EKG: mam to podobne, i kdyz potvory jsem nechal zatim agresivni, uvidime jak to pujde.
Jsem jeste ve stavu kdy zatimco hraju, stale hledam optimalni nastaveni a jake mody pouzit.
Aktualni nastaveni sveta je:
- Grace timer: 10 days before monsters appear
- Timer for items dropped on death: 1 hour
- Lung capacity: 2 minutes
- Days per month: 12 days (9.6 real life hours)
- Block gravity: Sand, gravel and soil with sideways instability
- Cave-ins: Enabled
- Allow underground farming: On
- Body Temperature Hardiness: -10'C
- Creature strength: Weak (50%)
- Player health points: 35 hp
- Hunger Rate: Much slower (25%)
- Health Regeneration Rate: Very fast (200%)
- Food spoilage rate: 25%
- Tool durability: 400%
- Tool mining speed: 300%
- Microblock chiseling: Most cubic blocks
- Clutter obtainable: Yes, simply by breaking them
- Temporal gear respawn uses: Infinite
- Sleeping during temporal storms: Allowed
- Landcover: 70%
- Landcover scale: 75%
- Upheaval rate: 100%
- Landform scale: 20%
- Forestation & Shrubs: Somewhat less forest (-25%)
- Surface tin deposit frequency: Very Rare
- Class exclusive recipes: Off
- World Height: 320 blocks
All other configurations are default valuesNektera nastaveni tykajici se terrain generatoru jsou ponekud nestandardni
(konkretne World Height 320, Landform scale 20%, a Upheaval rate 100%), protoze pouzivam mod
Conquest Reforged Landform Overhaul [Alpha], ktery to tak pro optimalni vysledek potrebuje.
Tento mod moc doporucuju - vyrobi realistictejsi krajinu s vetsimi kopci, udolimi, atp., ktera nevypada jako vnitrek silene krapnikove jeskyne (trosku prehanim, ale defaultni terrain gen ve VS je na muj vkus prilis divoky).