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    ENDERDiablo 4 - puvodni nejsledovanejsi Diablo klub na NYXu.
    NESS
    NESS --- ---
    No uvidime, chteji zpomalit levlovani

    Economy Updates
    Developer’s Note: With the changes to Renown, the pace of the early leveling journey is a fair bit slower. With the longer time to level, players were spending long periods of time where only one rarity of item was dropping. To combat this, we adjusted the level-over-level shift in item frequency to be more gradual for Normal, Legendary, and Rare Items.

    Item Rarity
    Normal Items will continue dropping for longer while leveling.
    Magic Items will more frequently have a bonus affix.
    Rare Items will be rarer before Level 30.
    Legendary Items will be rarer before Level 40, and rapidly increase in frequency after.
    The legendary rate for a Level 40 character in season 11 will be equivalent to the legendary rate for a level 25 character in season 10.
    The legendary rate is unchanged for a Level 60 character.
    Legendary Items have an additional Affix for a total of 4.
    Monster Loot
    Killing the last Champion in a pack, or any Elite, will always drop equipment and gold, in addition to their standard reward chances.
    In addition to dropping Gem Fragments, Monsters have a chance of dropping a level-appropriate Gem.
    LIQUIDFREAK
    LIQUIDFREAK --- ---
    Twe Nessi jak vidim ty zmeny, neco asi bude dobre ale to zas bude slusny maglajz :D to chci videt jak to vyladej :))
    NESS
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    Capstony jsou zpet a jejich 5

    Capstone Dungeons Return
    The Capstone Dungeons have returned, aimed to challenge your progress through the many difficulty tiers as you gain power through your journey. Note that despite Capstone Dungeons stating a suggested Level to attempt them, they do not scale in difficulty with your current level.

    There are five Capstone Dungeons to conquer:

    Torrid Menagerie

    Suggested level: 30
    Difficulty Tier: Normal
    Hellish Descent

    Suggested level: 50
    Difficulty Tier: Expert
    Unseen Awakening

    Suggested level: 60
    Difficulty Tier: Torment I
    Tempest Oasis

    Suggested level: 60
    Difficulty Tier: Torment II
    Sins of the Many

    Suggested level: 60
    Difficulty Tier: Torment III
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    Defense Overhaul: Introducing Toughness
    In an effort to better equalize effective Health across classes and builds, we’re making several changes to the way effective Health interacts with Damage Reduction and how those individual stats are calculated. Our goal is to properly test you defensively as you climb through difficulty tiers, putting more emphasis on gearing your builds towards survivability.

    Armor and Resistances will both become rating systems, with diminishing returns at higher values.
    Armor now reduces all damage taken, both Physical and Non-Physical.
    We’re introducing a new type of Damage Resistance: Physical Damage.
    The Armor and Resistance penalties per Torment Tiers have been removed.
    Skills and Paragon Nodes are being reworked with these changes in mind. Paragon Nodes and Skills that provided various form of Damage Reduction now grant a multiplicative bonus to your armor or all resistances.
    To help you understand your defenses better, we’re adding a new stat called Toughness that represents the total amount of raw damage of each type you can take after considering all damage mitigation sources.

    Toughness is displayed under your character stats beneath Attack Power.
    The Toughness value summarizes your average defense against each damage type, hovering over this value will give a detailed view of how effective your defenses are against each specific damage type.

    Healing Updates
    Potions are changing significantly to make their use more impactful and tactical. These changes go in tandem with the Renown changes next, so keep that in mind when reading these changes.

    Base Potion capacity has been reduced to 4 (regardless of previous Renown progress).
    Potion healing is now an instant, percentage based heal. Using a Potion heals you for 35% of your total Health immediately on use.
    In addition to the Potions you pick up, you’ll also slowly regenerate a Potion every 30 seconds.
    Life on Hit has been improved and re-added as a potential affix.
    We’ve also increased values for Life Regeneration, Life on Kill, Healing %, and made them more readily available.
    Healing Potion upgrades have been removed considering Potions are now a portion of your overall Health.

    Fortify Re-design
    To work in tandem with the changes to Healing and Potions, Fortify is shifting from a type of Damage Reduction to an additional reservoir of Life that’s drained to heal you over time.

    When you now gain Fortify, it will stack up to your Maximum Life. When you have Fortify under Maximum Life, you’ll heal for a percentage of your Maximum Life per second in exchange for an equal amount of Fortify.
    You will be considered Fortified as long as you have any amount of Fortify.
    Specific changes to Skills, Passives, and items related to Fortify are detailed in the 2.5.0 PTR Patch notes found at the bottom of this blog.
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    Tempering
    You can now select which specific affix you want to apply to your item from a Tempering Recipe. No longer will you have to have it randomly applied!
    Items can now only have one tempered affix.
    Tempering Charges can be restored indefinitely.

    Masterworking
    Masterworking no longer increases your item’s affix values. Instead, it improves the Quality of an item, which gives a bonus to the base damage, armor, or resistance of an item.
    Items can be Masterworked to a maximum Quality threshold of 20. Each time you Masterwork the item, it adds a random amount of Quality to the item (from 2-5 levels). Once at maximum Quality, you can roll it one last time for a Capstone bonus.
    This Capstone bonus upgrades a random non-greater affix on your item into a Greater Affix. You can then choose to re-roll the Masterworked Greater Affix, without resetting your Masterworking Quality. Re-rolling the current Masterworked Affix will cost Obducite and Neathiron.
    Additionally, we’re increasing the amount of base affixes found on non-unique items from 3 to 4.

    Sanctification is your opportunity to take the ascendant power of the Angels and imbue that into your items.

    Sanctifying your item has the chance to:
    Apply a bonus Legendary power
    Improve an Affix into a Greater Affix
    Add a bonus Affix from a pool of special Sanctification affixes
    Replace an existing Affix with a random Sanctification affix
    Make your item indestructible, preventing it from losing durability
    Sanctifying your item makes it unmodifiable, ending that item’s journey. This should be the last upgrade you make to your item.

    There are a couple different ways to attain this celestial improvement:

    In Pre-torment difficulties, after defeating a Lesser Evil within one of the gamemodes they’ve taken over (such as Helltide) you’ll have a rare chance to sanctify an item at the Heavenly Anvil. If you choose not to use this at the time of invitation, you will not have the option to Sanctify your item again until you receive another divine invitation.
    You can also obtain Heavenly Sigils, which can be used at will to transport you to the Heavenly Forge to undergo Sanctification. These are only needed to Sanctify items at Ancestral quality. These can only be earned in Torment difficulties.
    NESS
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    The 2.5.0 PTR: What You Need to Know — Diablo IV — Blizzard News
    https://news.blizzard.com/en-us/article/24242857/the-2-5-0-ptr-what-you-need-to-know

    The 2.5.0 Public Test Realm (PTR) for Diablo IV will be available from October 21, 10:30 a.m. PDT to October 28, 11 a.m. PDT, offering you the chance to test upcoming changes and features releasing with the next season for the base game, which revitalizes the way you play on both Eternal and Seasonal Realms.

    + vsechny zmeny
    NESS
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    NESS
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    Pridavaji Azmodana, na Diabla si jeste pockame
    NESS
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    Reworkovane defenze jsou znovu reworknute, jako tech zmen je fakt hodne, muj tip ze to neukocirujou, rozeserou a budou zase reworkovat
    NESS
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    Tempery jsou po jednom, MW se vraci kde byl ale az do 20 tzn 1-20 co zveda jen stat itemu a pak se na zaver da jeden krit co udela GA, pridavaji neco co se jmenuje Sancififaction, co udela nahodny efekt a uzavre predmet, pak uz se tam da dat jen neco do soketu, muze to pridat napr afix nebo neco jako aspekt
    NESS
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    Diablo 4 Season 11 Reveal: Sanctuary Sitdown Interview
    https://www.youtube.com/watch?v=rEoP0wgNgCg
    NESS
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    tldr Andy/Dru/Harb boss farm S10 https://www.reddit.com/r/diablo4/comments/1o65umz/100_greater_boss_belial_farming_loot_analysis/

    Belial Ambushes: 15-20% chance
    Legendary Runes: 10% chance
    Mythic drop: 3-5% chance
    Chaos Drop: 5% chance
    Mythics/hr (boss kill time only): ~3
    Legendary runes/hr (boss kill time only): ~12
    Chaos Uniques/hr (boss kill time only): ~5
    Using Kurast Undercity Tributes of Titans and assuming ~2 minute runs, you can expect to farm ~30 Greater Boss summons per hour.
    NESS
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    Osobne bych stridal hodry a heltide, obcas doplnene podle toho kde je zrovna whisp
    NESS
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    Jelikoz jsi stale mimo chart tak je to dost jedno, nevic expu mas v pite, ale na 130 lvl je to uplne jedno, expy mas defakto vsude pokud jsi na T4, tak bych to tak do 200-250 lvl vubec neresil jestli hlt nebo nm

    BLEMTA
    BLEMTA --- ---
    Ahoj, jsem teď paragon level 130 a přijde mi, že levelní jde docela pomalu.
    Co je teď nejlepší na levelení prosim? Na co se zaměřit? Předem díky za odpověď.
    NESS
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    MIHALS: Jasny HC, hraju kazdou sezonu a zbytky mi po skonceni sezony padaji do etheru, ted uz jsem zase na 250lvl :-) Trikatu#2700
    MIHALS
    MIHALS --- ---
    NESS: to si ho radši nechám a budu se na něj koukat 😁...no ta NAGU runa by se mi hodila, to bys byl hodnej ale já hraju HC a tam věčně nikdo není
    NESS
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    MIHALS: se prihlas ve hre, v eteru bych jich mel mit hodne. Matku bych bez vycitek rozlozil, neznam build ktery by ji hral :-)
    MIHALS
    MIHALS --- ---
    nebo Goldy, ty se hodí MW černou díru :-))
    MIHALS
    MIHALS --- ---
    chjoo, nakonec Mothers :/ ...tak kdyby někdo chtěl, vyměním za Nagu runu a třeba pár průtahů Pitou 50+, ale sháním tu runu hlavně, HC Eternal

    Kliknutím sem můžete změnit nastavení reklam