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    SUMIDayZ Standalone/Mod Tactically Significant Carps
    BURKHAR
    BURKHAR --- ---
    ZOMBO: Cože, tam nebude firing from vehicles?!
    ZOMBO
    ZOMBO --- ---
    RUDOLF: Nedávno jsem si zrovna postesknul, jak byl ten systém v módu jednoduchej, ne moc arkádovitej ani naopak dickish.

    RUDOLF: S tim počtem nářadí by to pomalu chtělo...

    RUDOLF
    RUDOLF --- ---
    RUDOLF
    RUDOLF --- ---
    přibude sádlo a kosti.. kosti jako hrot na šípy.. sádlo abych si nepřípalil steak? z petky půjde časem ucraftit tlumič..

    dev blog opět nabírá rozměrů hype train..
    RUDOLF
    RUDOLF --- ---
    hmmm... skyrim volá

    The point is that you need to put all your items from which you want to craft something new in front of you then equip right tool in your hand and directly interact with the item pool to produce the desired new crafted item. This solution is giving us few important possibilities like adding meaning to the plethora of tools we already have in game, crafting complex items without need of intermediate products which are most of the time useless. As well, turn some of the stationary tables with machinery in houses and industry structures to crafting tables where you will be able to produce crafted rails for scopes, modify weapons and do other advanced processes.
    RUDOLF
    RUDOLF --- ---
    ZOMBO: Bloodbagy se možná vrací do hry:

    Lastly for me, we've been discussing the subject of blood regeneration, transfusion, and all the mechanics surrounding them for awhile. With blood regeneration at the rate it currently is, and the reduced amount of blood gained per blood bag, not many folks use or interact with these mechanics in the current stable build. Given that now is the time to experiment, and alter these mechanics to gauge viability through use on our steam branches we'll be reducing the blood regeneration rate, and increasing the amount of blood gained through proper blood transfusions.

    RUDOLF
    RUDOLF --- ---
    REDSNAKE: The initial intent of spawning vehicles supporting large groups of players is to gauge both the performance, and functionality of large player groups moving together at high speed across Chernarus. Any issues discovered should be reported to feedback.dayzgame.com whenever possible.
    RUDOLF
    RUDOLF --- ---
    REDSNAKE: soon
    REDSNAKE
    REDSNAKE --- ---
    ZOMBO: bych uvítal spíš úložnej prostor na věci než na surváky.
    ZOMBO
    ZOMBO --- ---






    Status Report - 17 Feb 15 | DayZ | Official website
    http://dayz.com/blog/status-report-17-feb-15
    HANOUCH
    HANOUCH --- ---
    ZOMBO: HA ! zrovna vcera jsme s nagou na hangouts resili kingdom cum a on si jeho tvurce zatim beha po lese se softwarovejma kulickama.
    KLEINZACH
    KLEINZACH --- ---
    HIDESPY: ne, Krakonos 2015 :)
    HIDESPY
    HIDESPY --- ---
    ZOMBO: To je ten z Warhorse?
    ZOMBO
    ZOMBO --- ---
    Dan už taky rozřezal pláštěnku...

    RUDOLF
    RUDOLF --- ---
    DayZ SA - Solo guerrilla warfare versus multiple squads.
    https://www.youtube.com/watch?v=1sQBHZ3gSgA
    BIGEM
    BIGEM --- ---
    MILHAUS: ahoj, diky to jsme udelali a nic
    RUDOLF
    RUDOLF --- ---
    Reload animation for Trumpet
    https://www.youtube.com/watch?v=1EsNlwxQiec
    RUDOLF
    RUDOLF --- ---
    DayZ Dissolved: Primary Stats | Health, Blood & Shock
    https://www.youtube.com/watch?v=rPG3iKWQv5w
    DUBAS_
    DUBAS_ --- ---
    MILHAUS: jo to by mohl byt taky problem hold je to arma

    a nezapomen i na dlc pokud je mas
    MILHAUS
    MILHAUS --- ---
    BIGEM: Ahoj, vyzkoušej napřed spustit jednotlivé Army přes steam bez modu a čehokoliv jiného.

    pak by to mělo být OK.
    Kliknutím sem můžete změnit nastavení reklam