ZOMBO: malá naděje
But there will be also one big thing we would like to enable in 0.61 experimental which Brian mentioned in last status report a bit. We were reworking major part of network code and completely changed synchronization of player controlled entities, which should deal with position desynchronization. This means that there won't be any weird deaths (on stairs, near the edges on the roof, etc.), character won't be blocked somewhere else on server side (infected or other players won't hit you from big distance and if player is inside building, he won't be blocked outside), game should behave much better with worse network condition and it should deal with a lot of issues which were present in the game since EA release.
I have to admit that these changes aren't applied on vehicles yet, so vehicles won't probably spawn in first iterations of experimental builds, but once we will enable them for vehicles, they should fix most issues like lagging and freezing, when vehicle is in proximity of another vehicle.
Also, please don't expect everything will be amazing, we're still have some animation issues and a couple of other bugs, especially connected to ladder movement and it's very likely that more will appear after experimental release. It's even possible that if a lot of issues appear, network changes won't hit stable and will be postponed to 0.62, because we don't want to block 0.61 stable release for too long.
- Miroslav Maněna / Lead Gameplay Programmer