• úvod
  • témata
  • události
  • tržiště
  • diskuze
  • nástěnka
  • přihlásit
    registrace
    ztracené heslo?
    DAVESADEPoznej PC HRU podle hlášky, popisu, detailu, obrázku, čtyř pixelů nebo barevného kolečka
    CIVETTA
    CIVETTA --- ---
    THINWHITEDUKE: Revolt, ten je tu častěji 😁 boží autíčka, těžká. Kvůli nim jsem si i koupila N64
    TOOMIX
    TOOMIX --- ---
    THINWHITEDUKE: nevim, ale asi si to chci zahrát!
    THINWHITEDUKE
    THINWHITEDUKE --- ---
    THINWHITEDUKE
    THINWHITEDUKE --- ---
    Poznej hru podle screenu:

    JORGES
    JORGES --- ---
    THINWHITEDUKE: Správně, zadej
    HUGH_BOYLAN
    HUGH_BOYLAN --- ---
    JORGES: zamek.exe
    THINWHITEDUKE
    THINWHITEDUKE --- ---
    Stronghold
    JORGES
    JORGES --- ---
    Ve které hře byli vašimi protivníky Prase, Krysa a Vlk?
    PLOMBDENTIST
    PLOMBDENTIST --- ---
    JORGES: je to OverKill, ale zadej:)
    JORGES
    JORGES --- ---
    PLOMBDENTIST: Slayer se jako název pro hru celkem hodí :)
    PLOMBDENTIST
    PLOMBDENTIST --- ---
    hra se jmenuje stejne jako jedna americka thrash metalova kapela:)
    PLOMBDENTIST
    PLOMBDENTIST --- ---
    ??? is a vertical scrolling shooter that was developed by Tech-Noir and published by Epic MegaGames in 1992. The game was designed by Ste Cork with assistance from Martin Holland. Ste Cork declared the registered version freeware on July 23, 2008.[1]

    Plot
    A pilot who has been handed a very difficult assignment to destroy the menacing alien forces that have captured six planets in a neighboring allied solar system. The aliens have enslaved all of the inhabitants of the planets and must be killed.

    Gameplay
    The objective in ??? is to destroy all enemies on a planet, thus restoring order. The ship has some basic necessities such as fuel, shields, and a weapon but it can be upgraded by picking up various goodies. Being hit by projectiles or running into enemy ships and walls damages the ship. Once the shield meter is depleted, the ship is destroyed and costs a life.

    Development
    After the Commodore 64 market was declining, Martin Holland went on to do art for games that ran on systems of the time. Together with Ste Cork (who came up with the concept) they developed ???. Sales for the game were successful due to the solid EGA graphics. After the game's release, Ste Cork had no plans to do a follow up. This was one of the few games that supported the digital gameport on Amstrad PCs for Atari-compatible joysticks.
    PLOMBDENTIST
    PLOMBDENTIST --- ---
    NE7RA: jj r-type byl horizontalni, tohle je vertikalni:)
    NE7RA
    NE7RA --- ---
    PLOMBDENTIST: vypada jako R-type, ale ten byl urco left2right...
    PLOMBDENTIST
    PLOMBDENTIST --- ---
    CABOWITZ
    CABOWITZ --- ---
    xenon 2?
    PLOMBDENTIST
    PLOMBDENTIST --- ---
    AVATAR
    AVATAR --- ---
    THINWHITEDUKE: nahodou pecka :D
    DOCKINEZ
    DOCKINEZ --- ---
    PLOMBDENTIST: jj

    THINWHITEDUKE: když s těma složitejma zadáníma je trabl, že to tu pak visí. Už si dávám pozor :)
    THINWHITEDUKE
    THINWHITEDUKE --- ---
    Až tak přímočaré? A já v tom zas hledal složitosti
    Kliknutím sem můžete změnit nastavení reklam