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    SUMITitanfall [Your Titan is Ready!]
    DWAY
    DWAY --- ---
    LADINEK: to ale nedostanes na jiny origin ucet ne?
    LADINEK
    LADINEK --- ---
    LADINEK: dam to za 500kc ? :) kdyby nekdo chtel treba pro kamose...
    LADINEK
    LADINEK --- ---
    Nechcete to nekdo koupit ? Nemam na to vubec cas a je skoda aby to lezelo ladem :( Na cene se domluvime kdyztak posta :)
    SHASHA_KRASTY
    SHASHA_KRASTY --- ---
    hmmm tak na amazonu uz za nejakejch 750,- Kc ... to jde .. :o)

    http://www.amazon.com/dp/B00DTWEOZ8
    SHASHA_KRASTY
    SHASHA_KRASTY --- ---
    hele indiani, ste nejaky liny, ne? Co dat zase nejakou spolecnou hru? Potrebuju uz dotahnout ten "G2" .. :o)
    ZELGARIS
    ZELGARIS --- ---
    On behalf of the dev team, thanks to all of you for playing Titanfall, and thank you for all the feedback!

    As excited as we are to support the game, we're relatively new to the ethos of post-launch support. My role as Game Director on Titanfall has been to keep a clear vision of the game, and to direct the game's development across all the disciplines. Now that we are transitioning from making the game to supporting it, one of the many things I want to improve is what I call our 'update tempo' - not just accelerating how often we update the game, but also improving our frequency and quality of communication about those updates with the community. The purpose of this blog is to keep you better appraised as to what we're up to, including the time between updates. You'll also hear from other devs on the team, giving you insight from a developer's perspective across a variety of disciplines.

    Today, I'm going to provide a short breakdown of the kinds of improvements you can expect in our updates, along with some examples of recently released and forthcoming features.

    Updates to Titanfall contain a variety of changes:

    • First, we tend the garden and keep the weeds out. The focus here is on the current game, rather than adding new features. One category here would be minor tweaks and fixes, such as our recent adjustments to the Gooser challenge, more generous Hardpoint scoring for attacking players, and weapon balance tweaks to the Titan 40mm and Quad Rocket. Our ongoing improvements to matchmaking also fall into this group. This is all about the core health of the game.

    • Next, there are "convenience features" - these are not huge infrastructural pieces, but they will make your life more pleasant in Titanfall, and they tend to be related to things you use or do repeatedly. For example, our most recent update introduced the requested Party Colors feature, allowing you to easily identify fellow party members both in game and in the lobby. The next update will bring more convenience features such as: the ability to rename your custom loadouts and to make custom loadouts specific to each game mode, a way to filter your Challenges by criteria such as 'closest to complete', and displaying the final scoreboard from your previous match in the Last Game Summary so you can review the scores at your leisure in the lobby.

    • Then there are the "infrastructural features". One example of this is the recent beta release of Private Match. In future updates, we'll be bringing you the first wave of custom Private Match options, allowing you to personally tweak your Private Match experience in a variety of ways. Whenever possible, we want to get these kinds of features out early in beta form, in order to get your feedback and arrive at the best possible result through multiple iterations. Competition-oriented and what we call 'competitive spirit' features also fall into this category. More on that in future updates.

    Beyond features, there's more tangible content coming as well. Some of the new content we are developing for future updates include a new Burn Card set, and Titan "Nose Art" Insignias that you can use to customize the identity of your Titan. We are also developing new game modes and game mode variants. New maps? As you may know from PAX East, we announced the "Expedition" map pack going on sale in May. (Note that with the exception of map packs, all other updates to Titanfall will be free of charge.)

    Our plans for supporting Titanfall are simple. We'll keep you better informed between updates, and we'll deliver free updates to you on a regular basis. We are constantly tweaking our support plans in response to your feedback, and although we cannot promise everything requested will go through, we are listening. Thanks again for playing Titanfall, and keep the feedback coming!

    - Steve Fukuda, Game Director
    ZELGARIS
    ZELGARIS --- ---
    Titanfall: Next Steps - Titanfall
    http://www.titanfall.com/news/next-steps
    TERZ
    TERZ --- ---
    Jop to je špatné. Ty DLCčka mají být 3 a pokud budou všechny vypadat takhle tak se jim vyhnu obloukem, ne že bych u toho teď trávil víc než půl hoďky denně ale stejně. Doufal jsem, že ten přístup bude trošku jinej a DLCčka budou o ničem víc než jen mapách...
    ZELGARIS
    ZELGARIS --- ---
    SHASHA_KRASTY: Ja uz to tak poresil, ale jako 3 mapy za 9.99 USD... klasicky budou dojit hrace na predrazenych DLC a pak najednou (pristi rok) vyjde Titanfall 2 a na jednicku si nikdo nevzpomene.

    Ale treba to vidim tak negativne proto, ze jsem rozmazleny Team Fortress 2 a tim, ze hra stale dostava zdarma novy obsah, prestoze je z roku 2007 a navic si kdokoliv muze vytvorit vlastni mapu s tim, ze pokud bude dost oblibena, stane se oficialni.

    Titanfall s temi vsemi moznostmi pohybu si vylozene rika o map editor, ale to by zase nemohli prodavat 3 mapy za 9.99...
    SHASHA_KRASTY
    SHASHA_KRASTY --- ---
    ZELGARIS: ja to myslim poresim takhle .. :o)
    ZELGARIS
    ZELGARIS --- ---
    Titanfall Espedition DLC http://www.titanfall.com/news/titanfall-expedition-dlc
    Tri mapy za $9.99 - no neberte to!
    ZELGARIS
    ZELGARIS --- ---
    ZELGARIS
    ZELGARIS --- ---
    Ja jsem PC only, nevim, jak ostatni
    GREGOR_PRIDE
    GREGOR_PRIDE --- ---
    koukal jsem na video porovnani PC XO a 360-...-- a jako jo, mazli textury, horsi odlesky... a kour :)
    pokud nepocitam 30/60 fps
    ale jinac to vypadalo slusne...


    mate tu nekdo X360? nebo XO?
    nebo jste jen PC?
    GREGOR_PRIDE
    GREGOR_PRIDE --- ---
    dneska ani jeden volnej x360 titan na chodove ani novodvorsky jrc, jeste predevcirem sem cumel na predobjednavku na 24.8 nebo tak nejak... jestli mi ji v pondeli nedaj za predobj cenu tak me naserou :)
    ZELGARIS
    ZELGARIS --- ---
    BTW co vubec rikate na friendly rodeo? Pouzivate nekdo?
    Me to prijde naprosto nepouzitelne, pokud jde o strelbu z friendly titana. Kdyby byl aiming nezavisly na pohybu titana, tak by to bylo uplne o necem jinem.
    DWAY
    DWAY --- ---
    Titan shields now protect friendly rodeo players from explosion damage (such as from an Arc Cannon). nice :)
    ZELGARIS
    ZELGARIS --- ---
    TERZ
    TERZ --- ---
    SHASHA_KRASTY: Hehe, jsem to ale neřád. Ale v brzké době s tím počítám*!!!

    *nic neslibuju
    SHASHA_KRASTY
    SHASHA_KRASTY --- ---
    ja se snazim taky a vicemene to vychazi (ale az po devaty) ... na vcerejsek sme byli dokonce domluveny s Terzem a on to nakonec scratchoval "ze se mu nechce" .. pche! :o)
    Kliknutím sem můžete změnit nastavení reklam