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    PANKAACShadow Era-online TCG
    PANKAAC
    PANKAAC --- ---
    FIN: Jo,napadlo mě to samý. :(
    FIN
    FIN --- ---
    zvolna to pročítám. imho se vývojáři bláznili a dost tím tu hru poserou. již teď jsou zbraně přesílené jako blázen a potvorové decky výrazně ztrácejí. a co nevidím: prodlužovačky životností zbraní a zbroje ničící instantně alíky... fakt blbej nápad. to ani neutrální ničičky nezachráněj.
    PANKAAC
    PANKAAC --- ---
    Ale jo,spoustu změn,řekl bych ,že k lepšímu a novejch karet taky dost.Je čas grindovat zlato. :)
    PANKAAC
    PANKAAC --- ---
    A vůbec,ať máte co číst. :)


    ================================================== =============
    Hero changed:
    ================================================== =============
    006: Eladwen Frostmire - 4SE: Target ally takes 4 damage and is Frozen for next 2 turns.
    007: Jericho Spellbane - 4SE: Target friendly hero or ally has all enemy attachments and negative effects removed, or target attachment is removed.
    010: Serena Thoughtripper - 3SE: Your weapons gain +2 attack until the end of your tun. If Serena deals combat damage to a Hero, that player discards a card at random.
    012: Logan Stonebreaker - 4SE: Until your next turn, your weapons gain +1 attack and any ally dealt damage by them is destroyed.
    013: Banebow - 3SE: Flaming arrow does 2 damage to up to 2 different targets. This damage cannot be reduced by ally or armor abilities.
    014: Baduruu - 4SE: If you played a weapon this turn, renew resources equal to its cost, and raise its attack by 1.
    015: Majiya - 4SE: Draw a card. You may deal 3 damage to target ally.
    017: Darkclaw - 3SE: Until the start of your next turn, your weapons gain +2 attack and all damage to Darkclaw is halved (rounded down).

    ================================================== =============
    New cards:
    ================================================== =============
    028: Kurt Whitehelm - Human Ally C 4CC 3/4 -1 ability damage, +1 attack when you have at least 2 other allies in play.
    033: Zoe Silversmith - Human Ally C 3CC 2/4 2CC: Target weapon gains 1 durability.
    034: Katrin the Shieldmaiden - Human Ally C 2CC 0/4 1CC: Target ally gains +2 health. This ability may not be used again whilst that ally is in play.
    035: Priest of the Light - Human Ally C 3CC 2/3 When Priest of the Light comes into play, your opponent loses 1 Shadow Energy and you gain 1 life.
    056: Cobra Demon - Shadow Ally C 4CC 1/5 Defender. Any ally damaged by the Cobra Demon is poisoned. 1SE: target ally takes 1 damage.
    057: Molten Destroyer - Shadow Ally U 5CC 4/5 Molten Destroyer deals 1 fire damage to any enemy that deals damage to it. Allies damaged by it in combat are set ablaze.
    059: Wulven Tracker - Shadow Ally - Wulven R 4CC 2/4 When Wulven Tracker deals damage, draw a card.
    060: Ogloth the Glutton - Shadow Ally [Unique] E 6CC 3/6 Ogloth gains +1/+1 each time an ally is destoryed. 3CC: Destory target ally with casting cost less than Ogloth's current attack.
    ************************************************** *************
    150: Sacrificial Lamb - Shadow Ability R 4CC Sacrifice an ally. Draw cards equal to that ally's cost, to a maximum of 3.
    152: Drain Power - Neutral Ability C 3CC Target hero loses 1SE and can not activate its hero ability until the start of your next turn. (SE may still be spent normally on other cards and items. Does not affect Shadow Energy gains.)
    153: Urgent Business - Neutral Ability C 3CC Until the end of your next turn, heroes may not attack.
    156: Severed Ties - Neutral Ability C 4CC Destroy target attached card. Lose 2 life.
    158: Master Smith - Neutral Ability C 4CC Return any weapon or armour from your graveyard to your hand.
    159: Melt Down - Neutral Ability U 3CC Destroy an item you control. Draw two cards.
    160: Ley Line Nexus - Neutral Ability R 5CC Destroy target item with cost 5 or greater. Draw a card.
    ************************************************** *************
    171: Black Garb - Armor U 3CC 2/1 R Any ally dealing damage to your hero is destroyed.
    172: Dome of Energy - Armor U 3CC 2/2 M/E Allies that deal damage to your hero permanently lose 1 base attack.
    173: Plate Armor - Armor U 3CC 2/2 Wa/P 0: Target ally gains 1 health.
    174: Moonlight Bracers - Armor U 3CC 2/2 Wu/H When Moonlight Bracers are destroyed, if you have a weapon in play it gains 1 durability.
    175: Mocking Armor - Armor R 6CC 2/4 Wa/E Your hero gains Protector.
    176: Armor of the Legion United - Armor R 5CC 3/2 Wa/P Allies you control take 2 less damage from abilities.
    177: Twice-Enchanted Robes - Armor R 5CC 2/3 M/P When your hero takes damage, draw a card.
    178: Shadow Armor - Armor R 6CC 4/2 E/Wu Whenever an enemy ally is killed, gain 1 Shadow Energy and take 2 damage.
    179: Crescendo - Armor E 6CC 6/1 M/Wu At the start of each turn, Crescendo gains 1 defense. At the end of your turn, if Crescendo has 5 defense, destroy Crescendo and all enemy allies.
    180: Spealleater Bands - Armor E 6CC 5/1 R/H Your hero takes no damage from abilities.

    ================================================== =============
    Cards changed:
    ================================================== =============
    022: Dirk Saber - Reduce Casting Cost to 2, reword to say "Ambush"
    023: Sandra Trueblade - Revise ability to "When Sandra is summoned, destroy an enemy resource if they have equal to or more resources than you"
    039: Earthen Protector - Change stats from 4/4 to 4/5 Same effect.
    040: Aeon Stormcaller - [Unique] Protector. 3CC: Target other ally gains +1/+1 permanently.
    058: Brutal Minotaur - Increase health to 6
    070: Blood Frenzy - Increase Casting Cost to 3
    082: Poison Arrow - 2CC: Target ally is Disabled for 1 turn and poisoned.
    083: Flaming Arrow - costs 3cc and deals 2 damage to ally (cannot be reduced by ally or armor abilities) and target is ablaze. [Experimental change]
    084: Rapid Fire - drop cost to 4 [Experimental change]
    087: Careful Planning - Costs 2 to play. Add wording "1: Move the top card of your deck to the bottom."
    089: Net Trap - "The next enemy ally to be summoned is disabled for three turns."
    091: Healing touch - Allow this card to also remove negative "states" that it may have: freeze, ablaze, poisoned, disabled – if it doesn't already.
    098: Plague - Change to 4cc: Destroy one resource. Opponent loses 2 resources to a minimum of 2. [Experimental change]
    105: Stop Thief! - Reduce Casting Cost to 4
    106: Assassin Training - revise ability to "0: Allies you control have Ambush until the end of your turn."
    107: Ill-Gotten Gains - Reduce Casting Cost to 4
    109: Mugged! - 3CC: -1 attack to ally, disabled for 1 turn, draw a card.
    110: Nightshade - HP increased to 2
    120: Pack Alpha - 4CC: Target Wulven ally has +2 attack and +3 health. If Pack Alpha is destroyed, allies you control gain +1 health.
    125: Transference - drop cost to 2
    131: Cover of Night - drop cost to 3
    137: Radiant Sunlight - drop cost to 2; change effect to "Target Hero loses 2 Shadow Energy"
    140: Honored Dead - spot 3 dead allies in graveyarf instead of 5
    142: Here Be Monsters - Revise ability to "Destroy an enemy resource if they have equal to or more resources than you. Draw a card."
    161: Nova Infusion - Revise text to "Ongoing: At the start of your turn, your Hero takes 1 damage and removes all negative effects." (The new part of the effect is the same as Regeneration.)
    166: Night Prowler - If your Hero deals combat damage to an opposing Hero, you take 1 card from their hand at random.
    169: Gravedigger's Cloak - change to 4cc; reduce activation cost to 2SE
    186: Guardian's Oath - Revise ability to "Your Hero gains Defender. Guardian's Oath has +1 attack when defending."
    187: Beetle Demon Bow - Reduce ability activation cost to 2SE
    189: Wrath of Summer - 1SE: Target ally receives 1 fire damage and is set ablaze.
    198: Anklebreaker - All allies damaged by Anklebreaker are reduced to 1 base attack and are disabled for 1 turn.
    199: Fangs of the Predator - Drop cost to 5cc
    PANKAAC
    PANKAAC --- ---
    hmmm.Takže i Sandra se možná dočká uplatnění.
    A taky dobrá změna-Dirk Saber - Reduce Casting Cost to 2, reword to say "Ambush"
    FIN
    FIN --- ---
    hm. některé změny se mi zdají rozumné, některé dokonce velice rozumné...

    015: Majiya - revise ability to "4SE: Draw a card. You may deal 3 damage to target ally"

    ovšem někdy mi přijde, že se někdo zbláznil...

    023: Sandra Trueblade - Revise ability to "When Sandra is summoned, destroy an enemy resource if they have equal to or more resources than you"
    PANKAAC
    PANKAAC --- ---
    Verze 1.30 je naplánována na 30týho Januára...
    PANKAAC
    PANKAAC --- ---
    FIN
    FIN --- ---
    PANKAAC: nějaký link?
    PANKAAC
    PANKAAC --- ---
    Každopádně !!!!!!!POZOR!!!!!!!!!!!!!!!!
    Přijde verze 1.30 a změny abilit hrdinů,takže eladwen např. nebude dávat do hráče,ale bude freezovat potvory na 2kola...
    PANKAAC
    PANKAAC --- ---
    Jinak potkal sem zhannu-lenddestrukci -moc pěkné,ale když sem byl skoro mrtvej,taxem to obraatil,a typ říkal,že to je furt...
    PANKAAC
    PANKAAC --- ---
    jinak včera sem hrál 20 her a asi 2 prohry...
    PANKAAC
    PANKAAC --- ---
    FIN: nejni pravda,miluji,když se svými 3-mi kusy zauutočím,novou za 5 dorazim,porpř.sklidim oboum potvory, a vyndam svý 2-kusy,když je research na stole,tak už tuplem uklidim i svý potvory.Kolikrát s nabitým eladvenem+nova+firebal:::13 dmg-bez potvor v 1 kole. A funguje na soupeřovi aeony a behemoty. Oracly už hraji 3x,přemýšlim o 4. Aeon je super!!! Fakt!!! dokonce funguje lépe v deku ,než raven wildheart. Ale je pravda,že bych přidal 4tou Briketu(protector) a aldona
    FIN
    FIN --- ---
    naopak supenovní vyklízení celého stolu imho jde proti filosofii decku "mít potvorově navrch".
    FIN
    FIN --- ---
    PANKAAC: zkouším. prozatím narážím na svou oblíbenou nechuť k aeonovi (moc drahej) a naopak se mi velice líbí poor quality, což je karta, nad níž už nějakou dobu pošilhávám, a imho jich to chce víc. a tainted oracle taky možná 3 - 4, moc užitečné.
    PANKAAC
    PANKAAC --- ---
    Pak testuji obšlehlé kombo gravebone+portal-obohacené o moje funny kombo-evil ascendant+pleasure of pain/infernal gargoyle

    1.29 Deckbuilder
    http://shadowera.gondorian.com/deck/index.html#se016.2se043.2se041.3se047.2se050.1se052.1se053.2se054.4se071.3se076.3se074.4se077.3se145.2se146.3se141.1se157.1se155.1se148.4se080.1se078.1se045
    PANKAAC
    PANKAAC --- ---
    Přes Nishaven kontrol/eladwen kontrol sem se nakonec dostal k eladwen-protectoru-vadil mi :(

    Nějaký kusy bych hrál jinak,leč nejsou karty-Aeon stormcaller by navíc byl vhod,a oracly zapadají lépe do strategie,než research.
    1.29 Deckbuilder
    http://shadowera.gondorian.com/deck/index.html#se006.3se021.1se029.2se030.1se031.3se032.2se026.4se025.3se027.2se038.1se040.4se071.4se074.3se076.2se078.1se079.2se139.2se080.3se132.1se157
    FIN
    FIN --- ---
    RAVNOS: člověče, tak to zkouším. není to špatné, je to dost všestranné, ale jednu otázku bych měl: nemá to občas těžký rozjezd? jako když přežiju začátek a roztočím kolesa kombení, tak to frčí parádně, to ano.
    FIN
    FIN --- ---
    jo a naopak já zase testoval tu Ravnosovu fritku
    [ RAVNOS @ Shadow Era-online TCG ]
    a skutečně maká dost slušně
    Kliknutím sem můžete změnit nastavení reklam