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    MAHISHGame culture, art and studies & ludology... a tak
    ORX_QX
    ORX_QX --- ---
    LOPIK: to mas recht
    LOPIK
    LOPIK --- ---
    Možná budu trochu protivnej, ale dost často mi přijde že ty umělci co sem linkujete jejich díla, hry snad vůbec nehrajou.. mě přijdou hry podobný médium jako film, kde jde taky dělat umění, ale pořád se nemůže zapomínat na řemeslnou stránku věci a určitý pravidla. Při jejich porušení to pak prostě není hodnotná nebo dobrá hra i kdyby za ní stála sebelepší myšlenka, ale spíš nějaký paskvil/umění pro umění.. (např. ta Naked Game, kde hraje Pong počítač sám proti sobě s tim, že je ukázanej kód - stejný umění bylo v tom případě každý druhý ABC, z kterýho se opisovali nějaký žížaly do PMD, jenom že si to o tom nikdo nemyslel..)
    I když tahle nepochopitelnost (nebo možná prvoplánovitost) navenek je v současný době problémem asi většiny moderních uměleckých směrů takže se není čemu divit...
    MAHISH
    MAHISH --- ---
    AESTHETICS OF PLAY

    The computer game conference Aesthetics of Play took place 14 - 15 October 2005, arranged by the Department of Information Science and Media Studies at the University of Bergen, Norway. The AoP Online Proceedings include 14 contributions from the conference, including slides and video from Jon Dovey's keynote presentation. We have also put up some pictures from the conference. For more information, please contact Rune Klevjer [rune dot klevjer at infomedia dot uib dot no].


    Eseje a texty...
    http://www.aestheticsofplay.org/index.php
    KHALAVERA
    KHALAVERA --- ---
    díky
    KHALAVERA
    KHALAVERA --- ---
    ... pokud vůbec :)
    MAHISH
    MAHISH --- ---
    KHALAVERA: áha, snad tak nečiní jen jednou za rok...
    KHALAVERA
    KHALAVERA --- ---
    MAHISH: pochybuju, že to bude na torrentu... spíš počkat až zas bude Sage mít měsíc otevřených časopisů :)
    MAHISH
    MAHISH --- ---
    KHALAVERA: Nicméně Do you believe in magic? Computer games in everyday life a Ruling the virtual world: Governance in massively multiplayer online games mě docela lákaj musím říct. Zkusim torrent?
    KHALAVERA
    KHALAVERA --- ---
    MAHISH: není, ale některé univerzity a knihovny tam mají předplacený přístup
    MAHISH
    MAHISH --- ---
    KHALAVERA: to ale není zdarma:(
    MAHISH
    MAHISH --- ---
    Čekám, kdy se něco takovýho objeví tady, např. v Bělehradě ( http://napon.org/content/blogsection/0/9/ ) se koná výstava na tohle téma.
    MAHISH
    MAHISH --- ---
    ale o hraní si, takže to je jedno:)
    KHALAVERA
    KHALAVERA --- ---
    aha, tak ten festival asi nebude zrovna přímo o hrách :)
    KHALAVERA
    KHALAVERA --- ---
    CALL FOR PROPOSALS!!! HOMO LUDENS 2008!
    Homo Ludens - is a multicultural artistic festival. It is held in Warsaw at the Academy of Fine Arts on 6-8 June 2008.
    First of all, Homo Ludens festival, as the name indicates is having fun using means of Art. Also a chance for artists to show their work to a wider range of recipients, Polish as well as international. It is also a chance for young unknown yet promising artists. A chance for integration, not only between universities but also international.
    Best projects will be financed by the organisers as well as accomodation and partially transportation. You're an artist?! A musician?! - It's worth a try!

    Call for proposals dealine is 12th May 2008.
    Application form can be downloaded from the website: http://www.homoludens.prv.pl - this website also provides with more information on the festival and will be systematically updated.
    In case of any questions please direct to: homoludens.festival@gmail.com
    KHALAVERA
    KHALAVERA --- ---
    European Journal of Cultural Studies Online Table of Contents Alert
    A new issue of European Journal of Cultural Studies is available online:
    1 May 2008; Vol. 11, No. 2

    The below Table of Contents is available online at: http://ecs.sagepub.com/content/vol11/issue2/?etoc

    What is game studies anyway?
    David B. Nieborg and Joke Hermes
    European Journal of Cultural Studies 2008;11 131-147
    http://ecs.sagepub.com/cgi/content/abstract/11/2/131

    Ruling the virtual world: Governance in massively multiplayer online games
    Sal Humphreys
    European Journal of Cultural Studies 2008;11 149-171
    http://ecs.sagepub.com/cgi/content/abstract/11/2/149

    Review: T.L. Taylor, Play between Worlds: Exploring Online Game Culture. Cambridge, MA: MIT Press, 2006. 264. pp. ISBN-10: 0262201631 (hbk) £19.95; ISBN-13: 9780262201636 (hbk) £19.95
    Aphra Kerr
    European Journal of Cultural Studies 2008;11 173-175
    http://ecs.sagepub.com/cgi/reprint/11/2/173

    The mod industries? The industrial logic of non-market game production
    David B. Nieborg and Shenja van der Graaf
    European Journal of Cultural Studies 2008;11 177-195
    http://ecs.sagepub.com/cgi/content/abstract/11/2/177

    Review: Aphra Kerr, The Business and Culture of Digital Games: Gamework/Gameplay. London: Sage, 2006. 177 pp. ISBN 1412900476 (pbk) £21.99; Jon Dovey and Helen W. Kennedy, Game Cultures: Computer Games as New Media. Maidenhead: Open University Press, 2006. 171 pp. ISBN 055521557X (pbk) £19.99
    Mark Deuze and Chase Bowen Martin
    European Journal of Cultural Studies 2008;11 197-201
    http://ecs.sagepub.com/cgi/reprint/11/2/197

    Digital Arabs: Representation in video games
    Vít Sisler
    European Journal of Cultural Studies 2008;11 203-220
    http://ecs.sagepub.com/cgi/content/abstract/11/2/203

    Review: Diane Carr, David Buckingham, Andrew Burn and Gareth Scott, Computer Games: Text, Narrative and Play. Cambridge: Polity Press, 2006. 210 pp. ISBN 0745654001 (hbk) £16.99; ISBN 074563401X (pbk) £50.00
    Rune Klevjer
    European Journal of Cultural Studies 2008;11 221-223
    http://ecs.sagepub.com/cgi/reprint/11/2/221

    Do you believe in magic? Computer games in everyday life
    Daniel Pargman and Peter Jakobsson
    European Journal of Cultural Studies 2008;11 225-244
    http://ecs.sagepub.com/cgi/content/abstract/11/2/225

    Review: Jesper Juul, Half-Real. Video Games between Real Rules and Fictional Worlds. Cambridge, MA: MIT Press, 2005. 255 pp. ISBN 0262101106 (hbk) £22.95: Ian Bogost, Unit Operations. An Approach to Videogame Criticism. Cambridge, MA: MIT Press, 2006. 245 pp. ISBN 026202599X (hbk) £22.95
    Julian Kücklich
    European Journal of Cultural Studies 2008;11 245-248
    http://ecs.sagepub.com/cgi/reprint/11/2/245

    Open invitation: mapping global game cultures. Issues for a sociocultural study of games and players
    Frans Mäyrä
    European Journal of Cultural Studies 2008;11 249-257
    http://ecs.sagepub.com/cgi/content/abstract/11/2/249
    MAHISH
    MAHISH --- ---
    KHALAVERA: ale psy baštěj určitě pořád stejně:P

    ...takže na to masi něco bude!
    MAHISH
    MAHISH --- ---
    "The Naked Game"
    The worlds first piece of online conceptual video game art
    "Welcome to the Naked Game. What you are seeing is a primitive version of 'Pong', being played by two artificial intelligences, with the entire code governing the mechanics of the game exposed below it, and the variables affecting the mechanics to the right. Furthermore, you can remove lines of code and see the effects in real time.

    The motivation behind this piece was to further explore the degree to which video games can be considered 'Art', by using the constituent parts of a well known gaming experience to explore themes of freedom, restriction, and frailty."

    http://www.retrodev.co.uk/MiscGames/NakedGame/TheNakedGame.html
    KHALAVERA
    KHALAVERA --- ---
    the South Korean's most desired car is not a Ferrari but a Solid Pro, a virtual car from the online game Kart Rider
    http://www.guardian.co.uk/technology/2008/apr/17/robots.korea
    MAHISH
    MAHISH --- ---
    Ge Jin, aka Jingle - Chinese Gold Farmers in MMORPGs
    http://www.youtube.com/watch?v=rEegohRPsqg
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