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    BUBBLEGENERATIVE VISUALS, ART & DESIGN
    BUBBLE
    BUBBLE --- ---
    Dave Bolinger - Density

    works in this set are based on a "partially directed non-optimizing fitting strategy", falling somewhere in the nether regions between random placement, deterministic placement and optimal packing placement.

    the intent in most cases is to present spatially ambiguous images, akin to op-art, conveying motion and/or depth and/or other perceptual oddities, leaving final interpretation up to the viewer.

    most of these are intended to be viewed "from a distance" as a whole, not studied in detail up close (though you are welcome to do that too if you like) -- so scoot your chair back a few feet from the monitor for best effect.

    in each series certain variables (shape,position,size,rotation,color,etc) are controlled or constrained to some degree, while others are allowed greater freedom. in this way each series is "tuned" to generate the desired type of output.

    (some various "geometry tests on a grid" also appear here - those are works in progress, not yet properly "densified")


    http://www.davebollinger.com/works/
    http://www.flickr.com/photos/davebollinger/sets/72157603205771398/

    LUKYN
    LUKYN --- ---
    http://www.youtube.com/watch?v=D2FX9rviEhw
    pro pobaveni.. nasvicene zive partikly :D
    DANCHEZ
    DANCHEZ --- ---
    PSYCHOZ: jj, ale to uprostred je fotka takze to sem asi nepatri:)
    UV_CAT
    UV_CAT --- ---
    ...par starsich experimentu:


    PSYCHOZ
    PSYCHOZ --- ---
    BUBBLE
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    Alessandro Capozzo

    http://www.abstract-codex.net/index.html

    ++zdrojaky ke stazeni (processing)


    BUBBLE
    BUBBLE --- ---
    http://metaphorical.net/

    ++flash a java blbinky
    BUBBLE
    BUBBLE --- ---
    BUBBLE
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    Jared Tarbell

    http://www.complexification.net/

    ++daj se tam stahnout i zdrojaky pro processing





    DANCHEZ
    DANCHEZ --- ---
    Vaclav Pajkrt vyhral s timto obrazkem cgchallenge / nvart
    objekt vygenerovany pomoci Xenodream



    http://features.cgsociety.org/story_custom.php?story_id=4404
    BUBBLE
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    KASSARAR: to neznam, diky .)
    BUBBLE
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    Matt Shlian - Everything, Everything

    Matt Shlian’s large ballpoint pen drawings are refined outputs of personal human computation system. ‘Everything, Everything’ delivers an undulating landscape through a procedural triangulation technique creating an angular web that might have been made by a giant mechanical Voronoi spider. ‘All Possibilities’ reveals the wireframe contours of a mountainous landscape directly from above, computational synthaesthetes will feel immediately at home with its FFT-esque peaks and troughs as though it was informed by sound analysis. Elsewhere on Matt’s site we find geometric tessellations reminiscent of Islamic tile patterns and the enigmatic ‘Kasparov Vs R13’ - an apparent mapping of one of Gary Kasparov’s more difficult games of chess.

    http://www.mattshlian.com

    BUBBLE
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    Dániel Erdély - Spidron System

    The Spidron is a planar figure consisting of two alternating sequences of isosceles triangles which, once it is folded along the edges, exhibits extraordinary spatial properties.
    The Spidron can be used to construct various space-filling polyhedra and reliefs, while its deformations render it suitable for the construction of finely adjustable dynamic structures.


    http://www.szinhaz.hu/edan/SpidroNew/index.html



    KASSARAR
    KASSARAR --- ---
    skvelej klub!
    btw zasani jayzkovy nastroje na generovani cihaj jeste tady:

    Structure synth
    http://structuresynth.sourceforge.net/
    context free art
    http://www.contextfreeart.org/


    VIRUS31
    VIRUS31 --- ---
    BUBBLE: zacal jsem se ucit obj-c a xcode, tak v tom s vyuzitim opengl, jako takovej prvni quest. Vysledky postnu :) Soucasti projektu ma bejt krom te houby i sierpinského trojúhelník. Tak uvidime :)
    BUBBLE
    BUBBLE --- ---
    VIRUS31: super, tak doufam ze se podelis o vysledek .)
    V cem to kodujes?
    VIRUS31
    VIRUS31 --- ---
    supr klub..

    Zrovna delam program na generovani mengrovy houby jako semestralni projekt. Posleze dojde na generovani rostlin jako stochastickych fraktalu, ale to bude jeste prdel a hodne kroku :)
    BUBBLE
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    Emma McNally - Emergent Cartographies

    Cartographic conjecture, emergent systems and experimental musical notation all coalescent in the space planes of Emma McNally’s drawings. The pieces, done with graphite on paper, are dense with interconnected and intersecting shapes - squares, circles and dots rhythmically layered to create dense three-dimensional spaces. Biological and cellular processes are also evoked, Apotosis, being a fine example. Our friend wikipedia informs us that Apotosis ‘is the process of programmed cell death (PCD) that may occur in multicellular organisms. Maps and mappings also figure heavily – imagined paths, trajectories and psychogeographic boundaries of possible journeys are implied. Beyond mappings of physical space we also find notations of dataspace in the nodal connections of imagined networks. Those familiar with the classic mappings of cyberspace will immediately fill comfortable with the recursive branchings in the piece Contagion Cage. All pieces imply the micro and macroscopic, often simultaneously, from teeming constellations of axons and dendrites to the conjunctions of celestial cells and organelles.

    http://www.flickr.com/photos/emmamcnally/

    BUBBLE
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    Michael Hansmayes - Platonic Solids
    Subdivision of platonic solids using a derivative of the Catmull Clark, Doo Sabin, Loop and Midedge algorithms. Generated in processing, exported as dxf file.

    http://www.michael-hansmeyer.com/projects/project4.html

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