpage&utm_campaign=vj
    SVORO
    SVORO --- ---
    SHASHA_KRASTY:
    Pár by jich asi bylo :D

    Come get some Mrože !!
    Burn Františka Burn !!!
    Let´s make Adventní kalendář !!
    Hcl or Mu = KaBoooooooom !!!
    _LEPIK_
    _LEPIK_ --- ---
    pekne video ;)
    Zdrogovaný loupil na benzínce, za dveřmi ho pozorovali policisté – Novinky.cz
    http://www.novinky.cz/...315987-zdrogovany-loupil-na-benzince-za-dvermi-ho-pozorovali-policiste.html
    PEPSSI
    PEPSSI --- ---
    lol :))
    SHASHA_KRASTY
    SHASHA_KRASTY --- ---
    btw vsimli jste si? que? :o)

    PAYDAY 2 - Recent crime wave in D.C. results in new graffiti in the city
    Community Announcements - OVERKILL_Almir
    Dear heisters,

    D.C.'s been hit by a massive crime wave these past weeks. Everything from small shops to banks have been robbed, crime has gone up at an amazing speed and never before have so many meth labs been blown up. People are taking to the streets and more graffiti is appearing on walls and buildings.

    If you wanted to say something with graffiti in PAYDAY 2, what would that be?

    I'll take the best quotes posted in here that have something to do with our past weeks together in the PAYDAY universe - both in-game and on the forums will be considered. Together with our talented artist OVERKILL_Oskar, we'll turn them into some really cool graffiti art in the upcoming DLC. ;)

    C'mon, throw 'em at me! Let me see what you got.

    Almir
    OVERKILL - a Starbreeze Studio.

    // btw kua co ty masky!!! :o)
    SVORO
    SVORO --- ---
    m>OoO<m
    PEPSSI
    PEPSSI --- ---
    (Ö)
    SVORO
    SVORO --- ---
    NELLI: (^_~)
    NELLI
    NELLI --- ---
    SVORO: !!!!!!!
    SVORO
    SVORO --- ---
    SHASHA_KRASTY
    SHASHA_KRASTY --- ---
    :o))
    MAGE
    MAGE --- ---
    PEPSSI: co mi ta jedna maska jen připomíná =D
    SHASHA_KRASTY
    SHASHA_KRASTY --- ---
    PEPSSI: nahodou moc hezky masky! :o)
    PEPSSI
    PEPSSI --- ---
    tak i já se teda pochlubím svou sbírkou masek, kteoré nenosím (klasický ženský syndrom), aby měl Krasty radost :)

    SVORO
    SVORO --- ---
    A jinak ten patch je celkem povedenej, sice stealth to hodně odsral, na druhou stranu mi to přijde teď svižnější :))

    A RATS Overkill Pro job davaj 255 000 XP :))
    SVORO
    SVORO --- ---
    NELLI: Mno uvidíme :))
    NELLI
    NELLI --- ---
    SVORO: to vypadá, že nám nastanou krutý časy při sneakování v bance :)
    SVORO
    SVORO --- ---
    SVORO: Jasně, že to šlo dát i odkazem, ale dlouho jsem na nyxu netapetoval :D
    SVORO
    SVORO --- ---
    Update #13 - 20131003

    Update size: 1,3 gb

    The three biggest changes
    A complete overhaul of the weapon system, introducing numeric values instead of bars
    Major changes to the stealth system, balancing how much weapons, skills and armors affect your concealment
    Rewritten skill descriptions, introducing numeric values in the spirit of Mekonlips' www.pd2skills.info

    System
    XP buff for HARD, VERY HARD, OVERKILL to account for increased difficulty, making it more rewarding
    Pro Job XP payout increased on OVERKILL difficulty, making it more rewarding
    Failure XP payout reduced slighlty
    Special enemies will now be marked when seeing them through security cameras
    You can now mark special enemies when in bleedout
    Fixed a bug where skills that reduces purchase cost did not reduce cost of buying Premium Contracts
    Changed suppression to threat
    Changed visibility to concealment
    Changed recoil to stability

    Masks
    All masks are now shown in your mask stash - now you know how many masks there currently are and which ones you have
    Fixed a mask exploit where the player could abuse the mask system to gain money

    Stealth
    Major changes to the stealth system, balancing how much weapons, skills and armors affect your concealment
    Fixed a bug for suspicion meter not decaying when same enemy has more than one suspicion object in sight
    Decreased most SMG weapons and Assault Rifles concealability
    Increased Pistol concealability except for the Deagle Pistol and Bronco .44 Revolver
    It will no longer be possible to sneak right in front of enemies
    Added a Detection Risk ring in the inventory instead of the Concealment bar
    Fixed various issues with Suspicion and Detection related skills
    Adjusted armor concealment values to make the first four armors more forgiving and the last three more punishing
    Adjusted the weapon concealment values to be less punishing
    Security cameras have been improved and will now detect you faster - GENSEC have been hard at work
    Tweaked the detection values based on QA and community feedback

    Law enforcement
    Increased Sniper difficulty on OVERKILL so that they now deal massive damage
    Tasers can now team up together with Shields
    Law enforcers can now carry the Bronco .44 Revolver - go on, make their day
    Fixed a crash regarding Sniper on the OVERKILL difficulty
    Bulldozers can now throw smoke grenades - Oh my god
    Bulldozers can now use the IZHMA 12G Shotgun - Sweet baby Jesus
    Added new VO when law enforcers are suppressed
    Fixed a crash related to flashbangs
    Fixed a crash when a player tries to convert a dead law enforcer
    Added hearing loss sound for flashbang
    Added new VO for police officers and S.W.A.T.'s
    Decreased damage output of law enforcers carrying the CAR-4 Rifle
    Decreased damage output of law enforcers carrying the AMR-16 Rifle
    Reduced the distance that the Taser can tase you
    Added SFX to the Taser when his taser malfunctions and increased the damage the taser takes

    GUI
    Three icons have been added for the drill monitor so players can now see which skills have been activated
    Weapon modification icons have now been added to the inventory and the loadout menus
    Increased volume of player armor regeneration sound

    Gangsters
    Gangsters have been balanced so that they are less deadly, yo

    Armor
    Armors have received a dodge value - the lighter you are, the higher chance you have of dodging bullets
    Further balanced movement rates for all armors
    Armor penalty now affects steelsight speed, crouching speed and in-air movement speed

    Skills
    Rewritten skill descriptions, introducing numeric values in the spirit of Mekonlips' www.pd2skills.info
    Complete overhaul of skill descriptions to more accurately describe what the skills do
    ECM Feedback radius has been extended to 25m
    Improved the Fast Learner skill by increasing its effect
    Balanced the Bulletproof skill by decreasing its effect
    Improved the Cat Burglar skill by increasing its effect
    Improved the Lockpicking Expert ACE skill by increasing its effect
    Improved the Gunslinger skill by increasing its damage and reload time
    Improved the Cable Guy skill by increasing the interaction speed
    Balanced the Inspire ACE skill so that it works 75% of the time
    Improved the Sentry Combat Upgrade skill by increasing the armor %
    Balanced the Chameleon skill, decreasing its effect
    Balanced Tier 4 of the Ghost tree
    Balanced Tier 6 of the Enforcer tree

    Drill
    Add ability to upgrade drills with your skill upgrades - you can now upgrade other players drills
    Fixed bugs with the drill and hacking device, sound getting stuck and unavailable upgrades for clients

    Weapons
    A complete overhaul of the weapon system, introducing numeric values instead of bars
    Selecting equipped mod will display the base, mod and skill stats
    CMP Submachinegun - Increased the damage, spread and recoil
    AMR-16 Rifle - Decreased the damage and recoil
    AK.762 Rifle - Decreased the damage
    Krinkov Submachinegun - Decreased the rate of fire
    AK5 Rifle - Lowered the recoil
    Kobus 90 Submachinegun - Lowered the recoil
    Deagle Pistol - Lowered the recoil, increased the damage
    Mark 10 Submachinegun - Increased the damage and spread
    Locomotive 12G Shotgun - Increased the full and fall-off damage
    Crosskill Pistol - Decreased the damage, lowered the recoil
    Mosconi 12G Shotgun - Modifications for the Mosconi 12G Shotgun now have higher concealment
    The Ergo Grip modification of the Crosskill Pistol now has a stability statistic

    Nightclub heist
    Fixed a bug with a shelf with no collision in the kitchen

    Watchdogs heist
    Watchdogs Day 2 - Fixed a bug with the trucks collision

    Four Stores heist
    Fixed a bug where a camera wasn't spotting players properly

    Diamond Store heist
    Fixed the AI navigation graph so they move properly

    Big Oil heist
    Fixed a bug so that the players can't shoot through the round windows to the left and right of a door
    Modified cost for Big Oil Pro

    Jewelry Store heist
    Fixed a bug where throwing jewelry bags on top of street lights will cause progression to be stopped
    Fixed a bug where the player and bag collision wouldn't work properly with the dump truck (this is also fixed on the Ukranian job)

    Rats heist
    Rats Day 2 - Fixed an issue where one of the money bag isn't secured when it spawn in the van
    Modified cost for Rats Pro

    Framing Frame heist
    Framing Frame Day 2 - Fixed a bug so that players now are able to pass through the train door before it closes
    Framing Frame Day 2 - Fixed an issue with the phone when multiple players would answer it at the same time
    Framing Frame Day 3 - Fixed a bug where bags weren't reachable
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