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    ENDERDiablo 4 - puvodni nejsledovanejsi Diablo klub na NYXu.
    VODNIK
    VODNIK --- ---
    Tak třeba konečně půjde warlock hrát, ten je pro mě rozhodně největší zklamání datadisku
    NESS
    NESS --- ---
    LIQUIDFREAK: Koledoval, jako ze byl zabavny, jo to jo :-) Podle Roba https://www.youtube.com/watch?v=qtvPDzv7A6Q ww pujde s dmg na pulku, selig je vicemene diky ramale pryc, co je ale smutne ten str nerf je plosny tzn to sejme i ty nemeta buildy na ktere miri i pres paragony, takze co bylo na prd do ted, bude na prd jeste vic, takove blizzardovske :-)

    V zadani pro S15 (mimo sejmi berba, druida a sorcku) bylo i vytahni nahoru warlocka, ten dosta vic buffu nez vsechny ostatni klasy dohromady :-)

    Macro hodil myslenku https://youtu.be/I8E9zBzyGBc?t=673 ze Horadric Post je zaklad pro asynchro trade nebo auction house,ma tam srovnani warlocka jednotlivych buildu, je mozne ze S15 bude sezona OP Warlocka
    LIQUIDFREAK
    LIQUIDFREAK --- ---
    NESS: Tak barb si o to koledoval delsi dobu, no ne? Ale jinak nejaky jewely, no nevim. Nechame se prekvapit, stejne to do ty doby xkrat prekopou (čti dojebou) :D
    NESS
    NESS --- ---
    tldr klass balanc. Rog tam nekdo musi mit fakt rad, defakto je bez zmen bude nejlepsi, Warlock ma mohutny buf, nejvic zarezu v patchnotes, zbytek od whatever po meh
    NESS
    NESS --- ---
    VLAKODLAK: Ja sem offline na dovolene, takze taky ne :-) Max az na zaver
    VLAKODLAK
    VLAKODLAK --- ---
    NESS: ještě že jedu na víkend pryč, takhle nevím, jestli to bude mít cenu vůbec pouštět :)
    NESS
    NESS --- ---
    Tohle je vtipne, aneb jak zabit unikatku, 10 per sec mohl byt uz pro nekoho bez talismanu problem ale 10%, to neda asi nikdo :-)

    Ramaladni's Magnum Opus
    Now drains 10% of Maximum Fury instead of 10 Fury Per Second.

    Primej zasah dostal (mimo plosnych Barb nerfu kterych je hafo) i summon barb a bleed (rend) barb, str stack je taky pryc "Core stat scalar reduced from 1.1 to 0.8." asi aby nikdo ani neuvazoval nechat str nekde kde je mozne dostat x% dmg, jako ringy amulet nebo ruce :-)
    NESS
    NESS --- ---
    Patchnotes pro PTR S15 https://news.blizzard.com/en-us/article/24292852/the-3-2-0-ptr-what-you-need-to-know Nerf fest pro barba, fw sorc nerfnuta, shred druid taky a dalsi ... :-)

    The 3.2.0 Public Test Realm (PTR) for Diablo IV will be available from August 4, 10:00 a.m. PDT to August 11, 10 a.m. PDT

    // Nove tema jsou jewelry, takze spesl gemy v bizuterii ktere maji neco za neco, no jako ti nevim Karle jestli tohle trha koule :-)

    You gain 15/20/25/35%[+] Critical Strike Chance and Attack Speed, but your Primary Resource Costs are increased by 30%.
    You gain 10/20/30/40%[x] Maximum Health, but your Maximum Primary Resource is reduced by 30%.
    You gain 40/60/80/100% increased Gold Drop Rate, Crafting Material Drop Rate, and 25% Bonus Experience, but you are always Weakened and Vulnerable.
    Killing enemies absorbs a soul for 15 seconds. Each soul increases your damage by 2/3/4/5%[x], but increases your damage taken by 0.5%. This effect stacks but does not refresh.
    You gain 10/20/30/40% Damage Reduction, but you lose 30% Movement Speed.
    You are Unhindered. Touching enemies makes them Vulnerable for 10 seconds. After touching 100/150/200/250 enemies, you are Stunned for 4 seconds.
    You deal 40/60/80/100%[x] increased damage but lose 100% Critical Strike Chance.
    Killing an Elite Pack increases Monster Power by 1 for 10/15/20/25 seconds.


    //Tohle o poznani lepsi T12+3 v defaultu proste dalsi NMD

    Challenge Dungeons
    Challenge Dungeons are a new mechanic that have appeared across Sanctuary. Note that the encounters you experience here are built specifically to test the underlying system, and the final Season 15 experience will feature different content.
    Challenge Dungeons can be entered through portals that open in the Overland. Enter them to fight against a fearsome boss.
    In Torment difficulties, you’ll be able to choose how difficult you want the fight to be, up to three Torment tiers above your current difficulty. Crank up the intensity for even greater rewards.

    //a tady zacina komedie Mythic 3.0 to bylo posledne, zejo, tak ted ... :-) Crafted tag je zpet a je zase max jeden crafted predmet :-))) ale je to jen na metodu kostka, gambl od kovare zustava bez crafted, ale uz neni limitovany jen na ikonicke ale jsou tam vsechny, takze tam uz asi nikdo nic nevygembluje. jeweler je tady bez crafted tagu a bez zmen. Prdel je taky v tom ze puvodni ubery, ted teda Iconic Mythics budou nove padat i jako neubery. Plus pridavaji nove Legacy Uniques, tezko rict jak pouzitelne, jako Leoric's Crown (Helm), Stone of Jordan, n-Geom


    Mythic Changes
    We've heard your feedback, and we're making further improvements to Mythic Uniques and Iconic Mythics. Changes will make the system simpler, offering more crafting choices and giving you far more control over that one major piece you'll need to carry your build into the highest levels.

    Thank you all for continuing to provide feedback to us on these changes, helping us to refine and improve the Mythic system. Keep sharing your thoughts on this system as we continue to change and mold this system.

    Mythic Unique Crafting Changes
    While the methods to create Mythic Uniques remain the same, the outcomes are far more deterministic.

    Mythic Uniques can be crafted two ways:
    Horadric Cube: Upgrade Direct Item to Mythic
    Jeweler: Rune Crafting > Mythic Uniques

    The "Upgrade Direct Item to Mythic" recipe in the Horadric Cube will be more expensive than the recipes through the Blacksmith or Jeweler, but it will also be a total 1:1 transfer. As the name implies, this is a direct transfer to a Mythic state: the random factors are gone. Put in a Tibault's Will with ideal affixes and dialed-in Tempering and Masterworking, and you'll get a Mythic-ized version of that Tibault's Will with all affixes and modifications retained. The only restriction is that you cannot use this recipe on an Unmodifiable item, so beware of Transfiguring your precious Mythic Unique candidate!

    The Jeweler Rune Crafting recipe creates Mythic Uniques usable by your class with a recipe combining Resplendent Sparks and Runes. You'll be able to craft Mythic Uniques by choosing a slot (1-Handed Weapon, Ring, etc), which will return a random class-specific Mythic Unique from that slot.

    Mythic Uniques created using the powerful Horadric Cube Upgrade Direct recipe will have a Crafted tag. You will be able to equip only one Crafted tag item, but only Mythic Uniques crafted using this recipe will have this tag.

    Mythic Uniques created using the Jeweler's method will not have a Crafted tag. However, there are plenty of created options that don’t include a Crafted tag, so there are still many options for multiple Mythics.

    Blacksmith Mythic Crafting Changes
    The Blacksmith’s Mythic Cache crafting recipe now can drop either Mythic Uniques or Iconic Mythics that are valid for your class. Mythics from this pool will not have the Crafted tag.

    Developer’s Note: With the former Iconic Mythics getting regular unique versions, we always want players to have a way to spend excess sparks that does not also require runes, once they already have their crafted Mythic from the Horadric Cube.

    Unique Versions of Iconic Mythics
    All Iconic Mythics will also be available as Uniques as well. These build-defining Uniques will be easier to get earlier in your character's evolution, ensuring you don't need to spend as much time working through transitional builds.
    IMPROVIZACE
    IMPROVIZACE --- ---
    Bylo to na T3 a dostal jsem jen ty Superior Lair Key (asi 6) z toho baby Beliala.
    Na helltide jsem koukal ze se tam obcas spavnou baby Durielove? a znich neco je, ale ty me prijdou ze se obevej jednou za uherskej rok(mam aktivovanej ten Writhe and Rot perk).
    btw\\ zda se mi to nebo v helltide pada tolik cinderu ze to ani nejde utratit?
    NESS
    NESS --- ---
    IMPROVIZACE: Ano ale ne tak uplne, jo mas bose rozdelene na male (Lair Key) zir/grigo/varsh/beast/urivar velke (Greater Lair Key) dur/andy/harb/butch a nejvyssi (‍Superior Lair Key) Bel/Reaper.
    Male klice menis za male bose a doufas v drop vetsich klicu, ktere pouzijes na velke bosse ze kterych ti dalsi klice uz nepadaji, pokud (to plati pro male i velke bose) nezaskoci na nastevu malej Belial, ktery te odmeni superior klicem a mozna par velkejma klicema.
    Samotny drop zalezi na T na kterem to delas, pokud by si to farmil na T1 a nemel zadneho maleho Bela, tak odejdes mozna i s prazdnou, tam operuju s moc malym vzorkem :-), pokud to budes delat na T12 tak je tam drop 3:2 tzn na 3 truhly malych bosu dva velke klice a jeden prepad je tak za 16 kol, tazke tech tvych 40 beden urivara (s 2-3 prepadu) by dalo 24-25 velkych klicu a 2-3 super klicu :-)

    Akorat ze nejlepsi farma na klice (male/velke) je pres hlt a cervy, coz je i nejlepsi farma na expy, tak to hru trosku trivializuje, pac z tohohle pohledu nema cenu delat nic jineho :-)
    IMPROVIZACE
    IMPROVIZACE --- ---
    Ja nehral od to doby co bylo D4 novinka a ted se prokousavam tunou veci. Jednu vec asi nechapu. Docetl jsem se ze abych ziskal greated liar key tak musim otevrit bednu i nejakyho nizsiho bosse. Otevrel jsem cca 40x bednu u Urivara a mam jich presne 0. Je nejaka konzistentni metoda jak tyhle klice ziskavat?
    VODNIK
    VODNIK --- ---
    Bublina tam je, ale skoro pokaždé v ní mám nějakou mobku co mě okusuje, bublina nebublina.

    Taky bych řekl že něco změnili v lootu, sbírají se zdá se mi věci automaticky, rozhodně víc než před patchem
    NESS
    NESS --- ---
    + ktomu

    In another undocumented change, Blizzard has also restored the Pit‘s invulnerability bubble. This has been a major complaint from players, who often wondered why this long-standing feature was removed in the first place.
    NESS
    NESS --- ---
    Tak patch 3.1.2 toho obsahoval vic nez tam napsane, pry probehl fix bugu kdy slo opakovane farmit 3 patro eskalace https://www.reddit.com/r/diablo4/comments/1v9b5u9/whats_the_best_gem_farm_after_todays_patch/
    NESS
    NESS --- ---
    To "Increased chance to receive a mythic item from the Mythic Tribute of armaments in the Undercity.
    Torment X = greatly increased
    Torment XII = guaranteed"

    Gnatovana ubera z UC za mythic tribute je jen ze zakladni truhly, nevztahuje se na ty dalsi truhly udelane pres strom/gobliny a je garantovana jen na t12, tzn t12 =1 klic=1 ubera, jen aby nekdo necekal ze sme se vratili zpet pred "fix"

    nezkousel sem to sam, jen preposilam info
    NESS
    NESS --- ---
    Dalsi patchnotes (3.1.2 Build #73020 (All Platforms)—July 28, 2026) a dalsi pokus o fix roguny https://news.blizzard.com/en-us/article/24287406/diablo-iv-patch-notes#3.1.2

    Fixed an issue where Rogue's Dash could deal an incorrect amount of damage when using the Shadow Play Variant.
    LIQUIDFREAK
    LIQUIDFREAK --- ---
    NESS: Velmi pozde, to uz slo rekl bych.. tedy sezona :D
    NESS
    NESS --- ---
    Kapku pozde, ale tem co jsou jeste v sezone to pomuze

    Server Hotfix 1 - July 21, 2026 - 3.1.1

    Season of Death Awakening Updates

    Added Superior Lair Keys to the final repeatable Glints of Hope cache.
    Increased chance to receive a mythic item from the Mythic Tribute of armaments in the Undercity.
    Torment X = greatly increased
    Torment XII = guaranteed

    Server Hotfix 1 - July 21, 2026 - 3.1.1 - PC General Discussion - Diablo IV Forums
    https://us.forums.blizzard.com/en/d4/t/server-hotfix-1-july-21-2026-311/263841
    NESS
    NESS --- ---
    Co bude ale zajimave sledovat jaka bude reakce blizzardu na prechod poe2 do plne (neplacene) verze. V zari vyjde S15 a v prosinci S16 kterou pusti uplne nahodou (tesne) pred uvedenim poe2, at uz by kuli tomu museli S15 zkratit nebo prodlouzit :-) Stejne jako v prosinci 2025 s 0.4.0 vs S11, jen to tentokrat bude jeste vetsi, tzn S16 prinese pravdepodobne neco stavnateho :-)
    NESS
    NESS --- ---
    EVILMIND: ona to nebude teorie ale dost presny popis reality, nemuzu si pomoct ale podle me ty sezony ridi nejaky marketak kde je zadani orezat vydaje do momentu nez zacnou padat cisla, dokud cisla drzi tak kazdou sezonu dodaji mene a pokud je neco napadne tak stim pockaji do placene, pac tu prodat musi a bez obsahu by se prodavala mnohem hur.

    Dalsi vec je ze ten prvotni navrh D4 byl asi dost spatny kdyz z 14 sezon bylo 6 otom ze se predelavalo neco z puvodniho navrhu (nejlepe opakovane :-). S4 - predelavka lootu/affixu + tempery a mw, S5 prvni predelavka unikatek a uberu, S6 predelani levlovani a uvedeni paragonu, S11 predelavka armoru a resistu, S13 predelavka skillu, S14 druhy pokus o predelani uberu.
    Jako ono to jejich nekonecne predelavani by asi bylo resitelne pokud by predelavali jednu vec ale kdyz naraz predelavaji x veci tak se jim to rozsype pac dopady nedokazi odhadnout a ani to nedokazi otestovat, takze testery jim dela cela hracska baze a podle toho to vypada jak to vypada :-) Kdyz to tak po sobe ctu tak to skoro vypada ze ani vlastne nevedi co delaji a mozna ani nevedi co chteji udelat, ale mozna to jen muj dojem :-)

    Evidetne ted je serezali jeste vic protoze tohle je 3 sezona bez sezony a poprvni sezona kde nepridali zadnou novou unikatku ani uberu, jen ty stavajici zmrvili. :-). S12 se cekalo na placenou expanz, S13 protoze to byla placena expanz a S14 protoze je expanz asi vycerpala, tak vytahli z mrazaku realwalkera, prebarvili ho a pridali k nemu death chamber a sezona je je na svete, jeste teda k stavajicim unikatkam pridali 30% abych jim nekrivdil :-)
    Kliknutím sem můžete změnit nastavení reklam