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    SUMIDayZ Standalone/Mod Tactically Significant Carps




    https://discord.gg/Zu7Y4wk


    Krevní transfůze a náměry:
    krev krev


    DayZ SA Feedback
    http://feedback.dayzgame.com/

    DayZ Chernarus+ Standalone Map
    https://www.izurvive.com


    Poetické čtvrtky jsou sponzorovány:
    pipsi
     

    rozbalit záhlaví
    REDSNAKE
    REDSNAKE --- ---
    ZOMBO: neměl bejt v 0.63 nějakej ten novej pohybovej engine nebo co? Co mělo kompletně změnit zážitek ze hry?
    ZOMBO
    ZOMBO --- ---
    Současný stav experimentální verze 0.63:

    POSTAVA
    - připraveno: lezení po žebříku, plavání, padání z výšky, otáčení se, setrvačnost, boj vleže, otáčení se a míření vleže, kombinovaný útok zblízka
    - ve vývoji: skákání, šplhání, boj zblízka, blokování a vyhnutí se úderu, kamera z pohledu 3. osoby
    - odloženo na pozdější build verze 0.63: házení, vyklánění se do stran

    HRATELNOST
    - připraveno: nemoci, výdrž, ukazatele zdraví, zranění postavy, interakce s věcmi a okolními objekty, craftování
    - ve vývoji: reakce postavy na zásah, bezvědomí, zvuky postavy
    - odloženo na pozdější build verze 0.63: reakce postavy při vystavení vlivům prostředí

    ZBRANĚ
    - připraveno: zpětný ráz a houpání zbraně, nabíjení (do komory), částicové efekty
    - ve vývoji: optika, zasekávání zbraní

    AI
    - připraveno: chování zvířat ve skupině (stádě)
    - ve vývoji: pokročilý systém boje a pozornosti, rozšířené chování a vylepšený pohyb zombíků

    UŽIVATELSKÉ ROZHRANÍ
    - připraveno: ukazatele stavu postavy, ikona zobrazující činnost postavy, inventář
    - ve vývoji: senzory, menu, výběr postavy podle serveru

    0.63 Experimental Release Checklist | DayZ | Official website
    https://dayz.com/blog/0-63-experimental-release-checklist
    ONDREX
    ONDREX --- ---
    BALOSH: hraju stále ve stejné frekvenci, cca 1x za 2 měsíce, od zpřístupnění Alfa verze :), taky čekám a budu klidně další rok :) - stejně nemám čas na hraní
    REDSNAKE
    REDSNAKE --- ---
    BALOSH: cekam na mytickej patch co prida nove amvientni zvuky....
    BALOSH
    BALOSH --- ---
    Hrajete ještě nějak aktivněji? Mě to po pár letech znova chytlo
    ZOMBO
    ZOMBO --- ---
    0.63 Ambient Sounds - DayZ Status Report Preview
    https://www.youtube.com/watch?v=lOZ5t7hSGy0
    RUDOLF
    RUDOLF --- ---
    Namalsk Sneak Peek for DayZ Standalone - The DayZ Spotlight on Sumrak
    https://www.youtube.com/watch?v=g1g3I75zXGk&feature=youtu.be
    RUDOLF
    RUDOLF --- ---
    RUDOLF
    RUDOLF --- ---
    Q: Will the cost of DayZ servers be reduced with the BETA release?
    A: Yes. In future, anyone will be able to host their own servers on their own terms, as we want to release the DayZ Server Files with BETA. Maybe not right with the first BETA build, but definitely during BETA.

    Additionally, we want to provide a Linux version of the DayZ Server Files, and that should further cut the costs of running a DayZ server. While we don't have direct control over the pricing offered by our selected server providers at the moment, the Linux Server Files should also lead to noticeable cost reductions with these providers.
    RUDOLF
    RUDOLF --- ---
    a nějaký random

    Stability
    The QA team just got back to work on the build stability. Our stability has been pretty bad recently, with all the large features getting in, so most of our team is focusing on bug fixing and it has paid off already. We're definitely not done and there is still tons of crashes to fix, but the stability has increased by a factor of 30 in just the last two weeks. And I look forward to a normal play session on 0.63 Experimental RC (Release Candidate build).

    User Actions

    4K UI and bug fixing
    As we're working on expanding the usability of UI in different resolutions (including 4K), we have tons of bugfixes for inventory actions and visuals for icons, actions and a lot more. Making sure things work reliably with the UI is key now.
    RUDOLF
    RUDOLF --- ---
    a zombíci jako poslední:-)

    Refactor of Infected

    Since a lot of the work on the player is getting done, our Lead Programmer Mirek is heavily focusing on a refactor of the infected, both in terms of stealth and combat. We don't want to promise anything, but we should hopefully be seeing the results soon, and build advanced features for the infected in quick succession after the basics of that work are merged in and working reliably.
    RUDOLF
    RUDOLF --- ---
    schodies

    0.63 Ladder Climbing - DayZ Status Report Preview
    http://www.youtube.com/watch?v=YoCdj2Sxjmw
    RUDOLF
    RUDOLF --- ---
    tak nějaký novinky..



    Animated GIF - Find & Share on GIPHY
    https://giphy.com/gifs/3JSHfzUKwxdtH5x10r

    Animated GIF - Find & Share on GIPHY
    https://giphy.com/gifs/u46iOyeTUCogsyUE9J

    Animated GIF - Find & Share on GIPHY
    https://giphy.com/gifs/iOdudPHVoiSd8gSra2

    In real life, damage dealt by projectiles to the human body is very complicated and it’s fairly impossible to simulate it in game, so some necessary simplification is in place. Each hit zone has its own health which may or may not affect the global health of the character, as well as optional vital attributes.

    A player character cannot directly die just by shooting its limbs - our goal here is to avoid unreliable situations like shooting the character 10 times to its feet in order for it to get killed. However, as projectiles' penetration leads to bleeding wounds, the character will die indirectly by bleeding out without a treatment. Also, limbs can be fractured if their health falls down to zero, leading to restriction in character movement unless treated by attaching a splint to the fractured limb, which will heal it over time.

    On the other hand, damage the torso and head can lead to direct death (global health at zero), as well as indirect death by bleeding out. Vital organs have relatively low health, and destroying them leads basically to instant direct death, which opens a way to encouraging shot placement in combination with ammunition used, depending on current situation.
    RUDOLF
    RUDOLF --- ---
    BOD: hezky to kluk zpracoval, hezkej příběh dodal, ale za svůj research má od zrudka nedostatečnou:-) Prostě vynechá pár podstatných informací, který celý to vyznění posunou do jiného světla, ale pak by neměl catchy title, catchy závěr..

    To o čem mlvuí je modding a ten v SA bude, teď není. Od Deana, přes Briana až po Petra všichni vědí a dávají najevo, že dayz má ruzný flavours a modding je uspokojí. Vývojový tým si vzal za cíl, že dá do kupy původní hardcore vizi SA, tj. že nejsou nezničitelný věci, neotevřitelný místa. To tvrdil Dean před release do SA. A to je ten vanilla flavour. Modding komunita si s SA udělá to samé co s A2/A3. Ale SA by měl doufejme lépe mitigate různy zmrdíky cheaterský, by engine design.

    Tj. když Beta failne a modding ho nevzkříží, SA zemřel. Na nekrology je furt brzo.
    RUDOLF
    RUDOLF --- ---
    I would like to tell you an interesting thing that happened already a few months ago, but some members of the community still ask about it today. We've got in touch with the creators of a Norwegian political thriller TV series named Okkupert (Occupied) based on an original idea by Jo Nesbø in 2016. A lot of you already saw the episode September (second series) which had DayZ in it. In the episode, the Norwegian Police Security Service is using DayZ to infiltrate a resistance group and to gather some information. You can see them playing on PlayStation 4, however, it wasn't for real. At that time, it was still not possible and a lot of you were confused. Let's check out some screenshots I've made:
    ZOMBO
    ZOMBO --- ---
    Sneak peak of the Namalsk Mod map for DayZ Standalone - Trailer only
    https://www.youtube.com/watch?v=7nczinbyMPU
    HALCYON
    HALCYON --- ---
    BOD: Tak ovšem to je moc pěkný.
    BOD
    BOD --- ---
    CLUSMAN
    CLUSMAN --- ---
    Ale az bude zebrik! pac nepuci
    ZOMBO
    ZOMBO --- ---
    CLUSMAN: soontm

    CLUSMAN
    CLUSMAN --- ---
    Klub ceskych turistu, no to je velice mila navsteva.
    Kliknutím sem můžete změnit nastavení reklam