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    TRAGEDDestiny - May the light of awoken Traveler reach and guide you even in the Reef! For the Cayde! [PC|PS4|XO]
    BOBESH
    BOBESH --- ---
    ty vogoo! pet minut cerna obrazovka a pak teda jakoze me to zas navnadilo! skoda,ze neni vic planet a ze koupim asi az v rijnu,kdy ostatni uz budou v cudu :)
    TRAGED
    TRAGED --- ---
    Jak to bude s Raidy a lootem v nich:

    Q: What about the rumor that some “clan” spent 16+ hours playing the Raid and didn't beat it, what's the deal with that?
    Luke: There's a whole bunch of missing information in that sentence. So let's just talk about that particular weekend.
    In March 2014, we brought an organized clan of folks in to playtest the Raid. This would be one of the only times the Vault of Glass would be played by external participants. These folks are shooter players, not -- for the most part -- Raiders from other games. They are a group of people used to working together primarily in competitive multiplayer games, and hadn't been exposed to an experience like this before. We arranged the 24 visitors into four teams. We put them through a pretty lengthy UR study, filmed them, datamined their adventures, and watched them play it live. Later, the Raid team spent a bunch of time watching player perspective films we captured during the day. We did not offer them help, tips or tricks during their time here. We didn't clarify mechanics for them. We watched, listened and learned. In two days of playing - where they broke for meals and had some ramp up time with the game on day 1, here's what happened:

    - Two groups made it to the final encounter. Neither group defeated it.
    - One group made it to the final encounter, but had to be skipped through an earlier encounter.
    - One group washed out and elected to go back to playing Strikes, Missions and Patrols.

    With the goal of as many players beating the Normal Raid as were willing to organize, cooperate and communicate, we made a bunch of tuning changes through the rest of the Spring.

    Q: A “Normal Raid?” What is that? How does difficulty work in Destiny Raids?
    Luke: There are two difficulties for Raiding: Normal and Hard. Upon finishing a Raid on Normal, players can attempt the Hard-mode version of the Raid. Normal mode is about learning the mechanics, working together as a team and building strategies to overcome the encounters. For instance: I’ve gotten a handful of Bungie groups through the Raid on Normal, and you guys (the playerbase) are inevitably better at the game, smarter tacticians, and more clever than we are. Hard modes demand execution. In addition to deadlier combatants, tighter tuning windows for encounter mechanics and a handful of targeted differences, Hard-mode encounters leverage an even harsher death penalty than the Normal modes. Were we to track things like World Firsts, we'd be verifying Hard-mode kills instead of completing the Raid on Normal.

    Q: Seriously, how long will it take, I have a life.
    Luke: Because we store your progress in a given week, you don't need to clear the activity in one-go. Your group could simply make your way into the Vault and call it an evening, reconvene later in the week and pick up where you left off. However, your progress for the week is reset each Tuesday at the Weekly Reset.

    Q: What's kind of loot will I get in the Raid?
    Luke: Each class has an entire set of gear to chase across the two difficulties. And of course, there are Raid weapons. Each of Destiny’s nine weapon archetypes (Auto Rifle, Hand Cannon, Pulse Rifle, Fusion Rifle, HMG, Rocket Launcher, Sniper Rifle, Shotgun and Scout Rifle) has a Legendary version that has been created specifically for the Raid. The armor and weapons are completely unique to the Raid activity. They are visually and thematically connected to the combatants you'll fight in the Vault of Glass. And of course, there are more rewards behind the Vault’s door that we won’t detail today.

    Q: How does looting work in Destiny Raids?
    Luke: The loot you get is private to you - just like the rest of the game. Obtaining loot from a given encounter means that character is not eligible to receive loot from the same encounter again in a given calendar week. This is often referred to as a "Lockout." I italicized “character” above, because if you have multiple Raid-ready characters, you can run the Raid again on a different character - and the Lockout isn't applied to it. Each encounter has a fixed inventory of items it can award to players, e.g., certain pieces of gear or weapons can only drop from certain encounters. Lockouts are cleared at the Weekly Reset.
    EZEE
    EZEE --- ---
    Destiny -- PlayStation Exclusive Content | PS4
    https://www.youtube.com/watch?v=pp3-3oXiZyU&feature=youtu.be
    TRAGED
    TRAGED --- ---
    Cistka mezi Guardieny je hotova.
    BOBESH
    BOBESH --- ---
    TRAGED
    TRAGED --- ---
    Destiny is Gold. Discs are being pressed and packed into crates. Destiny is done, in some respects.
    BOBESH
    BOBESH --- ---
    SUBTITLES017: taky sem si hned rikal :))
    SUBTITLES017
    SUBTITLES017 --- ---
    BOBESH: to spis asi bude nejaka lod ne? i kdyz bylo by fajn nejaky takovyhle překvápko.. :)
    BOBESH
    BOBESH --- ---
    TRAGED
    TRAGED --- ---
    _KOFILA_: Pokud se nepletu, tak na PS3 ano, na PS4 ne.
    _KOFILA_
    _KOFILA_ --- ---
    zahraju si destiny bez ps+?
    chci si to na ps3 chvilku zkusit .)
    TRAGED
    TRAGED --- ---
    aktualizace Destiny Companion app.
    BOBESH
    BOBESH --- ---
    Bungie on the Destiny level cap, raids and game size • Eurogamer.net
    http://www.eurogamer.net/articles/2014-08-21-bungie-on-the-destiny-level-cap-raids-and-game-size
    BOBESH
    BOBESH --- ---
    Destiny: The White PS4 Bundle Unboxed!
    http://www.youtube.com/watch?v=mjuziAyygac#t=100
    TRAGED
    TRAGED --- ---
    PIETA: Z traileru jsem zaznamenal Zemi, Měsíc, Venuši, Mars a Rift či jak se to jmemovalo. Crucible a Ještě něco, takže Kosmodrom byla tak sedmina z ktete sme ještě tak Čtvrtinu neviděli (tam co byli taky High lvl) a taky podle toho jak ty další mapy budou rozlehlé.
    PIETA
    PIETA --- ---
    PIETA: To je vlastně nesmysl, když už říkali, že tam mají i takové věci jako několikahodinové raidy - na to budou imho mít extra prostory.
    PIETA
    PIETA --- ---
    Ví se už vlastně, kolik světů bude Destiny mít? Postřehl jsem, že má být jedna oblast na kosmické těleso, čili ten kosmodrom může být tak pětina-desetina hry?
    BOBESH
    BOBESH --- ---
    TRAGED: aha :O zkusim mrknout po tom clanku. asi to bude jak si psal pri tom upgradu
    Kliknutím sem můžete změnit nastavení reklam