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    ENDERDiablo 4 - puvodni nejsledovanejsi Diablo klub na NYXu.
    Vítejte v původním a nejsledovanějším DIABLO klubu na NYXu.
    Naši veteráni Vám jistě poradí nejlépe!
    D4 Clan -> "NYX CLUB"
    discord.gg/k2489PfTN6
    rozbalit záhlaví
    NESS
    NESS --- ---
    Ani ty expy nevypadaji ze by se T12 vubec vyplatilo, snad fakt nekopirujou puvodni pitu kde se vyplatilo behat na rychlost ne na push, T10 vs T12 je nepatrny narust expu jinak nic :-/

    Normal: For new and returning players. This is the standard Diablo IV experience.
    Hard: For experienced Diablo players. Monster kills grant 75% more Experience. Earn 25% more Gold.
    Expert: For skilled Diablo IV players that have acquired several Legendary items. Monster kills grant 125% more Experience. Earn 50% more Gold.
    Penitent: For players that have mastered Diablo IV and have acquired several Legendary items that have been enhanced by Tempering. Monster kills grant 175% more Experience. Earn 75% more Gold.
    Torment I: The flame ignites. For characters with the highest level of skill and equipment. The beginning of Diablo IV’s Endgame – New activities and items become available. Monster Kills grant 300% more Experience. Earn 100% more Gold. Increased Legendary, Uniques, and Mythic Unique items per Torment tier. Ancestral quality items become available.
    Torment II: Test your mettle. For characters with the highest level of skill and equipment. Monster kills grant 400% more Experience. Earn 120% more Gold. Legendary Temper Manuals and Scrolls of Restoration now drop more frequently. Increased chance for items to be of Ancestral quality per Torment tier.
    Torment III: Evil rises. For characters with the highest skill and equipment enhanced by Tempering and Masterworking. Monster kills grant 500% more Experience. Earn 140% more Gold. Set Charms now drop more frequently.
    Torment IV: The fires burn hotter. For characters with the highest level of skill and Ancestral equipment enhanced by Tempering and Masterworking. Monster kills grant 600% more Experience. Earn 160% more Gold. Neathiron now drops more frequently.
    Torment V: (The Pit 30) Hone your skills. For the most skilled and powerful wanderers of Sanctuary. Monster kills grant 700% more Experience. Earn 180% more Gold. Legendary Runes now drop more frequently.
    Torment VI: (The Pit 40) The world trembles. Monster kills grant 800% more Experience. Earn 200% more Gold. Greater Lair Keys now drop more frequently.
    Torment VII: (The Pit 50) The blaze erupts. Monster kills grant 900% more Experience. Earn 225% more Gold. Volatile Primordial Dust now drops more frequently.
    Torment VIII: (The Pit 60) Unleash your power. Monster kills grant 1000% more Experience. Earn 250% more Gold. Unique Charms now drop more frequently.
    Torment IX: (The Pit 70) The abyss stares back. Monster kills grant 1100% more Experience. Earn 275% more Gold. Kullean Tuning Prisms now drop more frequently.
    Torment X: (The Pit 80) The inferno rages. Monster kills grant 1200% more Experience. Earn 300% more Gold. Mythic Horadric Seals now drop more frequently.
    Torment XI: (The Pit 90) Stand against all. For paragons and fools. Monster kills grant 1300% more Experience. Earn 300% more gold.
    Torment XII: (The Pit 100) Sanctuary shatters. For paragons and fools. Monster kills grant 1400% more Experience. Earn 300% more Gold.
    NESS
    NESS --- ---
    Tahle unikatka vypada vtipne, minimalne na papiru

    Cage of Madness
    Your Evade transforms you into an angry Lunatic for a limited duration, then explodes for 2,500% of Command Fallen’s damage.
    While you are an angry Lunatic, your Movement speed is increased and you spawn a Mini Lunatic every half-second that seeks enemies.
    Command Fallen deals increased damage.
    NESS
    NESS --- ---
    Padlo embargo na warlocka, tzn streameri poustej co si zahrali na pozvani Blizzu, vypada to znacne OP, jako kazda nove uvedena klasa, zjimavejsi ale myslim bude rework skilltree pro vsechny

    Hlavnim trhakem S12 je ze si muzem zahrat za butchera, osobne mi to prijde meh a mam znacnou obavu ze to bude uplne stejny jako bludicka z conduit shrine, kdy tona low levlu bude mozna dobry ale v endgame to bude na prd, tzn si odehrajeme sezoni journey kde bude zabij XXX monster kdyz jsi butcher, nebo dosahni takoveho masakr bonusu a pak na to kazdy bude kaslat, jedna varianta butchera bude mozna pustit v pvp zone, jenze to stoji za predpokladu ze tam nekoho potkas, coz se vubec nedeje. Zmeny v patch notes minimalni, az na ty dvere v nmd :-) killstrajky poladili (ala Killstreaks no longer reset when going between floors in dungeons.) aby to nechcipalo tak rychle, pry je ted je mozne donest az k bosum v pite a v nmd, sem zvedavej jak to bude vypadat pri hre v parte, jestli bude ten killstrajk spolecny pool nebo bude treba monstra nejdriv otagovat, zajimave jak se stim popasovaly kdyz nektere buildy davaji instanty pres aoe. Zmeny pro buildy/klasy oproti PTR nejsou zadne, jedine zmenili par unikatek (hodim nize) a opravili par bugu. Vrele bych borcum z Blizzu doporucil se kouknout jak vypadaji sezoni zmeny a temata jinde, pac tohle je absolutni nuda a sed.

    The Butcher's Cleaver
    Previous - Lucky Hit: Critically Striking an enemy has up to a 100% chance to Fear and Slow them by 61-90% for 4 seconds.
    Now - Your attacks Critically Strike Injured Enemies. Killing Elites Fears and Slows nearby enemies by 65-95% for 2 seconds.

    Endurant Faith
    Damage threshold for activation reduced from 40% to 30% of Maximum Life.
    Damage over time duration increased from 3 to 4 seconds.

    Tassets of the Dawning Sky
    Resistance increased from 20-40% to 80-160%.

    X'Fal's Corroded Signet
    Previous: Lucky Hit: Your damage over time effects have up to a 75% chance to erupt, dealing 1350-1950 damage of the same type to surrounding enemies.
    Now: Each Damage over Time type you apply explodes every second, dealing 3000-4000 damage over 4 seconds to surrounding enemies.

    Soulbrand
    Previous: Your Healing Potion no longer heals and instead grants a Barrier for 200% of its healing for 4 seconds. You gain 20-40% Damage Reduction while you have a Barrier and may drink your Healing Potion while at full Life.
    Now: Your Healing Potions grant a Barrier for 100% of your Maximum Life for 1 second. You gain 20-40% Damage Reduction while you have a Barrier and you may drink your Healing Potion while at full Life.

    Lorcan's Talisman
    Previous: Your Skills gain [0.10 - 0.40]%[+] Critical Strike Chance per point of Primary Resource you have when cast, up to [10 - 40]%[+]. Each point of Primary Resource above 100 grants Skills 0.2%[x] Critical Strike Damage instead, up to 500 Resource.
    Now: Critical Strikes deal 50-100%[x] increased damage but your Critical Strike Chance is reduced by 50[+]%.

    Crown of Lucion
    Duration increased from 4 to 6 seconds.
    Maximum stack count increased from 5 to 7.

    Godslayer Crown
    Previous: When you Stun, Freeze, or Immobilize an Elite, you pull all Nearby enemies and deal 30-60% increased damage to them for 3 seconds. Can only happen once every 12 seconds. Against Bosses, this affect triggers when dealing damage instead.
    Now: When you attempt to Stun, Freeze, or Immobilize an enemy you mark them and all Nearby enemies, pulling them in and dealing 20-40% increased damage to them.

    Andariel's Visage
    Previous: Lucky Hit: Up to a 20% chance to trigger a poison nova dealing (4000% weapon damage) damage over 5 seconds to enemies in the area.
    Now: Lucky Hit: Up to a 20% chance to trigger a poison nova dealing 40% of the damage you dealt over 5 seconds to enemies in the area.
    NESS
    NESS --- ---
    Udelal sem pit100 a konecne tezko rict na kolikaty pokus, ale urcite v radu stovek, sem udelal mythic sigil

    NESS
    NESS --- ---
    No sem zvedavej, tohle prinese tolik zle krve zeto radeji stahnou jeste pred startem sezony, ikdyz obcas to vyplivne zajimavy vysledek, takhle ten doom vypada docela lepe :-)

    NESS
    NESS --- ---
    Natemperujes sice na prvni dobrou ale sezereto neskutecne materialu, tech forgoten soulu a legendary salvage je tam docela dost

    Vezmes ancestr base a:

    prdnes temperu
    Ancestral Legendary: 25 Legendary Salvage and 25 Forgotten Souls.

    natocis treti stat na enchantu
    Ancestral Legendary: 10 Forgotten Souls and scaling(with re-rolls) gold.

    das tam imprint
    Ancestral Legendary: 5 Forgotten Souls and 1,000,000 gold

    a das MW sice to tam neni napsano ale ve videu to bylo
    20x 50 obduc a 1 Forgotten Souls a 2 Legendary Salvage a 125K goldu
    na max= 1K obduc a 20 Forgotten Souls s 40 Legendary Salvage a 2.5M goldu
    + ten posledni upgrade na GA = 500 obduc a 3 Souls a 6 to novy matro a 375K goldu

    A mas jeden predmet a opakujes 10x u barba 12x, jako nebude to levna zalezitost :-)
    NESS
    NESS --- ---
    Patch je venku tak sem si udelal mem pri cekani nez se to stahne

    EVILMIND
    EVILMIND --- ---
    NESS: tam je blby ze to nejde rozdelit, bo diminishing te serizne tak, ze je jedno jestli mas 2700 nebo 500
    NESS
    NESS --- ---
    Might throw papa, ale to vypada na jediny mega nerf, zbytek je jak byl v ptr +-, nebo naopak buffnuty, az na vyjimky jako lidless cpanuty

    Aspect of Delayed Extinction
    Previous: Mighty Throw and Steel Grasp now gain multiplicative damage instead of cooldown from Cooldown Reduction and their damage is increased by another 125-250%[x].
    Now: Mighty Throw and Steel Grasp now gain multiplicative damage instead of cooldown from Cooldown Reduction and their damage is increased by another 25%[x]. Additionally, Weapon Mastery skills gain 15-35%[x] bonus damage.

    nejake fixy

    Fixed an issue where Ravens could scale infinitely when being auto cast.
    Fixed an issue where Serpentine Aspect was only consuming up to 500 Mana rather than all Mana.

    To vypada ze az na havrany a hydru je to jak to bylo v ptr, tzn i Infinite Bone Storm Necro ???, Druid bude asi nejlepsi, sorc bude super, Rog dostala tolik buffu ze to bude treba procist poradne ale je tam sance ze to bude taky super, Spirit je trosku fixnuty, barb az na mighty throw taky fajn, nekro taky +- v poho
    NESS
    NESS --- ---
    Zkusil sem ruzne varianty sorcky a jedina co je pit100+ je zase hydra a s manashieldem, nastesti hydra nezere vic jak tech 500 a pri 28K+ many to nejde ani poznat, s Winterglassem a Irisem mimo slot. Meteorka pekna ale nema takovou dmg, Chain a arclash propadak, ale treba sem to jen blbe poskaldal.

    Brickovani temper a otravny MW zustalo bez zmen, stejne jako nekonecny enchanting, natocit +2 passivku na amulet je to prave peklo, stejne jako MWnout 3krit.

    Nafarmit ten spravny chaos armor bude slusna vyzva, pokud nemas sanci ovlivnit co padne na cem tak je to nova uroven RNG, v podstate nekonecna farma, predpokladam ze nekdo bude mit stesti a nekdo se te spravne kombinace nedocka :-) resenim by bylo mit moznsot nejak hre rict ze jdes napriklad po kalhotach s Irisem, ale to nemas jak, takze asi tak :-) Predpokladam ze bude dost lidi co dohrajou pristi sezonu bez toho aby se jim ta vysnena kombinace povedla dropnout, ale to prebiham
    NESS
    NESS --- ---
    Stou hydrou to je slusny smecko, Serpentine Aspect sebere vsechnu manu ale zapocita se jen 500, kdyz uz to omezuji tak by mi prislo fer to omezit na obou smerech, tzn at sezere manu max do 500.

    Moznosti jak doplnit manu do plna je pomerne malo, ze skillu je to jen shimmering frost nova, ktere az si vsimnou, tak ji nerfnou taky, pac to je jediny skill ktery je schopny s mana shieldem fungovat, jinak doplnit od nuly 3K many asi nebude zadna sranda z aspektu mel nejvetsi sanci Starlight Aspect, ktery je ted capnuty na 300/s,

    Jako jo existuje tempera "Lucky Hit: Up to a 15% Chance to Restore +10.5 - 15.0% Primary Resource", coz je ted jediny zdroj %, mozny dat na prsten a amulet, kde je teda nejvic plno

    Tenhle nerf je klasicky pripad kdy s vanickou vylejou i dite, jako ten mana shield je jen pro sorcku a sejmou stim vsechny klasy

    The item affix Lucky Hit: Restore Primary Resource Percent has been replaced by Lucky Hit: Restore Primary Resource Amount.
    New Gloves and Weapons this affix would appear on will be affected.
    At 800 item power, this affix grants Lucky Hit: Up to 15% Chance to Restore 7-10 Primary Resource.
    NESS
    NESS --- ---
    Jo hydra taky nepujde, ted uz jde oto spocitat jestli se to vubec vyplati na manashield ject

    Serpentine Aspect
    Hydra deals [0.30 - 0.50]%[x] increased damage per Mana you had when Summoned, up to 500 Mana. Casting Hydra Consumes all of your Mana.
    NESS
    NESS --- ---
    Tak Mana shield je v haji :-) Vse co sem si vymyslel je pryc :-)

    Aspect of Adaptability
    Basic Skills deal [0.40 - 0.60]%[x] increased damage for each point of Primary Resource you have, up to 500 Resource.

    Starlight Aspect
    Gain [25.0 - 45.0] of your Primary Resource for every 20% of your Life that you Heal or every 120% Life that you Overheal while at Maximum Life, up to 300 Resource per second.

    Locran's Talisman
    Your Skills gain [0.10 - 0.40]%[+] Critical Strike Chance per point of Primary Resource you have when cast, up to [10 - 40]%[+]. Each point of Primary Resource above 100 grants Skills 0.2%[x] Critical Strike Damage instead, up to 500 Resource.
    NESS
    NESS --- ---
    Zkusil sem T4 hordy kolik dava trouhla na prachy a stale se nevyplati za cca 500 fufnu cca 20M goldu :-/
    NESS
    NESS --- ---
    Muhehe, sparka je doma, nechal sem jeji prvni fazi zabit mercem, kdyz sem se do toho vlozil sam tak sem to zase seknul ale kdyz ji pizlal merc tak to kupodivu slo, asi moc velka naloz dmg. Rozhodne ji tuhle sezonu na hc nejdu, jsou to matlaci.

    Za odmenu jsem si udelal tuhle krasku, jdu se zahrabat :-)

    VODNIK
    VODNIK --- ---
    To mi přijde úplně stejně blbej drop jako minulou sezonu, co si vzpomínám tak jsem udělal přes 500 bossů a měl tuším 2x2GA a 2 mythic
    NESS
    NESS --- ---
    Stav Hord- rozbite, neukazuji dane kolo stale 0/10 a neukazuji kolik mas aetheru (obcas jo ale malo kdy, mozna ta prvni ?, probehlo nekolik fixu ale na tohle nikdo ensahnul ???).

    Testoval jsem to na T4. Drop aetheru zalezi na tom co nabidne RNG, rozptyl je tak 500-1200 aetheru, nezalezi jak dobre cistis ale na RNG, pokud to bude mass nebo spire tak je jedno ze to mazes jak se to spawnule, ale budes rad za 500, pokud to sype, helborni/elity tak 1000+ neni problem. Rozdil u te velke truhly neni, porad to same at to je H6 nebo H10, dva svitky a random drop 1-3ancestry mix lege a unikatky, pokud zbytek vymenis za matro tak to je u mizerne H10 cca 3K obduc, bozska H10 6.5K obduc, dobra H6 tak 2.3K obduc, H10 je tak 14 minut, H6 tak 9 minut. Co se tyce sutru, neni rozdil mezi H6/H10 dobra/ spatna, padne tam neco kolem 2-3K od jednotlivych druhu, tzn jako pekny ale na 100K bys jich musel bezet tak 50 :-)))

    Tzn Hordy stale hlavne na svitky tam jedno jestli 6/8/10 pokud udelas aspon na tu velkou truhlu jsi oka, casove je to na obduc neefektioivni, na sutry +-, na loot taky oka, a v obou pripadech H6 lepsi, pokud by to slo stopnout, tak by stacilo nahrat 200, skocit na bosse a vybrat truhlu

    Co se obduc tyce tak City je 2K za 2-3 minuty, NMD 1.5K taky tak za 2-3 minuty a hordy 3k-6K za 14 minut alternativne 2K za 9 minut
    EVILMIND
    EVILMIND --- ---
    MAESTRO_007: tak semozrejme, ze Blizzard rekne, ze to je pro hrace lepsi.

    A ted zpatky na zem:
    Let's compare S7 and S8 BPs, taking into account both free and paid items
    What you will lose
    500 platinum
    Free armor set
    12 weapons
    1 town portal
    5 mount trophies
    4 headstones
    5 emotes
    3 emblems
    3 titles

    What you will get in place of some of them
    1 pet
    2 mount armors

    The new system is using aggressive marketing to advertise Premium Battle Pass purchase.
    We no longer get free armor set and matching weapons.
    Free weapons and mount match the theme of paid "base" armor set in Armor Reliquary.
    Three free weapons are in Weapons, Beasts, and Armor Reliquaries so that you visit them.
    You get 200 platinum for free, which you can use on Weapons Reliquary, where you get weapons that match the theme of "awoken" armor set you get by either completing all Reliquaries or purchasing Deluxe Battle Pass.
    The last matching part of "awoken" set, wings, is exclusive to Deluxe Battle Pass, which means additional $15.

    Takze realne dostanes mensi hodnotu v ramci free casti, a to vyrazne, nicmene treba ja tam vetsinou vidim veci, co vubec nechci, takze je mozny, ze to bude pro muj specificky pripad vyhodnejsi, typicky treba budu chtit jen ty beasty, naopak skiny na zbrane me nezajimaji skoro vubec.
    NESS
    NESS --- ---
    Ashava's Poison Breath uplne vypadla patchnotes, tzn bud je jak byla v PTR, nebo je uplne pryc

    Nejlepe vypada Nekro bloodwave, ten boost je maly ale i tak byla pouzitelna v PTR

    Blood Wave
    Damage increased from 450% to 500%.

    Mighty bude asi oka, je tam fix tzn to je z 200%+ na 50%x

    Warrior's Mighty Throw
    Damage bonus reduced from 200%[x] to 50%[x].
    Developer’s Note: The value was adjusted to a reasonable level to compensate for the bug fix made to Warrior’s Mighty Throw, but it will ultimately result in heftier BONKS.

    Fixed an issue where Warrior's Mighty Throw was granting an additive damage bonus rather than multiplicative.


    Jako sem zvedavej jestli nekdo neco uvari s Avalanche, jako mrazici srocku bych si zahral s chuti, tu sem hral naposled v uzavrene Bete

    Avalanche
    Previous: Lucky Hit: Your Frost Skills have up to a 30% chance to make your next cast of Ice Shards, Frozen Orb, or Blizzard consume no Mana and deal 60%[x] increased damage. Damage is increased by an additional 25%[x] against Vulnerable enemies.
    Now: Your Frost Skills cost 30% less Mana and deal 60%[x] increased damage. Damage is increased by an additional 25%[x] against Vulnerable enemies.

    Aspect of Frozen Memories
    Previous: The Avalanche Key Passive now applies to 2 additional casts and its damage to Vulnerable enemies is increased to 50-75%[x].
    Now: The Avalanche Key Passive now reduces the cost of Frost Skills by an additional 30% and its damage to Vulnerable enemies is increased to 50-75%[x].
    VODNIK
    VODNIK --- ---
    VODNIK: Tak těch bossů bylo nakonec přes 500. A padly dva ubery, Doombringer a nějakej divnej neck, po rozložení a složení je z toho zpátky samozřejmě Doombringer. A další 2-3 GA nepřibyly, jako jeden z možná 3000 itemu úplně nemotivuje k tomu to chodit. To mi toho daleko víc napadá z normálních truhel
    Kliknutím sem můžete změnit nastavení reklam