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    CRACKY_Heroes of the Storm - Deathwing!
    ZARREMGREGARROK
    ZARREMGREGARROK --- ---
    SALUSA_SECUNDUS: Proklik na
    My mom's idea for a Murky skin!! : heroesofthestorm
    http://www.reddit.com/r/heroesofthestorm/comments/2zo7fp/my_moms_idea_for_a_murky_skin/
    Byl brutální.
    SALUSA_SECUNDUS
    SALUSA_SECUNDUS --- ---
    Tychus is the hard counter to Pufferfish.
    Tychus is the hard counter to the vikings.
    Tychus is the hard counter to Nazeebo.
    Tychus is the hard counter.


    :)

    Playing Nova during Murky week... : heroesofthestorm
    http://www.reddit.com/r/heroesofthestorm/comments/2zm3y9/playing_nova_during_murky_week/
    SALUSA_SECUNDUS
    SALUSA_SECUNDUS --- ---
    Hey all, apologies for the late response. We wanted to make sure we had some tangible information to provide before responding.

    First, let's talk about Sylvanas. She will be coming out next week, alongside the new Battleground: Tomb of the Spider Queen. We're looking at the beginning of the week, but this timeframe may shift if any issues arise, and we'll be sure to let you know if that happens.

    Second, we want to increase our communications about what's occurring internally. We have two blogs coming out this week to help with that task. For the first blog, we've altered our past series, Developer Insights, to become more of a "Heads up" type of article. We'd like to let you in on some of the changes we plan to make, and what you can expect from the next patch. It won't detail all of the changes we’ll be making, but will include some of the highlights we think you'll find interesting. You can find the first of this new series here.

    Our second blog, mentioned above, is a new series that we’re planning to revisit every couple of weeks. These blogs will focus on some of the topics that consistently surface around the community. The first one will debut tomorrow, and it'll focus on tighter matchmaking, performance improvements, and toxicity. Make sure to keep providing feedback so that we can continue to address topics that are important to the Heroes community.

    The development team is aware of the concerns you folks are bringing up in terms of releasing game content more quickly. We agree, and are talking about how we might be able to speed things up. However, there are limits on how much we can accelerate the processes we have. We truly believe in an "It's ready when it's ready" mentality, and hope it creates a better overall experience than rushing content out.

    Your feedback has been helpful, and I want to assure you that your posts in these forums are read and discussed internally. Your feedback matters. It has helped shape Heroes into what players are enjoying today. Thank you for this thread, as like other posts in these forums, it has been for the better of the game.

    We love Heroes of the Storm, and will strive to continue making it the most awesome experience possible, as many of you have come to expect from Blizzard games.


    Another week, no content. - Forums - Heroes of the Storm
    http://us.battle.net/heroes/en/forum/topic/16648684962?page=18
    ICARUS
    ICARUS --- ---
    Me na ni zase spis stvalo ze to Qcko ma nemozne kratkej range, tim vic, ze pri casteni se musis zastavit a cela ta animacka je dlouha jak prase, takze efektivni dosah je jeste mensi. Tim padem ma strasnej problem se dostat na melee range, krome ulti, ktera to fakt uz nezachrani.
    YASHAMARU
    YASHAMARU --- ---
    ja bych dal soni brutal buff :D

    na skoku prodlouzil stun o 0.5 sekundy a na druhy ultimatce dal immunitu na CC, unstoppable tusim

    WWcku bych snizil heal

    Hammer bych predelal aby to bylo napriklad jako stitchesuv slam. ta animace co je na hammeru ted je takova nejaka clunky a dost divne se tam vpleta mezi autoattacky, nedokazu to popsat, ale prijde mi, ze jak kdyby mikrostunuje sama sebe. neni to tak plynuly jak jiny skilly.

    a leap by mel na 20 upgrade, ze by udelal maly aoe pull :D

    sonya fixla jako vino :D
    YASHAMARU
    YASHAMARU --- ---
    DIOM: to je nejlepsi shrnuti soni co jsem kdy slysel
    SALUSA_SECUNDUS
    SALUSA_SECUNDUS --- ---
    dokonale vyjadreno :)
    DIOM
    DIOM --- ---
    Sonya je assassin co má dmg jako tank a zároveň je to tank se životností assassina..
    SALUSA_SECUNDUS
    SALUSA_SECUNDUS --- ---
    ICARUS: Eckem pokrejes kulovy, kdyz ma enemy team jakejkoliv stun.. prave kvuli tomu Sonya nikdy nebyla tank (hraju ji od alfy a je to muj neoblibenejsi gameplay, jenom je proste hrozne slaba a sere me to)
    ICARUS
    ICARUS --- ---
    SALUSA_SECUNDUS: Sonya ted docela dava, ale musis ji brat jako dps a ne jako tanka. Dost se hodi do nejakych aoe stunlock kombinaci, kde to cely pokraji Eckem.
    YASHAMARU: Taky si myslim, jednak je to dobry counter na nazeeba, jak bylo receno a druhak je s tim boostem AA a lepsim ovladanim W + E o dost lip hratelny.
    YASHAMARU
    YASHAMARU --- ---
    Diablo bude next hot shit 100%.
    SALUSA_SECUNDUS
    SALUSA_SECUNDUS --- ---
    ICARUS: krasny shrnuti pro manazery, fakt uznani :)

    ale Sonya zasejc nic :(
    ICARUS
    ICARUS --- ---
    http://us.battle.net/heroes/en/blog/18278126 - patch insight

    Abathur: Ultimate Evolution bude silnejsi ale kratsi, Monstrosity bude permamentni. Dale nejaky buffy/zmeny te jeho miny.

    Supporti vseobecne: Zda se ze blizz nema rad double healer metu, pry "continue to adjust supports", takze nerfy inc.

    Uther: passivka dostane rework, kde jeho duch bude mit nejaky jiny schopnosti a ne ty, co ma ted, protoze se proti tomu pry neda hrat.

    Murky: Pry nejaky quality of life zmeny, chteji ho buffnout, ale bojej se

    Stitches: Dostane nerf damage a tankiness, aby nemuseli zmenit hook.

    Diablo: Pry testuji nejake nove talenty

    Vikings: Longboat Raid dostane nerf damage a Play Again buff, jinak je pry zasadne menit nebudou.
    SUNBEAM
    SUNBEAM --- ---
    YASHAMARU: Nene naopak, mám pár klíčů navíc, kdyby někdo neměl právě.
    YASHAMARU
    YASHAMARU --- ---
    SUNBEAM: cekas na to jen tak z principu, nebo jsi zkousel treba napsat na nejaky forum, ucastnit se giveaways nebo tak neco?

    na redditu se rozdavaji klice snad kazdej den. officialne je to teda zakazany ptat se po tom, ale pokud tam normalne ani nechodis, tak ti to muze byt jedno. najdi si vlakno ve kterym nekdo rozdaval klice, vyzkousej jestli nahodou jeste nejakej nefunguje a kdyz ne, tak napis do komentaru, jestli jeste nekdo nema nejakej spare.

    pochybuju ze do par hodin ti nekdo neposle nejakej do schranky.
    YASHAMARU
    YASHAMARU --- ---
    Free week heroes:

    Raynor
    Muradin
    Falstad
    Uther
    Sonya
    Brightwing (Available after you reach player level 12)
    Murky (Available after you reach player level 15)

    Mrlrlrlrlglglgrgrgrrllrllrllrlrrr!!!??!?!?!?!?!???
    YASHAMARU
    YASHAMARU --- ---
    ICARUS: to je dobry, to by mi nevadilo, akorad teda kdyz budou rusit ten chat, tak je riziko, ze to neuvidi celej team.

    to samy kdyz napises wait for ults before engage, tak to lidi s vypnutym chatem neuvidi.

    je to teda hlavne uzitecny pro tanky, aby vedeli, kdy je cas na hard engage, jednim pohledem by checkli, jestli jsou vsichni ready nebo ne.
    ICARUS
    ICARUS --- ---
    YASHAMARU: me se libi jak to maji v dote, kde alt klik na ikonku spellu do chatu zahlasi, jestli je ten spell ready/kolik ma cd
    YASHAMARU
    YASHAMARU --- ---
    pak je jeste neprijemnej setup sprint uther aoe stun into etc blink dance party a nasledne osukani do ucha enemy teamem.
    YASHAMARU
    YASHAMARU --- ---
    imo by meli dat do ty hry nejakej indikator k tmu, abys videl, jestli maji spoluhraci nabity ultky a nebo ne. a pred kazdym engagem by se ke klasickemu rozmysleni (kdo ma vetsi level, kdo ma vic lidi, kdo ma lepsi pozici) pridalo kdo ma nabity ultky a kdo ne.

    casto se team vrhne do teamfightu i kdyz by bylo lepsi 20 vterin zdrzovat (poking/kitting) a pak dat engage s nabityma ultkama.
    Kliknutím sem můžete změnit nastavení reklam