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    ENDERDiablo 4 - puvodni nejsledovanejsi Diablo klub na NYXu.
    NESS
    NESS --- ---
    Jako jedina moznost co dava smysl, je ze to myslej ciste jen jako seazoni journey a nebude v tom tam puvodni renown cast, mysleno jako side kvesty, pevnosti a podobny shit, tzn bude v tom jen to co bylo do ted v sezoni journej a renowny v puvodni podobne v sezonim realmu konci.
    NESS
    NESS --- ---
    EVILMIND: Llilith a nahantu sloupky se meni na expy tzn ty asi na max delat nebudes muset, ale ty ostatni opicarny na renowny asi delat budeme, kdy udelas cast ukonu a zavrsis dungem, takhle napsany to vypada jako desna konina, jako delat vsechny side kvesty, pevnosti a prochazet regiony, to podle me nemuzou myslet vazne. Jeste k tomu s kazdym altem zonova jako fakt ne :-)

    Introducing Season Rank
    The Season Journey is now shifting into a more challenging version stocked with even greater rewards, Seasonal Rank. Each Rank now requires you to complete a Capstone Dungeon before progressing to the next Rank. Similar to previous Capstone Dungeons, these can be attempted before the recommended level and difficulty.

    Renown is changing in a big way on the Seasonal Realm as it’s being removed in exchange for the Season Rank system, completing optional objectives with the Season Rank to earn Skill Points, Smoldering Ashes, and Cosmetics.

    Renown Changes in the Seasonal Realm
    Your Renown will now only stand permanently in the Eternal Realm.

    Within the Seasonal Realm, you can still earn additional benefits associated with the former Renown system based on your progress in the new Season Rank system.
    Season Rank rewards additional Skill points at Rank 1, 2, and 3.
    Season Rank awards additional Paragon points at Rank 3, 4, 5, and 6.
    Extra Potion capacity has been removed from the Renown reward tracks in the Eternal Realm, and replaced with a different bonus.
    Altars of Lilith and Tenets of Akarat will still grant some Experience and minor rewards, rather than permanent stats and power.
    NESS
    NESS --- ---
    Procitam to cele a nemuzu se zabvit dojmu ze se tocej v kruhu, ten rework reworku MW a defenze se vraci do puvodniho stavu kde to bylo pred X sezonama. Plosne to prekopava armor, resisty, fortifikaci leceni a lekvary, Toughness bude pravdepodobne zase abolutne nic nerikajici hodnota jako je ted DMG, pac fakticka cisla jsou schovane jinde, % max life se meni na +max life, redukce skoro vsude zmizi jako na tohle se mohli s prominutim vysrat, dusledky tehle zmen nemaji sanci dohlednout , tzn S11 bude zase testovaci sezona s spoustou AHA momentu. Co me tam tluce do oci ze s predalavkou MW a temper se rusi CD jak bylo tezko pujde bez 3kritu na shaku udlat 70%+ CD
    EVILMIND
    EVILMIND --- ---
    EVILMIND: teda jestli jsem dobre pochopil, ze za to bude cokoliv permanentniho, kdyz to co tam bylo driv ted bude v capstonech?
    EVILMIND
    EVILMIND --- ---
    BARTUC: to je pro me jako naprostej dealbreaker ovsem. D4 jsem byl ochotnej hrat jen proto, ze mel nejlepsi preskoceni kampane. Pokud tohle znamena obehavat celou mapu kazdou sezonu, tak jako sbohem...
    MAESTRO_007
    MAESTRO_007 --- ---
    nevím co si o tom myslet, ale jedno vím jistě. Season 11 určitě vyzkouším :D
    NESS
    NESS --- ---
    DAVIDOWITCH: Njn, zovna pro HC, kdyz sem to cetl prvne tak si rikam jako co tim jako myslej to bude spesl sada pro HC, nebo tam tuhle moznost vypnou ?
    DAVIDOWITCH
    DAVIDOWITCH --- ---
    Nemel taky vyjit novej datadisk?
    BARTUC
    BARTUC --- ---
    Musim rict, ze se mi to zatim vubec, ale vubec nelibi... Prijde mi, ze misto aby ubrali RNG, tak ho masivne pridavaji. Renown na ktermy clovek usilovne pracoval a za me to fakt nebyla zabava, tak predelaji na neco, co budu muset delat kazdou sezonu (jako posrany WP a pevnosti) atd.
    DAVIDOWITCH
    DAVIDOWITCH --- ---
    Koukám že to Sanctify umí itemy dobře bricknout. Že někoho vůbec napadne indestructible jako bonus. Nebo změnit affix.
    NESS
    NESS --- ---
    Tak to vypada ze se jim perma teleport u sorc vubec nelibi, tohle je mega nerf

    Teleport Enchantment

    Previous: Evade is replaced with a short range Teleport on a 17 second Cooldown. This version does not make you Unstoppable.
    Now: Evade becomes a Teleport with a 5 second Cooldown that cannot be reduced.
    NESS
    NESS --- ---
    Natemperujes sice na prvni dobrou ale sezereto neskutecne materialu, tech forgoten soulu a legendary salvage je tam docela dost

    Vezmes ancestr base a:

    prdnes temperu
    Ancestral Legendary: 25 Legendary Salvage and 25 Forgotten Souls.

    natocis treti stat na enchantu
    Ancestral Legendary: 10 Forgotten Souls and scaling(with re-rolls) gold.

    das tam imprint
    Ancestral Legendary: 5 Forgotten Souls and 1,000,000 gold

    a das MW sice to tam neni napsano ale ve videu to bylo
    20x 50 obduc a 1 Forgotten Souls a 2 Legendary Salvage a 125K goldu
    na max= 1K obduc a 20 Forgotten Souls s 40 Legendary Salvage a 2.5M goldu
    + ten posledni upgrade na GA = 500 obduc a 3 Souls a 6 to novy matro a 375K goldu

    A mas jeden predmet a opakujes 10x u barba 12x, jako nebude to levna zalezitost :-)
    NESS
    NESS --- ---
    EVILMIND: Introducing Season Rank
    The Season Journey is now shifting into a more challenging version stocked with even greater rewards, Seasonal Rank. Each Rank now requires you to complete a Capstone Dungeon before progressing to the next Rank. Similar to previous Capstone Dungeons, these can be attempted before the recommended level and difficulty.

    Renown is changing in a big way on the Seasonal Realm as it’s being removed in exchange for the Season Rank system, completing optional objectives with the Season Rank to earn Skill Points, Smoldering Ashes, and Cosmetics.

    Renown Changes in the Seasonal Realm
    Your Renown will now only stand permanently in the Eternal Realm.

    Within the Seasonal Realm, you can still earn additional benefits associated with the former Renown system based on your progress in the new Season Rank system.
    Season Rank rewards additional Skill points at Rank 1, 2, and 3.
    Season Rank awards additional Paragon points at Rank 3, 4, 5, and 6.
    Extra Potion capacity has been removed from the Renown reward tracks in the Eternal Realm, and replaced with a different bonus.
    Altars of Lilith and Tenets of Akarat will still grant some Experience and minor rewards, rather than permanent stats and power.
    EVILMIND
    EVILMIND --- ---
    NESS: dobry, aspon budu zase mit jen jednu postavu za sezonu no :)
    NESS
    NESS --- ---
    //Jako imprint za 1M goldu se posrali ? :-)

    Crafters
    General
    Material costs no longer scale with Item Power. Gold cost has remained unchanged.
    Developer’s Note: Crafting Costs will generally never cost more than two types of crafting materials.

    Alchemist
    Eternal-only conversion recipes for legacy materials will no longer appear for seasonal character.
    Added new recipes for converting Salvage Materials.
    Enrich Scrap: Convert Rawhide and Iron Chunks into Veiled Crystals.
    Refine Materials: Convert Veiled Crystals into Forgotten Souls or Legendary Salvage.

    Occultist
    Imprinting

    Material cost for Imprinting has been adjusted.
    Examples:
    Previous:
    Rare: 5-10 Common Salvage (Iron Chunk, Silver Ore/Superior Leather, Rawhide), 3-7 Veiled Crystals, 0-3 Legendary Salvage(Abstruse Sigil/Baleful Fragment/Coiling Ward), and 5000-200,000 gold.
    Ancestral Legendary: 25 Common Salvage, 15 Veiled Crystals, 8 Legendary Salvage, 5 Forgotten Souls, and 325.000 gold.
    Now:
    Rare: 5 Veiled Crystals and 5000-200,000 gold.
    Ancestral Legendary: 5 Forgotten Souls and 1,000,000 gold.

    Enchanting

    Material cost for Enchanting has been adjusted.
    Examples:
    Previous:
    Rare: 5-10 Common Salvage 2-5 Veiled Crystals, and scaling(with re-rolls) gold.
    Ancestral Legendary: 30 Common Salvage, 20 Veiled Crystals, 2 Legendary Salvage, 5 Forgotten Souls, and scaling(with re-rolls) gold.
    Now:
    Rare: 10 Veiled Crystals and scaling(with re-rolls) gold.
    Ancestral Legendary: 10 Forgotten Souls and scaling(with re-rolls) gold.

    Blacksmith
    Yields for Item Salvage has been adjusted.
    Examples:
    Previous:
    Salvaging a Rare item provides 1 Common Salvage(Iron Chunk, Silver Ore/Superior Leather, Rawhide) and 2 Veiled Crystals.
    Salvaging an Ancestral Legendary Item provides 10 Common salvage, 10 veiled crystals, and 10 Legendary salvage(Abstruse Sigil/Baleful Fragment/Coiling Ward).
    Salvaging a Mythic Unique provides 100 Common Salvage, 100 veiled crystals, 100 legendary salvage, and a Resplendent Spark.
    Now:
    Salvaging a Rare item provides 5 Common Salvage and 2 Veiled Crystals.
    Salvaging an Ancestral Legendary Item provides 5 Legendary Salvage and 1 Forgotten Soul.
    Salvaging a Mythic Unique provides 1000 legendary salvage, 100 Forgotten Souls, and a Resplendent Spark.

    Tempering
    Tempering has been redesigned. Instead of randomly gaining an affix from the desired Temper Manual, any learned temper affix can be selected specifically and rolled onto the item.
    The number of Temper rolls available on an item has changed.
    Rare
    Previous: 5 Tempers
    Now: 1 Temper
    Legendary and beyond
    Previous: 5 Tempers, plus one per Greater Affix.
    Now: 3 Tempers, plus one per Greater Affix.
    Scrolls of Restoration have been redesigned.
    Scrolls of Restoration no longer restore all temper charges to an item. Instead, they restore 1 temper charge.
    There is no limit to the number of times a Scroll of Restoration can be used on an item.
    Material cost for Tempering has been adjusted.
    Previous:
    Rare: 10-25 Common Salvage and 2-5 veiled Crystals.
    Legendary: 10-25 Common Salvage, 2-10 Veiled Crystals, and 0-1 Legendary Salvage.
    Ancestral Legendary: 40 Common Salvage, 15 Veiled Crystals, 2 Legendary Salvage, and 1 Forgotten Soul.
    Now:
    Rare: 25 Common Salvage and 5 veiled Crystals.
    Legendary: 15 Veiled Crystals and 5 Legendary Salvage.
    Ancestral Legendary: 25 Legendary Salvage and 25 Forgotten Souls.

    Masterworking
    Masterworking has been redesigned. Items have a new stat, Refinement, which is displayed on the item tooltip.
    Each time the player Masterworks an item, the refinement value of the item is increased by a random tunable amount (1-3%), up to a Max Refinement Threshold (20%).
    Once at the cap, the item is considered Masterworked.
    The base properties of an item are scaled by Refinement at a 1:1 bonus.
    Example:
    A Chest item with 100 armor
    Refinement 0% = 100 Armor
    Refinement 5% = 105 Armor
    Refinement 20% = 120 Armor
    A Masterworked item can be refined one more time to upgrade an affix to a GA.
    Players may re-roll the Masterworked Greater Affix by spending Neathiron, a returning resource to once again discover in Sanctuary.
    The quantity of Obducite you ear has been adjusted. Players will earn 85% less Obducite, and recipes requiring Obducite have been similarly reduced.
    Items no longer need to have been tempered to be masterworked.

    Vendors
    The sell value of items has been reduced by 60%.
    The gold cost of items has been reduced by 90%.
    NESS
    NESS --- ---
    EVILMIND: Ty capstony jsou ted navazane na renown, tzn uz nebudes tartovat se skill rankama na prvnim lvl a nebudes zacinat paragon s hejnem paragon pointu
    EVILMIND
    EVILMIND --- ---
    NESS: tak to je debilni zmena, ten Pit byl myslim na to zrovna idealni... hadam se jim nelibi to rychly delani altu
    NESS
    NESS --- ---
    No uvidime, chteji zpomalit levlovani

    Economy Updates
    Developer’s Note: With the changes to Renown, the pace of the early leveling journey is a fair bit slower. With the longer time to level, players were spending long periods of time where only one rarity of item was dropping. To combat this, we adjusted the level-over-level shift in item frequency to be more gradual for Normal, Legendary, and Rare Items.

    Item Rarity
    Normal Items will continue dropping for longer while leveling.
    Magic Items will more frequently have a bonus affix.
    Rare Items will be rarer before Level 30.
    Legendary Items will be rarer before Level 40, and rapidly increase in frequency after.
    The legendary rate for a Level 40 character in season 11 will be equivalent to the legendary rate for a level 25 character in season 10.
    The legendary rate is unchanged for a Level 60 character.
    Legendary Items have an additional Affix for a total of 4.
    Monster Loot
    Killing the last Champion in a pack, or any Elite, will always drop equipment and gold, in addition to their standard reward chances.
    In addition to dropping Gem Fragments, Monsters have a chance of dropping a level-appropriate Gem.
    LIQUIDFREAK
    LIQUIDFREAK --- ---
    Twe Nessi jak vidim ty zmeny, neco asi bude dobre ale to zas bude slusny maglajz :D to chci videt jak to vyladej :))
    NESS
    NESS --- ---
    Capstony jsou zpet a jejich 5

    Capstone Dungeons Return
    The Capstone Dungeons have returned, aimed to challenge your progress through the many difficulty tiers as you gain power through your journey. Note that despite Capstone Dungeons stating a suggested Level to attempt them, they do not scale in difficulty with your current level.

    There are five Capstone Dungeons to conquer:

    Torrid Menagerie

    Suggested level: 30
    Difficulty Tier: Normal
    Hellish Descent

    Suggested level: 50
    Difficulty Tier: Expert
    Unseen Awakening

    Suggested level: 60
    Difficulty Tier: Torment I
    Tempest Oasis

    Suggested level: 60
    Difficulty Tier: Torment II
    Sins of the Many

    Suggested level: 60
    Difficulty Tier: Torment III
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