European Journal of Cultural Studies Online Table of Contents Alert
A new issue of European Journal of Cultural Studies is available online:
1 May 2008; Vol. 11, No. 2
The below Table of Contents is available online at:
http://ecs.sagepub.com/content/vol11/issue2/?etoc
What is game studies anyway?
David B. Nieborg and Joke Hermes
European Journal of Cultural Studies 2008;11 131-147
http://ecs.sagepub.com/cgi/content/abstract/11/2/131
Ruling the virtual world: Governance in massively multiplayer online games
Sal Humphreys
European Journal of Cultural Studies 2008;11 149-171
http://ecs.sagepub.com/cgi/content/abstract/11/2/149
Review: T.L. Taylor, Play between Worlds: Exploring Online Game Culture. Cambridge, MA: MIT Press, 2006. 264. pp. ISBN-10: 0262201631 (hbk) £19.95; ISBN-13: 9780262201636 (hbk) £19.95
Aphra Kerr
European Journal of Cultural Studies 2008;11 173-175
http://ecs.sagepub.com/cgi/reprint/11/2/173
The mod industries? The industrial logic of non-market game production
David B. Nieborg and Shenja van der Graaf
European Journal of Cultural Studies 2008;11 177-195
http://ecs.sagepub.com/cgi/content/abstract/11/2/177
Review: Aphra Kerr, The Business and Culture of Digital Games: Gamework/Gameplay. London: Sage, 2006. 177 pp. ISBN 1412900476 (pbk) £21.99; Jon Dovey and Helen W. Kennedy, Game Cultures: Computer Games as New Media. Maidenhead: Open University Press, 2006. 171 pp. ISBN 055521557X (pbk) £19.99
Mark Deuze and Chase Bowen Martin
European Journal of Cultural Studies 2008;11 197-201
http://ecs.sagepub.com/cgi/reprint/11/2/197
Digital Arabs: Representation in video games
Vít Sisler
European Journal of Cultural Studies 2008;11 203-220
http://ecs.sagepub.com/cgi/content/abstract/11/2/203
Review: Diane Carr, David Buckingham, Andrew Burn and Gareth Scott, Computer Games: Text, Narrative and Play. Cambridge: Polity Press, 2006. 210 pp. ISBN 0745654001 (hbk) £16.99; ISBN 074563401X (pbk) £50.00
Rune Klevjer
European Journal of Cultural Studies 2008;11 221-223
http://ecs.sagepub.com/cgi/reprint/11/2/221
Do you believe in magic? Computer games in everyday life
Daniel Pargman and Peter Jakobsson
European Journal of Cultural Studies 2008;11 225-244
http://ecs.sagepub.com/cgi/content/abstract/11/2/225
Review: Jesper Juul, Half-Real. Video Games between Real Rules and Fictional Worlds. Cambridge, MA: MIT Press, 2005. 255 pp. ISBN 0262101106 (hbk) £22.95: Ian Bogost, Unit Operations. An Approach to Videogame Criticism. Cambridge, MA: MIT Press, 2006. 245 pp. ISBN 026202599X (hbk) £22.95
Julian Kücklich
European Journal of Cultural Studies 2008;11 245-248
http://ecs.sagepub.com/cgi/reprint/11/2/245
Open invitation: mapping global game cultures. Issues for a sociocultural study of games and players
Frans Mäyrä
European Journal of Cultural Studies 2008;11 249-257
http://ecs.sagepub.com/cgi/content/abstract/11/2/249