BTW haleluja
As announced previously, season 1 is still on track to launch in mid to late July, albeit no specific date has been announced yet.
Nightmare Dungeons are not necessarily increasing mob density, but they will give more XP per monster, making them a better source of farming XP. Also, Nightmare Sigils will now teleport you directly into a dungeon rather than making you walk there, and once you finish one, you can pop another sigil and go directly to the next one.
Nercromancers’ poison corpse pools being absurdly black so it’s hard to see anything is actually a bug, and that should be fixed soon.
In season 2, Gems will be added to the materials tab instead of taking up space in your inventory, probably one of the most commonly requested items. Also, inventory caps are being lifted on many crafting materials.
Blizzard Announces Significant ‘Diablo 4’ Changes For Season 1 And Beyondhttps://www.forbes.com/sites/paultassi/2023/06/17/blizzard-announces-significant-diablo-4-changes-for-season-1-and-beyond/a haleluja 2
Associate Game Director Joseph Piepiora has confirmed that Nightmare Dungeons in Diablo 4 have a higher chance to drop as Sacred or Ancestral! This official statement appears to incentivize players to give the Nightmare Dungeon system, which is supposed to serve as challenging end-game content, a shot. Currently, a lot of players prefer to farm experience in normal dungeons with favorable layouts like Champion's Demise or Blind Burrows rather than taking on challenging content like Nightmare Dungeons.
Blizzard Reveals Items Have Higher Chance to Be Sacred or Ancestral in Nightmare Dungeons - Wowhead Newshttps://www.wowhead.com/diablo-4/news/blizzard-reveals-items-have-higher-chance-to-be-sacred-or-ancestral-in-nightmare-333550