In some of the screenshots I noticed the same issue that FSR 1.0 had. Objects such as wires, fences, railings, handrails, etc... looked worse with FSR 2.0 than with DLSS. They looked like they were either missing pieces or had jagged edges with FSR 2.0 when the equivalent DLSS setting didn't have that issue. FSR 1.0 had the same issue.
Those are the limits. This is not as good as the article makes it out to be, from this one cherry picked game from amd. Once you will have fine objects in motion, hair on characters the artifacts will be even more apparent. Its good, but its no dlss killer of any kind. It looks worse, it runs worse and we'll see how the adoption is going to be with additional work required. DLSS is in like three times more games than the junk fsr 1.0 which should have been the easiest thing in the world to implement