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    ENDERDiablo 4 - puvodni nejsledovanejsi Diablo klub na NYXu.

    Vitejte v původním a nejsledovanějším DIABLO klubu na NYXu.

    Naši veteráni Vám jistě poradí nejlépe!


    discord.gg/k2489PfTN6

    rozbalit záhlaví
    NESS
    NESS --- ---
    Sem si natuknul ptr build https://d4builds.gg/builds/108604c2-1e62-4508-8835-a10e62633673/?var=0 arclashka s mana shieldem, ty chaos unikatky muzou byt samo v jinych slotech, snazil sem se dostat hp co nejniz to jde ale paragony tomu moc nepomahaji :-) nekterym hp nodum se neda vyhnout, to same shako, se svejma 800 je krute, myslenka je vymaxovat inteligenci a manu pritom mit co nejmene hp a pres starlight aspekt vymenovat leceni za manu, cim mene hp tim vic many to leci, nejsem si moc jistej legendary nodem v paragonu static surge, jestli je realne 8x za sec hitnou shock skillem ale za plosny restor 30% many to stoji :-)
    NESS
    NESS --- ---
    Nebo jet zakladni skilly a adaptabilitu (Basic Skills deal [0.60 - 0.90]%[x] increased damage for each point of Primary Resource you have.) k tomu paingorga pro aoe (Damaging enemies with a Non-Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing [100-200]% increased damage.) a at nezeru i toho locrana
    NESS
    NESS --- ---
    Neni tam ani carka o nejake uprave Locran's Talismanu, pokud plati veta "Each point of Primary Resource above 100 grants 0.2%[x] Critical Strike Damage instead." tak by pri 15K max resourcu znamenalo 15K*0.2[x] krit dmg ?, asi ne, ne ? (381+2786)*5= (15835-100)*0.2=3147[x] krit dmg ?

    Jako uprime bych se vykaslal na hydru a jel bych s Axialama chain bleska, staci axialy s ga v resourcu ten 3x kritnout a je z toho 87.8% max resourcu pak tech 15K many je jeste konzervativni odhad
    NESS
    NESS --- ---
    Sem se musel kouknout do hry, ten mana shield to v tehle podobe do finalni sezony neda, bud to bude totalne OP, nebo totalne nepouzitelne :-)

    Kdyz se koukam na svou sc sorcku tak mam 10K HP, 2786 inteligence a 381 many pokud bych si teda vzal tuhle poweru na tomle charu hp spadne z 10K na 100 a mana se zvedne z 381 na 15K ? Tim padem ta nerfnuta hydra by davala 13x tolik co stavajici hydra ? Jako zalezi jaka je ta formule pro manu v mana shieldu jestli se nejdriv scita a pak nasobi nebo obracene, ale rozhodne tim dava smysl ten nerf % na flat u Lucky Hit: Restore Primary Resource

    Celkem zajimava bude i interakce mezi manashieldem a Melted, to nejdriv 75% si odkousne melted a 25% pujde do mana shieldu ?
    NESS
    NESS --- ---
    Ty novy powery, no uz by se na to mohli fakt vykaslat, evidetne jim dochazeji napady a je to cim dal vic meh, cest vyjimkam, jako neco je aspon zajimavy napad ikdyz si to moc nedovedu predstavit ve hre napr Mana Shield, cistokrevny glasskanon, bez max hp, nebude bariera a pokud to bude hrat treba hydra cosezere vsechnu manu tak tam budou okna kdy to nebude mit ani hp ani barieru a ani manu

    Mana Shield – Unique
    You have 99% reduced Maximum Life but any damage you would take is dealt to your Mana before your Life. If you have not taken damage in the last 4 seconds, your Mana Regeneration is increased by 5,000%[+]. You gain 200-400% increased Maximum Mana and each point of Intelligence increases your Maximum Mana by 1.

    Co se tyce samotnych 2.4.0 PTR Patch Notes, co me padlo do oka :-)
    Je tam pokus o fix Primary Jaguar Hall, u druida pekna predelavka tornada, sice to jako skill bude asi nepouzitelny ale cte se to pekne :-) Sorc Hydra nerf: Serpentine Aspect - Damage per point of mana reduced from 0.5-1.5% to 0.3-0.5%., Rasha nerf: Tal Rashas Damage bonus per stack reduced from 10-25% to 10-20%., Fireball bost ? Fireball - Damage increased from 66% to 120%.

    //Jako drop unikatek neni problem, problem je drop ancestr unikatek ???

    Loot Rewards
    The overall chance for Unique Items to drop has been increased across all difficulty levels.
    Whispers will no longer drop Magic and Rare items in Aspect of Torment difficulty.
    Magic and Rare item drops from side quest rewards in Torment difficulty have been replaced with Legendary items or better.
    Reward quality in Helltide has been increased in Torment difficulties.

    //To je jako vsechno ???

    Infernal Hordes
    The Materials Chest and Gold Chest no longer suffer diminishing returns.
    The Greater Chest of Materials now Costs 400 aether, up from 200, and awards Obducite and Gold in addition to gear.
    Unique items and Legendary aspects that were primarily found in Infernal Hordes have been moved to the general pool, and the Unique items have been added to Lair Bosses' unique pools.

    //Kde je to avizovane omezeni imunity faze ???

    Lair Bosses
    The Greater Lair Boss pool up is now split among the three bosses. Each greater boss will have two of these.
    The loot pools for the Greater Bosses, Duriel, Andariel, and Harbinger of Hatred, have been broadened and now partially share pools between them. The loot pools for Lesser Bosses have also been slightly adjusted.

    //??? 7-10 resourcu no ty kraso neni to moc ?, tim ten afix muzou rovnou vyhodit

    The item affix Lucky Hit: Restore Primary Resource Percent has been replaced by Lucky Hit: Restore Primary Resource Amount.
    New Gloves and Weapons this affix would appear on will be affected.
    At 800 item power, this affix grants Lucky Hit: Up to 15% Chance to Restore 7-10 Primary Resource.
    NESS
    NESS --- ---
    What? tak to je hotovo, zacali 25 minut pozde a konci v 21:05, odpovedeli asi na 5 otazek, ale nic zadny ingame auction, zadny fixnete dupovani, jako wtf ? :-)
    NESS
    NESS --- ---
    jako myslenka to neni zla, nektery sloty maji pretlak, hlavne helmy a jine zase jsou dost volne treba boty, uvolnit treba hlavu pro shako a presunout tempestu na boty je dobry smer.
    NESS
    NESS --- ---
    EVILMIND: jako je to jen sezoni vec tyhle chaos armor, po sezone to zase zmizi, otazka je jak to bude vypada to PTR, jako nemusi to zmenit ani slot takze treba FoF jsou ruce a pokud budou jako chaos zase ruce tak budou jen o 25% silnejsi, tyka se to ale jen tech 5 slotu Helm-Chest-Gloves-Pants-Boots, podstatny je ze budou vazane na ucet, tzn zadna smelina, dikybohuzato
    EVILMIND
    EVILMIND --- ---
    NESS: jako jestli se crone presune na ruce a jeste budu fakt mit moznost dalsi zbran k tomu, tak ok, vubec mi to neprijde OP :-))
    NESS
    NESS --- ---
    Chaos Armor je nova "mechanika" unitaky muzou byt v jinacim slotu a budou o 25% silnejsi, podle dropu pujde poznat ze to je jiny, bude to zeleny, ten seznam tam jde jako zbrane tam jako slot nejsou ale v seznamu jsou, tak je mozny ze se Croone presune treba na ruce.


    Chaos Armor is a more powerful version of existing Unique items that come with a diabolical twist. Chaos Armor are Unique items that appear as more powerful counterparts for other Item slots, leading to entirely new ways of dispensing carnage.

    Chaos Armor can appear for the following item slots:
    Helm
    Chest
    Gloves
    Pants
    Boots

    Chaos Armor will only appear as an item fit for anything other than its original slot. For example, Flickerstep won’t have a Chaos Armor version in the Boots slot.

    Chaos Unique Powers are also more potent than their normal counterpart, always appear at Maximum power, and have at least one Greater Affix.

    Note: you won’t be able to equip the same Unique item between Chaos version and standard.
    For example, you could have Fists of Fate drop as a Helm instead of as Gloves, allowing you to equip a different set of Unique Gloves to compound those affixes in a combination that was previously unavailable.
    EVILMIND
    EVILMIND --- ---
    no kazdopadne prechod od twitch videa k voice kanalu na discordu je epicky krok, hodny velke spolecnosti :-)
    NESS
    NESS --- ---
    Tak ten sitdown je totalne stejny jako byl campfire, az na to ze to je jen audio a oni predcitaji patchnotes co jsou hodku a kus venku, jako videl sem lip pripraveny hodiny prvni tridy pres zoom v dobach covid lockdownu.

    Nevim co tim sledujou, ale kdyz to slo pres stream tak to aspon poustely na cas, bylo to aspon trochu odladeny tohle je tak amtersky ze to snad ani neni hodno multimilardove spolecnosti, za tohle by se stydel i garazovej startup

    EVILMIND: tak daleko se jeste nedostali v predcitani patchnotes, ted jsou u sezonich power
    EVILMIND
    EVILMIND --- ---
    jak bude fungovat treba chaos Crone staff? tam pisou nejdriv ze to muze bejt jen brneni, ale v seznamu chaos uniq je i Crone

    leda, a bojim se to rict skoro, ze by ten, kdo ten seznam delal, vubec nevedel, ze Crone je zbran... :-)
    NESS
    NESS --- ---
    Nove eventy - Seal Chaos Rifts

    Strange portals of crackling energy have appeared across Sanctuary, unleashing the Burning Hells’ legions through their open maw. Chaos Rifts materialize in a few different ways:

    Chaos Rifts will appear in the open world of Sanctuary within Helltide. Kill the demons pouring from them and seal them away for a variety of rewards. They’re a great source of chaotic loot, giving you additional experience, gems and Chaos Armor in Torment difficulties.
    In extremely rare cases, when playing in Torment difficulties you may even come across a Mythic Chaos Rift.
    Chaos Rift Nightmare Dungeons
    These Nightmare Dungeons are rife with Chaos Rifts, these are bountiful sources of Fleeting Hordes Compasses.

    The 2.4.0 PTR: What You Need to Know — Diablo IV — Blizzard News
    https://news.blizzard.com/en-us/article/24224180/the-2-4-0-ptr-what-you-need-to-know
    NESS
    NESS --- ---
    NESS: revamp super, 1K lidi ceka co bude a oni 25 minut nemuzou nahodit audio, asi nejde uz klesnout nikam niz :-D
    NESS
    NESS --- ---
    New Unique Items
    Harness these new unique items to eviscerate Hell's legions.

    Barbarian
    Sabre of Tsasgal (Unique One-Handed Weapon)
    Affixes:
    +50% Damage (Inherent)
    +107-121 Strength
    +62.5-85% Physical Damage
    +2-3 Core Skill Ranks
    +2-3 Warpath
    Unique Power:
    o You gain 3-5%[x] increased damage for each damaging Skill you have equipped, and an additional 6-10%[x] for 15 seconds when each of those Skills is used.

    Druid
    Kilt of Blackwing (Unique Pants)
    Affixes:
    +636-685 Maximum Life
    +2-3 Ranks to Ravens
    +13-17.5% Ravens Cooldown Reduction
    +16-25% Chance for Ravens to Deal Double Damage
    Unique Power:
    Ravens deal 60-100%[x] increased damage and shapeshifting into a different form or activating a Companion Skill Summons a Ravens that attacks nearby enemies. Summoning a Raven has a chance to call forth an Unkindness for 10 seconds, increasing the number of Ravens Summoned to 3 for the duration.

    Necromancer
    Gospel of the Devotee (Unique Focus)
    Affixes:
    +80-94 Intelligence
    +424-457 Maximum Life
    +4.4-10% Basic Skill Attack Speed
    +13-17.5% Chance for Basic Skills to Deal Double Damage
    Unique Power:
    Your Basic Skills are empowered. Damaging an enemy with a Basic Skill causes them to take 10-30%[x] increased damage from your other Basic Skills for 10 seconds.
    Reap attacks 10% faster.
    Decompose now spawns a Corpse every 0.5 seconds.
    Hemorrhage triggers an additional burst on the initial target.
    Bone Splinters pierce through enemies.

    Rogue
    Orphan Maker (Unique Two-Handed Crossbow)
    Affixes:
    Inherent: +130% Vulnerable damage
    +4-6 Ranks to Marksman Skills
    +2-4 Ranks to Exploit
    +32-45% Chance for Marksman Skills to Cast Twice
    +125-170% Vulnerable damage
    Unique Power:
    Basic and Core skills that use this weapon now Reload. Reload Skills gain 250-300% increased damage and every 2nd Reload Skill gains twice this bonus.
    New Keyword: Reload
    Skills with Reload have a slight delay in which they cannot Cast again. Their damage and Reload speed benefit from 50% of your Attack Speed Bonus.

    Sorcerer
    Galvanic Azurite (Unique Ring)
    Affixes:
    Inherent: 12.5% Resistance to All Elements
    Inherent: 5% Resistance to All Elements
    +5.2-6% Critical Strike Chance
    +57-75% Lightning damage
    8.1-8.8% Cooldown reduction
    +2-3 Ranks to Elemental Synergies
    Elemental Synergies
    Unique Power:
    Lightning damage leaves enemies magnetized for 4 seconds, causing them to emit Crackling Energy, and increase all Lightning damage they take from you by 40-60%[x]. If two magnetized enemies hit each other with Crackling Energy they pull each other together.

    Spiritborn
    Hesha e Kesungi (Unique Gloves)
    Affixes:
    10.5-15% Attack Speed
    46.5-60% Vulnerable Damage
    15.5-20% Ultimate Cooldown Reduction
    3-5 Gorilla Skill Ranks
    Unique Power:
    o The Protector can be invoked at range and pulls inward with its smashes. Enemies in its area take 30-50%[x] increased damage from your Gorilla Skills, doubled while they are Knocked Down or a Boss.
    NESS
    NESS --- ---
    //Nova varka poweru a trochu ohnute hordy, kdo chce zkusit tak

    The 2.4.0 Public Test Realm (PTR) for Diablo IV will be available from August 19—26, offering you the chance to test upcoming changes and features releasing with the next season for the base game, along with some Vessel of Hatred updates.
    NESS
    NESS --- ---
    Bartuc je ve hre :-)

    Fight Bartuc, the Warlord of Blood
    Rather than facing off against the Fell Council, you can choose to risk your hard-earned Aether and throw down against the insidious, reborn Bartuc to complete your Infernal Hordes run.

    Blizzard Reveals Diablo 4 Season 10 PTR Blog: Class Changes, Chaos Perks, and More - Wowhead News
    https://www.wowhead.com/diablo-4/news/blizzard-reveals-diablo-4-season-10-ptr-blog-class-changes-chaos-perks-and-more-378152
    NESS
    NESS --- ---
    Tak jako dobry sitdown, 760 lidi posloucha muziku z vytahu a start nikde, to bude zase provar :-)
    Kliknutím sem můžete změnit nastavení reklam