Patchnotes pro PTR S15
https://news.blizzard.com/en-us/article/24292852/the-3-2-0-ptr-what-you-need-to-know Nerf fest pro barba, fw sorc nerfnuta, shred druid taky a dalsi ... :-)
The 3.2.0 Public Test Realm (PTR) for Diablo IV will be available from August 4, 10:00 a.m. PDT to August 11, 10 a.m. PDT
// Nove tema jsou jewelry, takze spesl gemy v bizuterii ktere maji neco za neco, no jako ti nevim Karle jestli tohle trha koule :-)
You gain 15/20/25/35%[+] Critical Strike Chance and Attack Speed, but your Primary Resource Costs are increased by 30%.
You gain 10/20/30/40%[x] Maximum Health, but your Maximum Primary Resource is reduced by 30%.
You gain 40/60/80/100% increased Gold Drop Rate, Crafting Material Drop Rate, and 25% Bonus Experience, but you are always Weakened and Vulnerable.
Killing enemies absorbs a soul for 15 seconds. Each soul increases your damage by 2/3/4/5%[x], but increases your damage taken by 0.5%. This effect stacks but does not refresh.
You gain 10/20/30/40% Damage Reduction, but you lose 30% Movement Speed.
You are Unhindered. Touching enemies makes them Vulnerable for 10 seconds. After touching 100/150/200/250 enemies, you are Stunned for 4 seconds.
You deal 40/60/80/100%[x] increased damage but lose 100% Critical Strike Chance.
Killing an Elite Pack increases Monster Power by 1 for 10/15/20/25 seconds.
//Tohle o poznani lepsi T12+3 v defaultu proste dalsi NMD
Challenge Dungeons
Challenge Dungeons are a new mechanic that have appeared across Sanctuary. Note that the encounters you experience here are built specifically to test the underlying system, and the final Season 15 experience will feature different content.
Challenge Dungeons can be entered through portals that open in the Overland. Enter them to fight against a fearsome boss.
In Torment difficulties, you’ll be able to choose how difficult you want the fight to be, up to three Torment tiers above your current difficulty. Crank up the intensity for even greater rewards.
//a tady zacina komedie Mythic 3.0 to bylo posledne, zejo, tak ted ... :-) Crafted tag je zpet a je zase max jeden crafted predmet :-))) ale je to jen na metodu kostka, gambl od kovare zustava bez crafted, ale uz neni limitovany jen na ikonicke ale jsou tam vsechny, takze tam uz asi nikdo nic nevygembluje. jeweler je tady bez crafted tagu a bez zmen. Prdel je taky v tom ze puvodni ubery, ted teda Iconic Mythics budou nove padat i jako neubery. Plus pridavaji nove Legacy Uniques, tezko rict jak pouzitelne, jako Leoric's Crown (Helm), Stone of Jordan, n-Geom
Mythic Changes
We've heard your feedback, and we're making further improvements to Mythic Uniques and Iconic Mythics. Changes will make the system simpler, offering more crafting choices and giving you far more control over that one major piece you'll need to carry your build into the highest levels.
Thank you all for continuing to provide feedback to us on these changes, helping us to refine and improve the Mythic system. Keep sharing your thoughts on this system as we continue to change and mold this system.
Mythic Unique Crafting Changes
While the methods to create Mythic Uniques remain the same, the outcomes are far more deterministic.
Mythic Uniques can be crafted two ways:
Horadric Cube: Upgrade Direct Item to Mythic
Jeweler: Rune Crafting > Mythic Uniques
The "Upgrade Direct Item to Mythic" recipe in the Horadric Cube will be more expensive than the recipes through the Blacksmith or Jeweler, but it will also be a total 1:1 transfer. As the name implies, this is a direct transfer to a Mythic state: the random factors are gone. Put in a Tibault's Will with ideal affixes and dialed-in Tempering and Masterworking, and you'll get a Mythic-ized version of that Tibault's Will with all affixes and modifications retained. The only restriction is that you cannot use this recipe on an Unmodifiable item, so beware of Transfiguring your precious Mythic Unique candidate!
The Jeweler Rune Crafting recipe creates Mythic Uniques usable by your class with a recipe combining Resplendent Sparks and Runes. You'll be able to craft Mythic Uniques by choosing a slot (1-Handed Weapon, Ring, etc), which will return a random class-specific Mythic Unique from that slot.
Mythic Uniques created using the powerful Horadric Cube Upgrade Direct recipe will have a Crafted tag. You will be able to equip only one Crafted tag item, but only Mythic Uniques crafted using this recipe will have this tag.
Mythic Uniques created using the Jeweler's method will not have a Crafted tag. However, there are plenty of created options that don’t include a Crafted tag, so there are still many options for multiple Mythics.
Blacksmith Mythic Crafting Changes
The Blacksmith’s Mythic Cache crafting recipe now can drop either Mythic Uniques or Iconic Mythics that are valid for your class. Mythics from this pool will not have the Crafted tag.
Developer’s Note: With the former Iconic Mythics getting regular unique versions, we always want players to have a way to spend excess sparks that does not also require runes, once they already have their crafted Mythic from the Horadric Cube.
Unique Versions of Iconic Mythics
All Iconic Mythics will also be available as Uniques as well. These build-defining Uniques will be easier to get earlier in your character's evolution, ensuring you don't need to spend as much time working through transitional builds.