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    registrace
    ztracené heslo?
    VIKNová média > kyberkultura, umění interaktivních médií, digitální média, transhumanismus
    ADAMM
    ADAMM --- ---
    lev manovich nemá žádné kamarády! (možná proto, že mu nefunguje ten odkaz u něj na stránce?)
    však se podívejte sami - http://www.myspace.com/lev_manovich
    tak jsem si říkal, jestli bychom mu neměli pomoct, co kdybyste si ho všichni přidali?

    a tady poslední článeček z února: What comes after Remix?
    http://www.manovich.net/DOCS/remix_2007_2.doc
    GUMAGUAR
    GUMAGUAR --- ---
    pise treba o tom, ze se o teslovy vynalezy (jako byla treba krabicka zpusobujici zemetreseni) zajimala v devadesatych letech sekta óm šinrikjó

    GUMAGUAR
    GUMAGUAR --- ---
    zajimave o teslovi pise byvala studentka vilema flussera japonka keiko sei ve sve knize eseju konecna krajina
    muzu jen doporucit
    GUMAGUAR
    GUMAGUAR --- ---
    CISTICZ
    CISTICZ --- ---
    GUMAGUAR: super!
    KHALAVERA
    KHALAVERA --- ---
    hehe...

    25. 5. ČT2
    21.30 - Na plovárně s Vintonem Cerfem
    Rozhovor Marka Ebena s otcem
    internetu. Režie J. Hojtaš - ST -
    (Premiéra - opakování 26.5./ČT2 a
    28.5./ČT2)
    VPS: 2 25 05 21 30
    KHALAVERA
    KHALAVERA --- ---
    :)

    KHALAVERA
    KHALAVERA --- ---
    EFHA: jj, moc se mi to líbí... vidím v tom pokračování Warholovy myšlenky, jak ji rozvinul Staehle
    EFHA
    EFHA --- ---
    KHALAVERA: tohle bylo loni na transmediale v akademie der kunste, jedna z mala veci co me tam zaujala
    KHALAVERA
    KHALAVERA --- ---
    tenhle ten Samberg (byl loni v Praze na Transgenesis) se mi líbí, v Krakowe teď má konceptík :)
    KHALAVERA
    KHALAVERA --- ---
    Roermond-Ecke-Schönhauser



    A medial installation by Markus Kison, in which four live-webcam-streams are projected on 3D-models of the particular places.

    http://www.digital.udk-berlin.de/en/projects/summer05/foundation/roer.html

    video: http://www.oase.udk-berlin.de/~kison/roermond_small.html
    VIK
    VIK --- ---
    Art from code - Generator.x
    Generator.x is a conference and exhibition examining the current role of software and generative strategies in art and design.
    NOIK
    NOIK --- ---
    :))
    KHALAVERA
    KHALAVERA --- ---
    internetoví veteráni objevili důležitý český vývozní artikl :D
    http://nastynets.com/?p=623
    KHALAVERA
    KHALAVERA --- ---
    For the duration of May, 2007, Iraqi born artist Wafaa Bilal will live in the FlatFile Galleries in Chicago. The public can watch him 24 hours a day over a live webcam; and if they choose, visitors to his website can shoot him with a remote controlled paintball gun.

    http://www.selectparks.net/modules.php?name=News&file=article&sid=657
    GUMAGUAR
    GUMAGUAR --- ---
    3SC
    3SC --- ---
    TIKVIK: parada, dik
    TIKVIK
    TIKVIK --- ---
    3SC: Ken Feingold: Childhood / Hot & Cold Wars (The Appearance of Nature)
    1992-93



    At the center of my work Childhood / Hot & Cold Wars (The Appearance of Nature) I have undertaken a search for my childhood tv memories, a kind of archeology of those images and sounds which I remember, or see now, as having been formative in my personal understanding of what was "going on" in the world. I grew up watching television. Some of my earliest and most vivid sensory and emotional memories are of television programs I saw in my first years. The themes of my childhood emerged amid ever-present references to World War III, the atom bomb, the Communist Threat and the Domino Theory, intersected by the emergence of suburbia, Sputnik, the Space Race and promises of endless progress in a fantastic technological future in which I would be visiting other worlds. These recurring themes were played out through tv characters, news, advertisements, science fiction films, children's programs, and Civil Defense films - a strange mixture of cartoon violence, sci-fi monsters, cowboys and Indians, and "air raid drills". In school and at home, we practiced for nuclear attack, and watched people, monsters, and cartoon animals killing each other on tv. It seemed natural, the way things were. I was learning, in a way, to learn violence as the language of the world, as a kind of entertainment.

    The work is a complex, hybrid object; it has aspects of a "grandfather clock," intersected by a Formica dining table, parts of a suburban tract house, and the roof is a replica of the Hiroshima building called the A-bomb Dome, a surviving skeleton which now stands as a memorial. The object is made primarily of aluminum, approximately 7 feet high. The face of the clock has numbers and hands as an ordinary clock, but this face is also a screen upon which the video images are rear-projected from within the body of the clock. The front of the clock body is a typical 50's "screen door" (also referring to the tv/cinema screen, and "screen memories" - so important to this work), made from the actual door of my parents' home. Intersecting the body of the clock is a skewed dining table. On it sits a globe - a transparent celestial globe mapping the heavens, with a smaller earth globe within it. Behind the globe, below the clock-face, is a window through which a small tele-pendulum marks seconds with each swing. Standing alone, the work plays these tv fragments as if "ticking" on the clock face. Playing like a step-frame animation, at one field per second, one sees sequences of still images. It takes 24 hours to play its full cycle of images and sounds in this manner.

    The work has interactive aspects. It has been organized in such a way that a viewer who becomes physically involved with the work - by turning the globe - affects the ways in which the tv images and sounds are played, and may move through them forward and back in time. The circuits and software I have made respond to gestures and types of movements, rather than simply following the participant's spinning as a "trackball" might. Like fragments of early memories, disconnected, crystal-clear, momentary - the "seconds, minutes, and hours" in this work are stretched to infinity, going around over and over (as in my mind) with the hands of the clock, changing through the interaction of a viewer-participant, or going along without them. Forgetting, returning, forgetting, returning... kf 1993
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