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    MAHISHGame culture, art and studies & ludology... a tak
    KHALAVERA
    KHALAVERA --- ---
    HARRIS: bezva
    HARRIS
    HARRIS --- ---
    KHALAVERA: no teď už aktivní bádání, na herní hudbu dělám ročníkovou práci a snad i bakalářku jednou
    HARRIS
    HARRIS --- ---
    A ještě jedna bakalářka, taky se v ní něco najde, ale nevím, jestli nejde otevřít jen pro studenty MU

    Teorie digitálních her: metody analýzy a teorie žánrů (Bakalářská práce)

    Martin Horný

    http://is.muni.cz/th/144072/fss_b/horny_bc_prace.txt
    KHALAVERA
    KHALAVERA --- ---
    HARRIS: a je to koníček nebo aktivní bádání? :)
    HARRIS
    HARRIS --- ---
    KHALAVERA: Děkuji Bohu za tuto diskuzi, konečně mohu projevit svůj fetiš :)
    HARRIS
    HARRIS --- ---
    no a pro ty co jsou na soundtracky

    http://bluelaguna.net/pages/selectmp3.php
    KHALAVERA
    KHALAVERA --- ---
    HARRIS: ještě lepší!
    HARRIS
    HARRIS --- ---
    Jaroslav Švelch, Fakulta sociálních věd univerzity karlovy:

    Počítačové hry a jejich místo v mediálních studiích

    http://publication.fsv.cuni.cz/attachments/267_009%20-%20Svelch.pdf
    KHALAVERA
    KHALAVERA --- ---
    HARRIS: najs
    HARRIS
    HARRIS --- ---
    historie firmy ATARI, celkem sranda

    -http://www.sweb.cz/historie.atari/
    HARRIS
    HARRIS --- ---
    http://www.gamessound.com/
    -GamesSound.com is a site dedicated to academic studies of games audio
    -spíše analýza herní hudby, spousta dalších odkazů a článků
    KHALAVERA
    KHALAVERA --- ---
    výborný článek...

    Hyper and Deep Attention: The Generational Divide in Cognitive Modes

    The results suggest that brain structure does change as a result of playing computer games at appropriate ages, and it also suggests that media stimulation, if structured appropriately, may actually contribute to a synergistic combination of hyper and deep attention, a finding with suggestive implications for pedagogy.

    http://media08.wordpress.com/2008/01/17/my-article-on-hyper-and-deep-attention/
    MAHISH
    MAHISH --- ---
    "Despite the expanding popularity of social networks and virtual worlds in the U.S., Europe, and many other parts of the world, both local and foreign-made online community sites are losing grown momentum in Korea’s market, according to a report by The Korea Times."

    :)
    MAHISH
    MAHISH --- ---
    na tom jsem se seknul docela dlouho:P

    The Pâte à Son by LeCielEstBleu is a sound toy and compositional tool conceived to encourage musical experimentation.
    Go to the site. Drag instruments, switches, and transporter pipes from the conveyor belt to the checkerboard to make music. Rotate the pieces. Choose a melody. Change pitch, tempo and volume to fine-tune the composition.
    Original concept and production by LeCielEstBleu on an initiative of the Cité de la Musique. FluxTunes, the new version of Pâte à Son, all grown-up, will be available soon.



    http://www.lecielestbleu.com/html/main_pateason.htm
    MAHISH
    MAHISH --- ---
    Homo Ludens Ludens
    http://www.we-make-money-not-art.com/archives/2008/05/homo-ludens-ludens-play-in-con.php


    Art of War



    John Paul Bichard (you might remember his beautifully manipulated gamespace interiors) woke up to the sound of heavy machine-gun fire in Stokholm. Armed with a video camera, he recorded the moves of an army whose tanks, troops, APCs and heavy weaponry were simulating a war and using a Saturday afternoon in the city as a battelfield. Right amidst pedestrians, and passing civilian cars and buses...

    http://www.we-make-money-not-art.com/archives/2008/04/the-stockholm-troops-took-you.php
    KHALAVERA
    KHALAVERA --- ---
    Play Theory, Playing, and Culture
    Patricia Anne Masters

    This article focuses on theoretical approaches to play and their application to play communities. It explores the work of pioneers in the study of this important interactional form: Johan Huizinga and Roger Caillois. In addition, the seminal work of Mihaly Csikszentmihalyi on the play experience and its seductive qualities for individuals is discussed. Briefly introduced is the recent work of Brian Sutton-Smith who proposed that each discipline develops a specific rhetoric in studying play and identifies the rhetorics typically employed by scholars in the social sciences and the humanities. This article provides examples of approaches to analyzing the functional outcomes of cultural performances, including parades, and proposes broadening the scope of research to include not only the outcomes of play but also the experience of playing, thus illuminating our understanding of the strong bonds that are formed through communal play.

    http://www.blackwell-synergy.com/doi/abs/10.1111/j.1751-9020.2008.00118.x
    KHALAVERA
    KHALAVERA --- ---
    UF0UN: aha, to je hezké :)

    to mi připomíná ten speciální poker, co prý hrají japonci (četl jsem to kdysi na grand text auto), kdy do sázky dávají telefonní čísla ve svém mobilu, z nichž nesmí mít kopie... a když prohrají, musí je mazat :)
    UF0UN
    UF0UN --- ---
    KHALAVERA: nepratele se objevuji podle bezicich sitovych spojeni na tvojem pc. pokud nekoho z nich zabijes, spojeni se dropne :)
    KHALAVERA
    KHALAVERA --- ---
    a když už jsme u toho wolfíka, tak jedna úprava od jodi



    http://sod.jodi.org/
    Kliknutím sem můžete změnit nastavení reklam