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    ztracené heslo?
    ENDERDiablo 4 - puvodni nejsledovanejsi Diablo klub na NYXu.
    EVILMIND
    EVILMIND --- ---
    EVILMIND: a tak planej poplach, mi nedoslo, ze totem ma cooldown i na implicitu, to se neda nahradit snadno... :-(
    EVILMIND
    EVILMIND --- ---
    NESS: jsem si ted nahral jeden dung a koukam ze zaznamu jak tam litaj ty cooldowny, a myslim ze by to slo v pohode modifikovat prechodem na 2hand, tj. dostanu ten aspect aspon na 10s. To je sice ztrata cooldownu na offhandu (a navic zrejme ani neexistuje takovej 2h co by vubec mohl mit uzitecne staty), ale dalo by se to nahradit amuletem. Kazdopadne s tim dam stejnej NM jako predtim, akorat uz nemuzu hrat low life - coz mozna ta 2h vyresi, a kdyz ne, tak bude zase snadnejsi mit pouzitelnej amulet. Plus drobny plus, pak ten build nebude pouzivat vubec zadnej uniq... :)
    EVILMIND
    EVILMIND --- ---
    NESS: na pevno to ale bude predpokladam protoze mas vic nez 80 level, jinak to bude asi asi proste cap, takze to neni idealni, ale je to lepsi. Navic jsem se poucil, a tentokrat si budu nechavat fakt vsechny rare veci co budou mit libovolnou kombinaci rare statu (z toho crafticiho webu je videt ktery to jsou).
    NESS
    NESS --- ---
    EVILMIND: hele ja to s momentalnim equipem a skillama mam rozdrbany na kost, tzn to je sice hratelny, ale srazene tak o 5-10 lvl dolu, dmg mam z kritu, vulnerabky, devouring blaze, prezivam diky rotovani cooldownu (nemam nic na manu) a s podkopnuty armorem to je najednou nekde uplne jinde
    NESS
    NESS --- ---
    EVILMIND: Hele tak nove veci maji fakt cap na pevno, sacr 60 ancestr 80, ale starych veci se to netyka, tzn plna truhla veci co stejne s jinym nez namaxovanym charem neobliknes :-)
    EVILMIND
    EVILMIND --- ---
    jeste jsem minul tohle pro druida - Masochistic now also requires a Lucky Hit chance of 75%

    jsem to teda nepouzival, protoze jsem testoval lowlife, ale predpokladam to znamena konec vsech tornado buildu?
    EVILMIND
    EVILMIND --- ---
    NESS: to nebudou pocty, to jen protocej - neco jako v PoE mas kazdou ligu jinou mnozinu map. Tady to bude tak, ze mnozina dungu, ktere maji NM verzi, bude jina, takze trochu smula pro lidi co ted travili desitky hodin merenim, kde presne je v NM nejvic expu... :-)
    EVILMIND
    EVILMIND --- ---
    NAVARA: to ale rikali predem, ze na resisty nebudou sahat driv nez v season 2. Predpokladam az tam to rozeserou uz totalne... :-)

    NESS: jako ten armor bude urcite pro nektery classy problem, navic ted nebudou mit skull v jewellery socketech nejspis... ale me to uprimne neprislo, stejne nemas dost armoru na velikej rozdil levelu (tusim jsem videl nejake video nedavno s presnou formuli a potrebujes asi 17 tisic pro NM100, nebo nejaky podobny hausnumero).
    NESS
    NESS --- ---
    Tak dalsi podstatny nerf ktery postihnul asi vsechny buildy Aspect of Disobedience z 50% na 30% je dost znat :-/

    Aspects
    Aspect of Disobedience maximum stacks reduced from 100 to 60, reducing maximum Bonus Armor % from 25%-50% to 15%-30%.
    Aspect of Retribution bonus damage to Stunned reduced from 20-40% to 10-20%.
    Exploiter's Aspect bonus damage to Unstoppable reduced from 20-50% to 20-40%.
    Starlight Aspect Resource restore increased from 10-20 to 20-40.
    BARTUC
    BARTUC --- ---
    rychlost updatu je zavratna teda :-D
    NESS
    NESS --- ---
    Nevim jestli to je v change note, ale jsou rozsirene pocty nm dungu, dostal jsem 4 sigili u kterych neznam jejich score, tzn jsou komplet nove :-) tzn nm dungu ted bude vic jak stavajicich 30
    NAVARA
    NAVARA --- ---
    Takže boostnout damage potvor stihnuli, ale opravit resistence ne :) lol...
    NESS
    NESS --- ---
    stihl jsem jedny legie a komplet whispery a prijde mi ze ten item level u odmen se srovnal, u normal ancestru nesel pod 760 a u lege ancestru nejniz 789 (char 99lvl)
    NESS
    NESS --- ---
    loot nas konci nm dungu se zlepsil, 2x ance lege + 2x ance a validniho itemlevlu, uz ne 600-700 ale 792, 802, 799, 787, takze v tomhle palec nahoru
    NESS
    NESS --- ---
    Jako realne redukce CDR je u meho charu z cca 40% (naspamatuju uplne presne) na 33%. Oprava kritak a vulnerabka je na tom hur, ten nerf je znat ozblast u stavajiciho ekvipu, prvni butcher me docela s prehledem vyklepnul a to byl jen o 3 lvl nademnou
    NESS
    NESS --- ---
    Takhle veta je bozi "Many Affixes are too efficient and are outshining alternatives." :-)
    NESS
    NESS --- ---
    Tohle je pro vsechny, takze poporade, papa Core Staty, Cooldown Reduction, Critical Strike Damage a Vulnerable Damage, defakto vsechno co se maxovalo na ekvipu

    Developer’s Note: Many Affixes are too efficient and are outshining alternatives. We’re looking to refine the outliers, improve the number of meaningful choices on competitive slots, and increase the overall flexibility of items. We know these changes will reduce the total amount of possible power a character can possess, so we'll be monitoring how these changes affect players’ ability to conquer expected milestones throughout the Season.

    We’re increasing the availability of the Affixes below to make them easier to include in different builds.

    Control Impaired Duration Reduction: Can now appear on Pants.
    Barrier Generation: Can now appear for all Classes. It will also begin dropping later in the game.
    Lucky Hit Chance while You Have a Barrier: Can now appear for all Classes. Reduced by ~12% when on Helm and ~20% when on Amulet or Offhand.
    Mastery Skill Damage: Newly added; can appear on Sorcerer Weapons. Scales identically to Core Skill Damage.
    Resistance to All Elements: Can now appear on Shields.
    Developer’s Note: The Core Stat bonus on Weapons has been overperforming, so we're pulling back on this bonus.

    Strength: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
    Dexterity: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
    Intelligence: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
    Willpower: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
    Developer’s Note: Cooldown Reduction affixes often felt mandatory due to their raw power. We imagine Cooldown Reduction will remain a highly desirable stat, but the penalty for not prioritizing it won’t be as harsh.

    Cooldown Reduction: Reduced by ~30%.
    Imbuement Skill Cooldown Reduction: Reduced by ~30%.
    Trap Skill Cooldown Reduction: Reduced by ~30%.
    Developer’s Note: We're seeing Critical Strike Damage and Vulnerable Damage often viewed as a hard requirement for a build's success in Diablo IV. We believe this is a step towards allowing more builds to flourish and will continue to make changes in support of this goal.

    Critical Strike Damage: Reduced by ~17%.
    Lightning Critical Strike Damage: Reduced by ~17%.
    Critical Strike Damage with Bone, Earth, Imbued, and Werewolf Skills: Reduced by ~17%.
    Vulnerable Damage: Reduced by ~40%.
    Developer’s Note: Disparities in inherent affixes can rule some Weapons out before the rest of their stats are even rolled. These are receiving harsher reductions than their normal affix counterparts to increase Weapon flexibility.

    Cooldown Reduction (Inherent on Offhands): Reduced by ~35%.
    Critical Strike Damage (Inherent on Swords): Reduced by ~50%.
    Vulnerable Damage (Inherent on Crossbows): Reduced by ~65%.
    Developer’s Note: Damage Bonus to Crowd Controlled Enemies was overperforming relative to the ease of activating it versus stricter, Crowd Control type-specific affixes.

    Damage to Crowd Controlled Enemies: Decreased by ~30%.
    Damage to Frozen Enemies: Increased by ~20%.
    Developer’s Note: We have seen that skillful players are frequently slaughtering monsters many levels above their own. We want to support this, but the current situation is beyond what we believe is correct for the long-term health of the game. To chase this goal, we're shifting power to many offensive Affixes from defensive Affixes. We know this will make our end game content more deadly, particularly for those chasing our pinnacle boss, an encounter not meant for the faint of heart. Overcoming the pinnacle boss will take every ounce of grit you can muster and all tools at your disposal. We will continue to evaluate feedback from the community and make changes to our combat mechanics.

    Physical Damage: Increased by ~25%.
    Fire Damage: Increased by ~25%.
    Cold Damage: Increased by ~25%.
    Lightning Damage: Increased by ~25%.
    Poison Damage: Increased by ~25%.
    Shadow Damage: Increased by ~25%.
    Non-Physical Damage: Increased by ~25%.
    Physical Damage Over Time: Increased by ~40%.
    Fire Damage Over Time: Increased by ~40%.
    Shadow Damage Over Time: Increased by ~40%.
    Damage with Two-Handed Bludgeoning Weapons: Increased by ~25%.
    Damage with Two-Handed Slashing Weapons: Increased by ~25%.
    Damage with Dual-Wielded Weapons: Increased by ~25%.
    Damage with Ranged Weapons: Increased by ~25%.
    Damage with Skills that Swap to New Weapons: Increased by ~25%.
    Damage while in Human Form: Increased by ~25%.
    Damage while Shapeshifted: Increased by ~25%.
    Blood Skill Damage: Increased by ~25%.
    Bone Skill Damage: Increased by ~25%.
    Brawling Skill Damage: Increased by ~33%.
    Companion Skill Damage: Increased by ~33%.
    Conjuration Skill Damage: Increased by ~33%.
    Cutthroat Skill Damage: Increased by ~25%.
    Darkness Skill Damage: Increased by ~25%.
    Earth Skill Damage: Increased by ~25%.
    Frost Skill Damage: Increased by ~25%.
    Imbued Skill Damage: Increased by ~25%.
    Imbuement Skill Damage: Increased by ~33%.
    Marksman Skill Damage: Increased by ~25%.
    Pyromancy Skill Damage: Increased by ~25%.
    Shock Skill Damage: Increased by ~25%.
    Storm Skill Damage: Increased by ~25%.
    Summoning Skill Damage: Increased by ~25%.
    Trap Skill Damage: Increased by ~33%.
    Weapon Mastery Skill Damage: Increased by ~33%.
    Werebear Skill Damage: Increased by ~25%.
    Werewolf Skill Damage: Increased by ~25%.
    Total Armor: Reduced by ~30%.
    Attack Speed for 4 Seconds after Dodging an Attack: Increased by ~20%.
    Damage for 4 Seconds after Dodging an Attack: Increased by ~20%.
    Total Armor while in Werebear Form: Reduced by ~25%.
    Total Armor while in Werewolf Form: Reduced by ~25%.
    Damage Reduction from Close Enemies: Reduced by ~20%.
    Damage Reduction from Distant Enemies: Reduced by ~20%.
    Damage Reduction from Enemies that are Bleeding: Reduced by ~25%.
    Damage Reduction from Enemies that are Burning: Reduced by ~25%.
    Damage Reduction from Enemies that are Poisoned: Reduced by ~25%.
    Damage Reduction from Enemies that are affected by Shadow Over Time: Reduced by ~25%.
    Damage Reduction while Fortified: Reduced by ~25%.
    EVILMIND
    EVILMIND --- ---
    EVILMIND: aha tak nic, ja jsem prehlidnul tenhle nerf

    ymbiotic Aspect Cooldown reduction reduced from 4-8 to 3-5.

    To celkem fuck off pro vsechny NF buildy. Kazdopadne hratelny to je, ale je to pruda.
    NESS
    NESS --- ---
    Jako sorcka nerfnuta asi kazda, Devouring Blaze ma kazdy build

    Devouring Blaze bonus Critical Strike damage reduced from 10/20/30% to 7/14/21%.
    Devouring Blaze bonus Critical Strike damage to Immobilized reduced from 25/50/75% to 10/20/30%.
    NESS
    NESS --- ---
    SITH: Tezko rict povime si zitra az se tech 10GB stahne, jako mi povezte proc si platit lajnu s rychlosti v radu stovek mega kdyz pak jsi rad za stovky kilo. Jako zmeny na klasach asi +- ok, treba "Fixed an issue where the Gravitational Aspect was appearing weaker on two-handed weapons or amulets." viz NESS :-) Jako ze tam pridaji zase nejakou uber unikatku asi nikoho nezajima , kdyz ji nikdo neuvidi. jako bezny fixy jako "Fixed an issue where Cold Enchanted monsters froze players more often than intended in higher World Tiers." no jako fajn, jako clovek si uz zvyknul ze obcas co hit to freez, nebo ze kolem tebe nektery paka krouzej jako camrda viz "We have generally reduced the tendency for many monsters to move around in combat, so that melee characters don't have to chase down their enemies as much." To pomalejsi expovani no nevim, bude to oser, heltidy uz nedas 4-5 mystery truhel pac "The Tortured Gift of Mysteries chest has had its cost increased to 250 Aberrant Cinders from 175." tzn za 15 minut bude rad pokdu das jednu, protoze abys dal vsechny 4 musel by ses portovat od truhly k truhel, tzn nerealne, pokud zacne heltida v v celou nebo v 1/4 das tak 2 pokud zacne v 1/2 nebo 3/4 das tak 3. Na preceteni Balance Updates potrebuju vic casu, coz mam pac kurnik 122.35KB/sec


    EVILMIND: jo ted padlo 38% a uz se to otevrelo
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