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GENERATIVE VISUALS, ART & DESIGN
BUBBLE
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20:53:18 2.4.2009
ten je .)
BUBBLE
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20:25:19 2.4.2009
1 odpověď
UV_CAT
: nejake blizsi info k experimentum? .)
BUBBLE
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20:24:04 2.4.2009
Dave Boligner - Vector field patterns
http://www.vimeo.com/427819
BUBBLE
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20:21:34 2.4.2009
Dave Boligner - Proton Decay
http://www.davebollinger.com/works/
BUBBLE
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20:18:27 2.4.2009
Dave Bolinger - Density
works in this set are based on a "partially directed non-optimizing fitting strategy", falling somewhere in the nether regions between random placement, deterministic placement and optimal packing placement.
the intent in most cases is to present spatially ambiguous images, akin to op-art, conveying motion and/or depth and/or other perceptual oddities, leaving final interpretation up to the viewer.
most of these are intended to be viewed "from a distance" as a whole, not studied in detail up close (though you are welcome to do that too if you like) -- so scoot your chair back a few feet from the monitor for best effect.
in each series certain variables (shape,position,size,rotation,color,etc) are controlled or constrained to some degree, while others are allowed greater freedom. in this way each series is "tuned" to generate the desired type of output.
(some various "geometry tests on a grid" also appear here - those are works in progress, not yet properly "densified")
http://www.davebollinger.com/works/
http://www.flickr.com/photos/davebollinger/sets/72157603205771398/
LUKYN
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18:48:47 2.4.2009
http://www.youtube.com/watch?v=D2FX9rviEhw
pro pobaveni.. nasvicene zive partikly :D
DANCHEZ
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17:36:53 2.4.2009
PSYCHOZ
: jj, ale to uprostred je fotka takze to sem asi nepatri:)
UV_CAT
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17:16:56 2.4.2009
1 odpověď
...par starsich experimentu:
PSYCHOZ
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15:24:29 2.4.2009
2 odpovědi
DANCHEZ
: luxus, tady je toho vic
http://www.projekt0.net/index2.html
BUBBLE
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13:16:51 2.4.2009
Alessandro Capozzo
http://www.abstract-codex.net/index.html
++zdrojaky ke stazeni (processing)
BUBBLE
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12:12:43 2.4.2009
http://metaphorical.net/
++flash a java blbinky
BUBBLE
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12:09:54 2.4.2009
Casey Reas - Software Structures
http://artport.whitney.org/commissions/softwarestructures/map.html
BUBBLE
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12:06:10 2.4.2009
Jared Tarbell
http://www.complexification.net/
++daj se tam stahnout i zdrojaky pro processing
DANCHEZ
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12:05:18 2.4.2009
1 odpověď
Vaclav Pajkrt vyhral s timto obrazkem cgchallenge / nvart
objekt vygenerovany pomoci Xenodream
http://features.cgsociety.org/story_custom.php?story_id=4404
BUBBLE
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11:56:28 2.4.2009
KASSARAR
: to neznam, diky .)
BUBBLE
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11:50:31 2.4.2009
Matt Shlian - Everything, Everything
Matt Shlian’s large ballpoint pen drawings are refined outputs of personal human computation system. ‘Everything, Everything’ delivers an undulating landscape through a procedural triangulation technique creating an angular web that might have been made by a giant mechanical Voronoi spider. ‘All Possibilities’ reveals the wireframe contours of a mountainous landscape directly from above, computational synthaesthetes will feel immediately at home with its FFT-esque peaks and troughs as though it was informed by sound analysis. Elsewhere on Matt’s site we find geometric tessellations reminiscent of Islamic tile patterns and the enigmatic ‘Kasparov Vs R13’ - an apparent mapping of one of Gary Kasparov’s more difficult games of chess.
http://www.mattshlian.com
BUBBLE
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11:37:25 2.4.2009
Dániel Erdély - Spidron System
The Spidron is a planar figure consisting of two alternating sequences of isosceles triangles which, once it is folded along the edges, exhibits extraordinary spatial properties.
The Spidron can be used to construct various space-filling polyhedra and reliefs, while its deformations render it suitable for the construction of finely adjustable dynamic structures.
http://www.szinhaz.hu/edan/SpidroNew/index.html
KASSARAR
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9:20:29 2.4.2009
1 odpověď
skvelej klub!
btw zasani jayzkovy nastroje na generovani cihaj jeste tady:
Structure synth
http://structuresynth.sourceforge.net/
context free art
http://www.contextfreeart.org/
VIRUS31
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19:22:34 1.4.2009
BUBBLE
: zacal jsem se ucit obj-c a xcode, tak v tom s vyuzitim opengl, jako takovej prvni quest. Vysledky postnu :) Soucasti projektu ma bejt krom te houby i sierpinského trojúhelník. Tak uvidime :)
BUBBLE
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19:13:57 1.4.2009
1 odpověď
VIRUS31
: super, tak doufam ze se podelis o vysledek .)
V cem to kodujes?
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