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    BUBBLEGENERATIVE VISUALS, ART & DESIGN
    BUBBLE
    BUBBLE --- ---
    Complexity Theory Takes Evolution to Another Level
    http://www.wired.com/wiredscience/2008/02/complexity-theo/#previouspost
    BUBBLE
    BUBBLE --- ---
    Slime Mold Grows Network Just Like Tokyo Rail System
    [ ALERT @ aeonscope - architektura a design pro budoucnost ]
    BUBBLE
    BUBBLE --- ---
    PSYCHOZ
    PSYCHOZ --- ---
    Krakatoa particle rendering
    http://www.youtube.com/watch?v=7c4WYzr30B0
    UV_CAT
    UV_CAT --- ---
    prinejmensim pozoruhodny projekt:
    http://www.localdistance.org
    Digital scans of analogue architectural photography form tiny pieces of a large resulting puzzle. The original pictures are being analysed and categorised according to their vanishing-points and shapes. Based on this analysis, slices are being extracted from the source image. These slices retain the information of their position corresponding to their original vanishing-point and thus form a large pool of pieces, ready to be applied to new perspectives and shapes.



    DAVE8452
    DAVE8452 --- ---
    Nevím jestli to tu bylo, ale je to fajn http://www.levitated.net/ Dlouho už tam sice nebyl vidět nějaký progres, ale je to pořád dobrý.
    ALERT
    ALERT --- ---
    http://www.creativeapplications.net/processing/cop15-identity-processing/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+creativeapplicationsnet+(CreativeApplications.Net)

    Created by London-based design studio okdeluxe, COP15 generative identity software is a Processing application created for the United Nations Climate Change Conference held in Copenhagen in 2009.
    PSYCHOZ
    PSYCHOZ --- ---
    KASSARAR: nj, ale pro linux porat nic :)
    KASSARAR
    KASSARAR --- ---
    PSYCHOZ: konecne i pro windows!
    BUBBLE
    BUBBLE --- ---
    PSYCHOZ: gut. pridam na nastenku
    ALERT
    ALERT --- ---
    PSYCHOZ: vypada dobre. node-based proframky jsou nejlepsi, yeah!
    GULAZ
    GULAZ --- ---
    ALERT
    ALERT --- ---
    PSYCHOZ
    PSYCHOZ --- ---
    ale tohle jeste ne :) http://www.icare3d.org/blog_techno/gpu/gigabroccoli_the_mandelbulb_into_gigavoxels.html - stejna vec v realtimu pocitane GPU
    _ELPH_
    _ELPH_ --- ---
    ESTEN
    ESTEN --- ---
    BUBBLE: sakra, a ja chtel videt, jak se jim povedlo penrose namapovat na kouli ;)

    ale jinak jsou mezi nima nadherny kusy, to se musi nechat.
    Kliknutím sem můžete změnit nastavení reklam