RUDOLF: celou dobu nejel zvuk, ke konci někdo hejbl s vyvážením bílé a nešli už ani přečíst slidy, pak došla baterka v kameře:-) hicks si sebou vzal diktafon, tak prej to dá do kupy pro status report..
resumé od účasnítka..
I'll do a quick run down. Much of it was stuff already known. On mobile so Ill just write the important stuff.
Brief summary of Q1 goals.
Brief summary of Q2 goals.
Brief summary of stuff discussed at E3
Current state of 0.57, small talk about 0.58. Ready for release any day now.
Goals for 0.59. Includes 3 new vehicles (which he demod in a video) including a civilian sedan, a bus, offroad hatchback. Tinkering with loot economy to make those NW runs dangerous, but rewarding. Switching to a 24 hr cycle for resets which includes heli crashes and vehicles. Animals having full life cycles meaning they'll have to get water/food just like the rest of us. Just an overall improved AI. I feel like there was something else, but my memory is failing me. It's been an exceptionally long day.
Goals for the future concerning Steam Workshop and base building. They want to have a fully intergrated workshop when modding comes about. Just subscribe and download. As mentioned at E3, they're making a single player mode to help modders test their stuff. Concerning base building, one thing he really emphasized is that a base doesn't feel like a base without walls.He showed off some concept art he and Peter made that depicted a camp surrounded by sheet metal/wood walls a bunch of tents, barrels, and a gate. Second photo showed one constructed of sand bags and a two tier wall comprised of essentially giant crates filled with sand/dirt and debris. Like those crates that surroumd the tents at the NWAF. However, no base will ever be impenetrable. You should never lose that feeling of vulnerability to losing all your shit.
Another major point was concerning soft skills. He emphasized that soft skills should never ever replace a characters ability/skill to do something especially when it comes to combat. Example skills included maybe getting a higher crop yield, or a quicker animation for certain things like administering salines. It will not ever effect things like reload times, holding your breath and things of that nature. In that same vein, he mentioned that while you should never be attached to your gear, your characters life should always have value. They'd like to put in facial hairs/scarring in the future as an idicator of how long you've been alive.
That's all I can really think of. Sorry, I know that's really disorganized. If anyone has any questions about it, feel free to ask. Like I said, its been a long day and Texas sun cooked my brain. Oh, and for you hermits out there I asked after if bears/wolves are still in the works and they are.