Simon Viklund (na Facebooku)
Back in 2009, I founded Overkill Software together with a handful of colleagues from thenewly defunct Grin. Together, we developed "Payday the Heist".
During development of the sequel - "Payday 2" - Overkill was acquired by Starbreeze Studios, whose greater financial power helped make Payday the enormous franchise it is today.
Now, I feel it's time for me to seek out new challenges and adventures. Therefore, I've quit Starbreeze. We're already well into my three month period of notice and I will work at the company until Marty McFly arrives in 2015.
This fall, I will start focusing entirely on my own personal music projects and whatever freelance work I can find. (Songs like "Hold on Tight" and "Nemesis" will finally be released)
If the Payday fans worry that I won't be making more music for the game (or record the voice of Bain), I can ease your mind by saying that Starbreeze can hire me as a freelancer just as anyone else can. Hence, you may not have heard the last of my music in Payday 2.
Anyway, stay awesome everyone - and if you have a freelance job for me, let me know! wink emoticon
PAYDAY 2: A Message From Simon Viklund
http://www.youtube.com/watch?v=ItyKLw0vHko