Padlo embargo na warlocka, tzn streameri poustej co si zahrali na pozvani Blizzu, vypada to znacne OP, jako kazda nove uvedena klasa, zjimavejsi ale myslim bude rework skilltree pro vsechny
Hlavnim trhakem S12 je ze si muzem zahrat za butchera, osobne mi to prijde meh a mam znacnou obavu ze to bude uplne stejny jako bludicka z conduit shrine, kdy tona low levlu bude mozna dobry ale v endgame to bude na prd, tzn si odehrajeme sezoni journey kde bude zabij XXX monster kdyz jsi butcher, nebo dosahni takoveho masakr bonusu a pak na to kazdy bude kaslat, jedna varianta butchera bude mozna pustit v pvp zone, jenze to stoji za predpokladu ze tam nekoho potkas, coz se vubec nedeje. Zmeny v patch notes minimalni, az na ty dvere v nmd :-) killstrajky poladili (ala Killstreaks no longer reset when going between floors in dungeons.) aby to nechcipalo tak rychle, pry je ted je mozne donest az k bosum v pite a v nmd, sem zvedavej jak to bude vypadat pri hre v parte, jestli bude ten killstrajk spolecny pool nebo bude treba monstra nejdriv otagovat, zajimave jak se stim popasovaly kdyz nektere buildy davaji instanty pres aoe. Zmeny pro buildy/klasy oproti PTR nejsou zadne, jedine zmenili par unikatek (hodim nize) a opravili par bugu. Vrele bych borcum z Blizzu doporucil se kouknout jak vypadaji sezoni zmeny a temata jinde, pac tohle je absolutni nuda a sed.
The Butcher's Cleaver
Previous - Lucky Hit: Critically Striking an enemy has up to a 100% chance to Fear and Slow them by 61-90% for 4 seconds.
Now - Your attacks Critically Strike Injured Enemies. Killing Elites Fears and Slows nearby enemies by 65-95% for 2 seconds.
Endurant Faith
Damage threshold for activation reduced from 40% to 30% of Maximum Life.
Damage over time duration increased from 3 to 4 seconds.
Tassets of the Dawning Sky
Resistance increased from 20-40% to 80-160%.
X'Fal's Corroded Signet
Previous: Lucky Hit: Your damage over time effects have up to a 75% chance to erupt, dealing 1350-1950 damage of the same type to surrounding enemies.
Now: Each Damage over Time type you apply explodes every second, dealing 3000-4000 damage over 4 seconds to surrounding enemies.
Soulbrand
Previous: Your Healing Potion no longer heals and instead grants a Barrier for 200% of its healing for 4 seconds. You gain 20-40% Damage Reduction while you have a Barrier and may drink your Healing Potion while at full Life.
Now: Your Healing Potions grant a Barrier for 100% of your Maximum Life for 1 second. You gain 20-40% Damage Reduction while you have a Barrier and you may drink your Healing Potion while at full Life.
Lorcan's Talisman
Previous: Your Skills gain [0.10 - 0.40]%[+] Critical Strike Chance per point of Primary Resource you have when cast, up to [10 - 40]%[+]. Each point of Primary Resource above 100 grants Skills 0.2%[x] Critical Strike Damage instead, up to 500 Resource.
Now: Critical Strikes deal 50-100%[x] increased damage but your Critical Strike Chance is reduced by 50[+]%.
Crown of Lucion
Duration increased from 4 to 6 seconds.
Maximum stack count increased from 5 to 7.
Godslayer Crown
Previous: When you Stun, Freeze, or Immobilize an Elite, you pull all Nearby enemies and deal 30-60% increased damage to them for 3 seconds. Can only happen once every 12 seconds. Against Bosses, this affect triggers when dealing damage instead.
Now: When you attempt to Stun, Freeze, or Immobilize an enemy you mark them and all Nearby enemies, pulling them in and dealing 20-40% increased damage to them.
Andariel's Visage
Previous: Lucky Hit: Up to a 20% chance to trigger a poison nova dealing (4000% weapon damage) damage over 5 seconds to enemies in the area.
Now: Lucky Hit: Up to a 20% chance to trigger a poison nova dealing 40% of the damage you dealt over 5 seconds to enemies in the area.