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    NAGASAWAYakuza | Kultovní herní série | Tipy, meme, spin-off a popkultura | Platinový masochismus
    BOBESH
    BOBESH --- ---
    Like a Dragon: Infinite Wealth | Players' Reactions
    https://youtu.be/dUkTE8IGylM?si=6MM1g7WQmxMKO0oI
    LEFTY
    LEFTY --- ---
    TAP: tvl ten smirk je naprosto presnej
    LEFTY
    LEFTY --- ---
    NAGASAWA
    NAGASAWA --- ---
    TAP: Aleeeee… no vidíš to. Sakra a to jsem si celou dobu říkal, koho mi ty jeho ostrý a výrazný rysy připomínají
    TAP
    TAP --- ---
    NAGASAWA: ještě mi unikl tenhle detail
    Susumu Terajima / Ken / Jiro Kawara

    NAGASAWA
    NAGASAWA --- ---
    Mimochodem TAP mi poslal před par dny tenhle screenshot z Kitanova snímku Sonatine a dopadlo to tak, jak se dalo čekat. Ještě ten večer jsem si ho po snad 25 letech zopakoval a kromě toho, že je naprosto skvelej, jsme se shodli na tom, že je to v podstatě Yakuza 3. Okinawa, dovadeni na plazi, vyčilovaní aniki z místního gangu, domek na pláži, strejda s knirkem… je to tam.

    Pokud byste se nechtěli otravovat s torrentem, tady to je v 720 s eng subs na YouTube. Pro úder studený fronty za okny ideální film na dnešní večer.

    "Сонатина" (1993), реж. Такеши Китано (японский., рус/англ субтитры).
    https://youtu.be/15ta7aM46rw?si=U7arFBPDnyljS5TZ


    NAGASAWA
    NAGASAWA --- ---
    Like a Dragon: Infinite Wealth Is the First PS5 Must-Play of 2024 | Push Square
    https://www.pushsquare.com/features/preview-like-a-dragon-infinite-wealth-is-the-first-ps5-must-play-of-2024
    LEFTY
    LEFTY --- ---
    BOBESH: na ps5 stále za 20 dnů.
    BOBESH
    BOBESH --- ---
    nevim estli na vsech platformach
    (FYI) Like A Dragon: Infinite Wealth is Now Available to Fully Pre-Download!!
    LEFTY
    LEFTY --- ---
    please don't be overhyped
    please don't be overhyped
    please don't be overhyped
    please don't be overhyped
    BOBESH
    BOBESH --- ---
    BOBESH
    BOBESH --- ---
    https://x.com/jack840A/status/1742940785061113857?s=20
    "Seems like for Kiryu bucket list in Like A Dragon 8, Kiryu will remember some of the stuff he did in the past games (also, Yakuza 5 render)."

    to bude narez! a jedno baleni kapesnicku nebude stacit!
    BOBESH
    BOBESH --- ---
    NAGASAWA
    NAGASAWA --- ---
    NAGASAWA: *idiom
    NAGASAWA
    NAGASAWA --- ---
    BOBESH: Koukám, ze se RGG daaaavno dostala za tenhle Ixión v dobrym slova smyslu

    The idiom "jumping the shark" or "jump the shark" is a pejorative that is used to argue that a creative work or entity has reached a point in which it has exhausted its core intent and is introducing new ideas that are discordant with, or an extreme exaggeration of, its original purpose. The phrase was coined in 1985 by radio personality Jon Hein in response to a 1977 episode from the fifth season of the American sitcom Happy Days, in which the character of Fonzie (Henry Winkler) jumps over a live shark while on water-skis.

    Jumping the shark - Wikipedia
    https://en.m.wikipedia.org/wiki/Jumping_the_shark
    BOBESH
    BOBESH --- ---
    Like a Dragon: Infinite Wealth | Hands-on Previews:

    • Biggest map ever seen in a Yakuza game

    • Dondoko Island is a "game unto itself"

    • You can visit other player's islands! 🔥

    • While Honolulu is large, it's still extremely detailed. RGG visited Hawaii to ensure authenticity, even featuring local stores and businesses in the game.

    • Bond and link system returns for companions as well as people around town.

    • Combat now lets you move around and reposition in a small area which makes a big difference

    • Sujimon minigame has been greatly expanded, seems to be inspired by Pokemon Go.

    • Jobs are more flexible. You can carry over skills from different jobs and there are a ton of them.

    • There is a giant shark boss fight
    BOBESH
    BOBESH --- ---
    pekne :))
    https://x.com/jack840A/status/1742909998718738705?s=20

    Here it is, a thread🧵 of RGG voice actors who crossdresses. This will include VAs from both Yakuza and Judgment series.

    namatkou:

    Starting of, Kuze (Yakuza 0):


    Saeko (Like A Dragon 7):
    BOBESH
    BOBESH --- ---
    NAGASAWA: no jasne. kazdej se vyviji a uci od konkurence. proto je potreba. ps zas prevzalo od xboxu trofeje, v poslednich letech alternativu ke game passu. xbox zase chvalil dualsense a chtel by taky neco takovyho.
    profitujem z toho nejvic my hraci :)
    NAGASAWA
    NAGASAWA --- ---
    BOBESH: V tomhle ohledu je celkem vtipny ohlednuti, ze Nagoshi sel s Yakuzou za Microsoftem, Nintendem, aby nakonec skoncil u Sony.

    "I've never said this before, but while we released this game with Sony, I'd done presentations about it to Microsoft and Nintendo. Back then they said "No we don't want it." Now they say, "We want it!" (laughs) They didn't understand the reason why I created it."

    stejne jako je fajn vzpominka na Segu, kde asi necekali, ze bude jednoho dne Kiryu jejich tváří spolu se Sonicem

    My bosses took some convincing. I did a presentation twice, and didn't get approval. (...)

    Sega was struggling for cash and was very close to bankruptcy, so it merged with Sammy. As soon as it happened, I went to see the new owner and presented the game to him, looking for his approval. Professionally, this was highly irregular and quite wrong. But I knew if the owner said "yes", it would be good for the entire company. (...)

    I got his approval, but our CEO was really mad about it (laughs). He said it was unfair."


    a tohle je taky pekny

    "I'm often asked how I did all the research, but it's Japanese culture (...) but I did some of my own, yes. I like drinking. I also like women. I was having lots of fun in my life for a long time - whether to shake off my stress from work, or deepen the connection with my subordinates. (...) I learned a lot of interesting stories from the people I met. And some surprising stories, and some sad ones. They became elements of Yakuza's story. The name Kiryu is one of them (...). I often do that in my games - I use the name of a person I liked or who looked after me well. I still do that today."


    Microsoft and Nintendo Rejected Yakuza, Now They Want it According to Toshihiro Nagoshi
    https://www.dualshockers.com/yakuza-microsoft-nintendo/
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