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    ENDERDiablo 4 - puvodni nejsledovanejsi Diablo klub na NYXu.
    Vítejte v původním a nejsledovanějším DIABLO klubu na NYXu.
    Naši veteráni Vám jistě poradí nejlépe!
    D4 Clan -> "NYX CLUB"
    discord.gg/k2489PfTN6
    rozbalit záhlaví
    NESS
    NESS --- ---
    Sem teda tech titulovanejch moc nevidel ale kdyby nekdo chtel mit prehled

    Rank 1: Grandmaster of the Tower
    Rank 2-10: Champion of the Tower Title
    Rank 11-100: Elite of the Tower Title
    Rank 101-500: Knight of the Tower Title
    Rank 501-1000 Veteran of the Tower Title
    NESS
    NESS --- ---
    Jak vidim S14, sem udelal rovnou meme :-)

    NESS
    NESS --- ---
    Zkusim sem si par 1-70 levelingu. hodina je prestrelena, ale mozna (pokud by to bylo s maximalnim stestim), cim vic smuly tim delsi, ale i se smulou 2 hodky v poho.

    Nejlepsi kombo je warplany a hlt, jde o to se nejrychleji dostat na 2 lvl hlt warplanu, vybrat "Writhe and Rot" aka cerva.
    Leveling jde rozdelit na dve casti 1-30(35)lvl kdy jedes warplany a pak 30(35)-70lvl kdy jedes jen hlt, dostat se na 30(35) je stejne rychle jak se pak dostat 70.

    Po zalozeni charu skocit hned do Temisu a kouknes na stul, pokud je tam hlt-hlt mas stesti pokud je tam cokoliv jineho pretocis, mas jen jeden pokus, pokud i tak smula, vyskocit a zalozit novy char, s novym charem nemas moznost pretacet, tzn jen jeden pokus. Pokud tam mas nmd-hlt (hlt-nmd) tak se to da zkousnout ale zalozeni noveho charu je rychlejsi, nmd s charem na 2lvl trva docela dlouho (kratke nohy), pokud mas stesticko a je to nmd z nahantu, nebo pokud tam potkas butchera (co se na 2levlu stava prekvapive casto:-) tak se muze protahnout klidne na 8 minut. Moje doporuceni je to pretocit i kdyby to melo byt 5x :-)

    Progres war planu na 2lvl hlt je 350exp (100+250), jeden ukol na hlt (normal - penitent) znamena jedna otevrena truhla (po staru), nove to je utratit 75 cinderu, ve vysledku to je to same :-), za jednu hlt truhlu dostanes ve warplanech 25expu na normalu a 43expu na penitentu, tzn je to 14 truhel (normal) vs 8 truhel (penitent), takze fakt chces penitent.

    Zalozis char, mas hlt-hlt, naberes merce a peta, hopnes na hlt na normal a nahrabes 150 (nebo rovnou 300) cinderu, vyhybas se hellbornum a tuhym rerum (nestoji za ztratu casu), mas tech 150(300) skocis do mesta, prepnes z normalu na penitenta a vyberes 2 truhly, zkousel sem to vybrat i s charem na 2 levlu (cindery jde prenaset mezi charama), penitent je v pohode pokud se nenechas sestrelit z kone nebo obklicit, najdes truhlu kolem ktere neni tlacenice ,otevres, pokud je tam plno tak ani neberes loot, jedes dal otevres druhou, vratis se do mesta, vyberes odmenu a zalozis novy war plan, pokud mas stesti mas zase hlt-hlt, pokud mas smulu mas 3x pokus na pretoceni, berme ze mas stesti a nafarmil jsi presdtim 300, tak nic neprepinas skocis zpet do hlt (penitent) otevres dalsi dve truhly, zpet vybrat odmenu a razem mas 1lvl hlt, ted je otazka kam stim, bud das krysy (Wretched Vermin), nebo jdes rovnou do cervu (Hellmouth), je to dost jedno, krysy daj vic cinderu, z cervu zase muzou vypadnout expy. Tim ze mas hlt waplany na 1lvlu, mas misto 2 ukolu 3 ukoly, sance ze ti tam padne hlt-hlt-hlt je dost mala, 2x hlt je vysledek vic nez dobrej, pravdepodobne se nmd nevyhnes. Postup porad stejny, na normal a co nerychleji nabrat cindery, preskocit na penitenta a vybrat truhly. Nmd behat co nejrychleji na bosse, zadny zbytecny srani (to teda pak plati i na UC a ostatni) potrebujes ten ukol jen ukoncit. Driv nez dobehne prvni hlt mas hotovo, za 10k goldu prehodis z krys na cerva a doberes druhy bod "Writhe and Rot".

    Tim prechazime do druhe faze, teoreticky jsi nekde kolem 30-35 levlu, warplany kouknes jestli tam je hlt pokud neni tak na to peces, zbytecna ztrata casu, ted jedes ciste hlt (bez ohledu na to co rika warplan), prepnes se na hard, teoreticky je mozne jet vic (expert) nebo mene (normal), zalezi na buildu, ale za 1) nechces chipnout, 2) musi to odsejpat. Potrebujes progress bar dostat do pulky, teoreticky cerv vypadne i driv ale ta sance je mala, stejne tak pokud nekdo dalsi ten progres ma tak se snim muzes svezt, zakladem je vedet kde cerva najdes, ty mapky s trasama jsou sice dobry ale https://helltides.com/ je lepsi, jsou tam vsechna mista, +- to sedi, prislo mi ze obcas je neco mimo ale to je dost jedno, priblizna poloha staci. Jedine co delas ze jedes od bodu k bodu, sledujes progress, jak jsi za pulkou tak to zacne sypat, pokud mas kliku bude ti padat jeden cerv za druhym, ale nesmis umrit, jak chcipnes progress bar se ti vyresetuje a jsi v haji.
    Ted to jde ukrutne rychle prvni 4 cervy jsou cca 17 levlu, dalsi 3 jsou dalsich 11 levlu, tzn z 30 levlu jsi na 58 lvlu za 15 minut a zacina to lehce drhnout, pac nestihas klikat skilly a nemas loot/gear, da se to urvat naraz ale ten zaver bude drsnej, vrele doporucuju po cca 10 levlech skakat do mesta a nabrat gear(vendor/gambl), aspon zbrane, kde to budou nejdriv neco jako +500-700dmg a potom klidne i +1.8K dmg skok na jedne obourucce. Jak naberes ten progres do pulky tak dej bacha at to rychle nevycerpas, nejlepe zabit jen co vypadne z cerva na zbytek nereagovat, neotevirat truhly, nechat na pokoji marenu, hellborny nebo eventy a hlavne nechcipnout. Pokud ten progres spalis rychle, nebo se nechas kuchnout cele se to neumerne natahne. Pokud to nejak neposeres tak do 30-45 minut mas hotovo (30-70lvl) a jsi na 70lvlu. Progress kolem/po 60levlu jde pomaleji, na 58-70 jsem potreboval asi 6-8 cervu, predpokladam ze to je tim ze sem to jel na hard, expert nebo penitent by byl asi tak o 2-4 cervy rychlejsi, ale s ohledem na total shit gear bych to moc nepokousel.

    Na co bacha, nestat hned u cerva kdyz se vybleje, spis stat kus stranou, nevis co za humac z nej vypadne a nechces byt uprostred pokud to je neco extra ee. Dat bacha na soubeh cerva s hellbornem, hellborn dokaze slusne zatopit (zalezi co ma za affixy, louze jedu a podobne sragory), uplne staci ze tam bude pomerne tuhej Pang of Duriel (ktery sype taky exp globy).
    NESS
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    BARTUC: Chytristika to dokaze popsat lepe :-)))

    Mechanika Seligovy spotřeby: Selig odklání 75 % utrženého poškození do vašich zdrojů (Fury). Výpočet je nastaven tak, že za každé 1 % vašeho maximálního zdraví, o které byste měli přijít, ztratíte určité množství Fury.
    Efektivita Fury: Pokud máte velmi nízké maximální HP, každá rána od nepřítele představuje v absolutních číslech mnohem menší částku Fury, kterou musíte "zaplatit", abyste přežili. S 200–500 HP se stáváte prakticky nesmrtelnými, protože regenerace Fury z Whirlwindu a dalších efektů hravě přebije poškození, které vám monstra udělují.
    Synergie s Endurant Faith: Tento build se často kombinuje s unikátem Endurant Faith, který rozkládá velké rány do času. Při nízkém HP je téměř každá rána považována za "velkou" (nad 30 % HP), což aktivuje redukci poškození z tohoto předmětu a dál zvyšuje vaši odolnost.
    NESS
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    Problem tech UC klicu je podle me v tom ze si u zlutych a legendarnich urcujes Bargains kde za 500 forgoten soulu (muhehe) muzes urcit jestli chces Ritual nebo Invocation, kdyz si nezvolis ani jedno nedostanes zadne runy, modry klic tuhle volbu nema takze ti dropne zlute a modre runy, 500 soulu na blbe UC je neskutecna palka. Pokusne sem dal modry zluty lege s a bez, modry dal 5modrych run a 3 zlute runy, lege bez bargeinu dal 2 modre runy max, jinak daval 0, zlutyho sem nevyrazil ani ty 2 modre.
    NESS
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    skoro na maxu, jeste nejake GA :-)

    NESS
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    Ani ty expy nevypadaji ze by se T12 vubec vyplatilo, snad fakt nekopirujou puvodni pitu kde se vyplatilo behat na rychlost ne na push, T10 vs T12 je nepatrny narust expu jinak nic :-/

    Normal: For new and returning players. This is the standard Diablo IV experience.
    Hard: For experienced Diablo players. Monster kills grant 75% more Experience. Earn 25% more Gold.
    Expert: For skilled Diablo IV players that have acquired several Legendary items. Monster kills grant 125% more Experience. Earn 50% more Gold.
    Penitent: For players that have mastered Diablo IV and have acquired several Legendary items that have been enhanced by Tempering. Monster kills grant 175% more Experience. Earn 75% more Gold.
    Torment I: The flame ignites. For characters with the highest level of skill and equipment. The beginning of Diablo IV’s Endgame – New activities and items become available. Monster Kills grant 300% more Experience. Earn 100% more Gold. Increased Legendary, Uniques, and Mythic Unique items per Torment tier. Ancestral quality items become available.
    Torment II: Test your mettle. For characters with the highest level of skill and equipment. Monster kills grant 400% more Experience. Earn 120% more Gold. Legendary Temper Manuals and Scrolls of Restoration now drop more frequently. Increased chance for items to be of Ancestral quality per Torment tier.
    Torment III: Evil rises. For characters with the highest skill and equipment enhanced by Tempering and Masterworking. Monster kills grant 500% more Experience. Earn 140% more Gold. Set Charms now drop more frequently.
    Torment IV: The fires burn hotter. For characters with the highest level of skill and Ancestral equipment enhanced by Tempering and Masterworking. Monster kills grant 600% more Experience. Earn 160% more Gold. Neathiron now drops more frequently.
    Torment V: (The Pit 30) Hone your skills. For the most skilled and powerful wanderers of Sanctuary. Monster kills grant 700% more Experience. Earn 180% more Gold. Legendary Runes now drop more frequently.
    Torment VI: (The Pit 40) The world trembles. Monster kills grant 800% more Experience. Earn 200% more Gold. Greater Lair Keys now drop more frequently.
    Torment VII: (The Pit 50) The blaze erupts. Monster kills grant 900% more Experience. Earn 225% more Gold. Volatile Primordial Dust now drops more frequently.
    Torment VIII: (The Pit 60) Unleash your power. Monster kills grant 1000% more Experience. Earn 250% more Gold. Unique Charms now drop more frequently.
    Torment IX: (The Pit 70) The abyss stares back. Monster kills grant 1100% more Experience. Earn 275% more Gold. Kullean Tuning Prisms now drop more frequently.
    Torment X: (The Pit 80) The inferno rages. Monster kills grant 1200% more Experience. Earn 300% more Gold. Mythic Horadric Seals now drop more frequently.
    Torment XI: (The Pit 90) Stand against all. For paragons and fools. Monster kills grant 1300% more Experience. Earn 300% more gold.
    Torment XII: (The Pit 100) Sanctuary shatters. For paragons and fools. Monster kills grant 1400% more Experience. Earn 300% more Gold.
    NESS
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    Tahle unikatka vypada vtipne, minimalne na papiru

    Cage of Madness
    Your Evade transforms you into an angry Lunatic for a limited duration, then explodes for 2,500% of Command Fallen’s damage.
    While you are an angry Lunatic, your Movement speed is increased and you spawn a Mini Lunatic every half-second that seeks enemies.
    Command Fallen deals increased damage.
    NESS
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    Padlo embargo na warlocka, tzn streameri poustej co si zahrali na pozvani Blizzu, vypada to znacne OP, jako kazda nove uvedena klasa, zjimavejsi ale myslim bude rework skilltree pro vsechny

    Hlavnim trhakem S12 je ze si muzem zahrat za butchera, osobne mi to prijde meh a mam znacnou obavu ze to bude uplne stejny jako bludicka z conduit shrine, kdy tona low levlu bude mozna dobry ale v endgame to bude na prd, tzn si odehrajeme sezoni journey kde bude zabij XXX monster kdyz jsi butcher, nebo dosahni takoveho masakr bonusu a pak na to kazdy bude kaslat, jedna varianta butchera bude mozna pustit v pvp zone, jenze to stoji za predpokladu ze tam nekoho potkas, coz se vubec nedeje. Zmeny v patch notes minimalni, az na ty dvere v nmd :-) killstrajky poladili (ala Killstreaks no longer reset when going between floors in dungeons.) aby to nechcipalo tak rychle, pry je ted je mozne donest az k bosum v pite a v nmd, sem zvedavej jak to bude vypadat pri hre v parte, jestli bude ten killstrajk spolecny pool nebo bude treba monstra nejdriv otagovat, zajimave jak se stim popasovaly kdyz nektere buildy davaji instanty pres aoe. Zmeny pro buildy/klasy oproti PTR nejsou zadne, jedine zmenili par unikatek (hodim nize) a opravili par bugu. Vrele bych borcum z Blizzu doporucil se kouknout jak vypadaji sezoni zmeny a temata jinde, pac tohle je absolutni nuda a sed.

    The Butcher's Cleaver
    Previous - Lucky Hit: Critically Striking an enemy has up to a 100% chance to Fear and Slow them by 61-90% for 4 seconds.
    Now - Your attacks Critically Strike Injured Enemies. Killing Elites Fears and Slows nearby enemies by 65-95% for 2 seconds.

    Endurant Faith
    Damage threshold for activation reduced from 40% to 30% of Maximum Life.
    Damage over time duration increased from 3 to 4 seconds.

    Tassets of the Dawning Sky
    Resistance increased from 20-40% to 80-160%.

    X'Fal's Corroded Signet
    Previous: Lucky Hit: Your damage over time effects have up to a 75% chance to erupt, dealing 1350-1950 damage of the same type to surrounding enemies.
    Now: Each Damage over Time type you apply explodes every second, dealing 3000-4000 damage over 4 seconds to surrounding enemies.

    Soulbrand
    Previous: Your Healing Potion no longer heals and instead grants a Barrier for 200% of its healing for 4 seconds. You gain 20-40% Damage Reduction while you have a Barrier and may drink your Healing Potion while at full Life.
    Now: Your Healing Potions grant a Barrier for 100% of your Maximum Life for 1 second. You gain 20-40% Damage Reduction while you have a Barrier and you may drink your Healing Potion while at full Life.

    Lorcan's Talisman
    Previous: Your Skills gain [0.10 - 0.40]%[+] Critical Strike Chance per point of Primary Resource you have when cast, up to [10 - 40]%[+]. Each point of Primary Resource above 100 grants Skills 0.2%[x] Critical Strike Damage instead, up to 500 Resource.
    Now: Critical Strikes deal 50-100%[x] increased damage but your Critical Strike Chance is reduced by 50[+]%.

    Crown of Lucion
    Duration increased from 4 to 6 seconds.
    Maximum stack count increased from 5 to 7.

    Godslayer Crown
    Previous: When you Stun, Freeze, or Immobilize an Elite, you pull all Nearby enemies and deal 30-60% increased damage to them for 3 seconds. Can only happen once every 12 seconds. Against Bosses, this affect triggers when dealing damage instead.
    Now: When you attempt to Stun, Freeze, or Immobilize an enemy you mark them and all Nearby enemies, pulling them in and dealing 20-40% increased damage to them.

    Andariel's Visage
    Previous: Lucky Hit: Up to a 20% chance to trigger a poison nova dealing (4000% weapon damage) damage over 5 seconds to enemies in the area.
    Now: Lucky Hit: Up to a 20% chance to trigger a poison nova dealing 40% of the damage you dealt over 5 seconds to enemies in the area.
    NESS
    NESS --- ---
    Udelal sem pit100 a konecne tezko rict na kolikaty pokus, ale urcite v radu stovek, sem udelal mythic sigil

    NESS
    NESS --- ---
    No sem zvedavej, tohle prinese tolik zle krve zeto radeji stahnou jeste pred startem sezony, ikdyz obcas to vyplivne zajimavy vysledek, takhle ten doom vypada docela lepe :-)

    NESS
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    Natemperujes sice na prvni dobrou ale sezereto neskutecne materialu, tech forgoten soulu a legendary salvage je tam docela dost

    Vezmes ancestr base a:

    prdnes temperu
    Ancestral Legendary: 25 Legendary Salvage and 25 Forgotten Souls.

    natocis treti stat na enchantu
    Ancestral Legendary: 10 Forgotten Souls and scaling(with re-rolls) gold.

    das tam imprint
    Ancestral Legendary: 5 Forgotten Souls and 1,000,000 gold

    a das MW sice to tam neni napsano ale ve videu to bylo
    20x 50 obduc a 1 Forgotten Souls a 2 Legendary Salvage a 125K goldu
    na max= 1K obduc a 20 Forgotten Souls s 40 Legendary Salvage a 2.5M goldu
    + ten posledni upgrade na GA = 500 obduc a 3 Souls a 6 to novy matro a 375K goldu

    A mas jeden predmet a opakujes 10x u barba 12x, jako nebude to levna zalezitost :-)
    NESS
    NESS --- ---
    Patch je venku tak sem si udelal mem pri cekani nez se to stahne

    EVILMIND
    EVILMIND --- ---
    NESS: tam je blby ze to nejde rozdelit, bo diminishing te serizne tak, ze je jedno jestli mas 2700 nebo 500
    NESS
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    Might throw papa, ale to vypada na jediny mega nerf, zbytek je jak byl v ptr +-, nebo naopak buffnuty, az na vyjimky jako lidless cpanuty

    Aspect of Delayed Extinction
    Previous: Mighty Throw and Steel Grasp now gain multiplicative damage instead of cooldown from Cooldown Reduction and their damage is increased by another 125-250%[x].
    Now: Mighty Throw and Steel Grasp now gain multiplicative damage instead of cooldown from Cooldown Reduction and their damage is increased by another 25%[x]. Additionally, Weapon Mastery skills gain 15-35%[x] bonus damage.

    nejake fixy

    Fixed an issue where Ravens could scale infinitely when being auto cast.
    Fixed an issue where Serpentine Aspect was only consuming up to 500 Mana rather than all Mana.

    To vypada ze az na havrany a hydru je to jak to bylo v ptr, tzn i Infinite Bone Storm Necro ???, Druid bude asi nejlepsi, sorc bude super, Rog dostala tolik buffu ze to bude treba procist poradne ale je tam sance ze to bude taky super, Spirit je trosku fixnuty, barb az na mighty throw taky fajn, nekro taky +- v poho
    NESS
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    Zkusil sem ruzne varianty sorcky a jedina co je pit100+ je zase hydra a s manashieldem, nastesti hydra nezere vic jak tech 500 a pri 28K+ many to nejde ani poznat, s Winterglassem a Irisem mimo slot. Meteorka pekna ale nema takovou dmg, Chain a arclash propadak, ale treba sem to jen blbe poskaldal.

    Brickovani temper a otravny MW zustalo bez zmen, stejne jako nekonecny enchanting, natocit +2 passivku na amulet je to prave peklo, stejne jako MWnout 3krit.

    Nafarmit ten spravny chaos armor bude slusna vyzva, pokud nemas sanci ovlivnit co padne na cem tak je to nova uroven RNG, v podstate nekonecna farma, predpokladam ze nekdo bude mit stesti a nekdo se te spravne kombinace nedocka :-) resenim by bylo mit moznsot nejak hre rict ze jdes napriklad po kalhotach s Irisem, ale to nemas jak, takze asi tak :-) Predpokladam ze bude dost lidi co dohrajou pristi sezonu bez toho aby se jim ta vysnena kombinace povedla dropnout, ale to prebiham
    NESS
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    Stou hydrou to je slusny smecko, Serpentine Aspect sebere vsechnu manu ale zapocita se jen 500, kdyz uz to omezuji tak by mi prislo fer to omezit na obou smerech, tzn at sezere manu max do 500.

    Moznosti jak doplnit manu do plna je pomerne malo, ze skillu je to jen shimmering frost nova, ktere az si vsimnou, tak ji nerfnou taky, pac to je jediny skill ktery je schopny s mana shieldem fungovat, jinak doplnit od nuly 3K many asi nebude zadna sranda z aspektu mel nejvetsi sanci Starlight Aspect, ktery je ted capnuty na 300/s,

    Jako jo existuje tempera "Lucky Hit: Up to a 15% Chance to Restore +10.5 - 15.0% Primary Resource", coz je ted jediny zdroj %, mozny dat na prsten a amulet, kde je teda nejvic plno

    Tenhle nerf je klasicky pripad kdy s vanickou vylejou i dite, jako ten mana shield je jen pro sorcku a sejmou stim vsechny klasy

    The item affix Lucky Hit: Restore Primary Resource Percent has been replaced by Lucky Hit: Restore Primary Resource Amount.
    New Gloves and Weapons this affix would appear on will be affected.
    At 800 item power, this affix grants Lucky Hit: Up to 15% Chance to Restore 7-10 Primary Resource.
    NESS
    NESS --- ---
    Jo hydra taky nepujde, ted uz jde oto spocitat jestli se to vubec vyplati na manashield ject

    Serpentine Aspect
    Hydra deals [0.30 - 0.50]%[x] increased damage per Mana you had when Summoned, up to 500 Mana. Casting Hydra Consumes all of your Mana.
    NESS
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    Tak Mana shield je v haji :-) Vse co sem si vymyslel je pryc :-)

    Aspect of Adaptability
    Basic Skills deal [0.40 - 0.60]%[x] increased damage for each point of Primary Resource you have, up to 500 Resource.

    Starlight Aspect
    Gain [25.0 - 45.0] of your Primary Resource for every 20% of your Life that you Heal or every 120% Life that you Overheal while at Maximum Life, up to 300 Resource per second.

    Locran's Talisman
    Your Skills gain [0.10 - 0.40]%[+] Critical Strike Chance per point of Primary Resource you have when cast, up to [10 - 40]%[+]. Each point of Primary Resource above 100 grants Skills 0.2%[x] Critical Strike Damage instead, up to 500 Resource.
    NESS
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    Zkusil sem T4 hordy kolik dava trouhla na prachy a stale se nevyplati za cca 500 fufnu cca 20M goldu :-/
    Kliknutím sem můžete změnit nastavení reklam