• úvod
  • témata
  • události
  • tržiště
  • diskuze
  • nástěnka
  • přihlásit
    registrace
    ztracené heslo?
    HNIZDOnVIDIA - grafické karty, technologie, aplikace, hry
    HNIZDO
    HNIZDO --- ---
    EXCLUSIVE | Ryzen Matisse - More Clock Speed Info | Nvidia Launching 16gbps Turing Cards?
    https://www.youtube.com/watch?v=5Fn84tLVbBk&feature=youtu.be


    Nvidia mozna pripravuje resfresh turingu s 16gbps ddr6 (ted je osazen 14gbps ddr6)
    HNIZDO
    HNIZDO --- ---
    How we made Neon Noir - Ray Traced Reflections in CRYENGINE and more!
    https://www.cryengine.com/news/how-we-made-neon-noir-ray-traced-reflections-in-cryengine-and-more#

    1080p@30fps na Vega56, kdyz se pro vetsinu efektu pouziji nahradni metody. Sen o "raytracingu pro vsechny" tedy padl

    v tento moment je velmi zajimave je toto:

    However, RTX will allow the effects to run at a higher resolution. At the moment on GTX 1080, we usually compute reflections and refractions at half-screen resolution. RTX will probably allow full-screen 4k resolution. It will also help us to have more dynamic elements in the scene, whereas currently, we have some limitations. Broadly speaking, RTX will not allow new features in CRYENGINE, but it will enable better performance and more details.

    HNIZDO
    HNIZDO --- ---
    Ray Tracing, Your Questions Answered: Types of Ray Tracing, Performance On GeForce GPUs, and More
    https://www.nvidia.com/en-us/geforce/news/geforce-gtx-dxr-ray-tracing-available-now/

    Star Wars, Atomic Heart a Justice dema k dispozici.
    HNIZDO
    HNIZDO --- ---
    Nvidia dosáhla tape-out 7nm GPU Ampere. Vydání až za rok? - Cnews.cz
    https://www.cnews.cz/nvidia-7nm-gpu-ampere-tape-out-hotovy-uvedeni-2020

    "Ampere má ovšem údajně být výpočetní architektura, nikoliv herní. Patrně by mohla být obdobou čipů GV100 s architekturou Volta"
    HNIZDO
    HNIZDO --- ---
    Nvidia hlásí nové hry s ray tracingem a DLSS na GeForce RTX - Cnews.cz
    https://www.cnews.cz/...x-dxr-ray-tracing-dlss-anthem-vampire-the-masquarade-chronicles2-tomb-raider
    HNIZDO
    HNIZDO --- ---
    A Hands-on Look at Using Ray Tracing in Games with UE 4.22 | GDC 2019 | Unreal Engine
    https://www.youtube.com/watch?v=EekCn4wed1E


    btw DXR stiny mohou byt rychlejsi nez rasterizacni, a co je zajimavejsi, nemaji LOD, jsou viditelne v cele scene :)
    HNIZDO
    HNIZDO --- ---
    KORAL: ano, ultra a high maji v testu podobne fps a vychazi to i jinym magazinum.
    KORAL
    KORAL --- ---
    HNIZDO: Na Ultra už grafika nestíhá. Má stejně FPS jako na High :) A nebo je tam něco špatně ;-)
    HNIZDO
    HNIZDO --- ---
    Tech-demo Troll o raytracingu od Epicu • Eurogamer.cz
    https://www.eurogamer.cz/articles/2019-03-21-tech-demo-troll-o-raytracingu-od-epicu
    HNIZDO
    HNIZDO --- ---
    Vampire: The Masquerade - Bloodlines 2 Announced; Will Feature NVIDIA RTX Technology
    https://www.nvidia.com/...force/news/vampire-the-masquerade-bloodlines-2-announced-dlss-ray-tracing/

    Nadejny VMB2 oficialnim partnerem nvidie, bue vybaven RTX
    MEJLA77
    MEJLA77 --- ---
    Changing Sketches into Photorealistic Masterpieces
    http://www.youtube.com/watch?v=p5U4NgVGAwg

    HNIZDO
    HNIZDO --- ---
    NVIDIA RTX GPUs, Creator Ready Drivers Supercharge Creative Apps | NVIDIA Blog
    https://blogs.nvidia.com/...9/03/20/rtx-creator-ready-drivers-supercharge-apps/?ncid=so-twi-rs-79151

    tl;dr Drivery pro profesionalni aplikace bezici na neprofesionalnich kartach.
    HNIZDO
    HNIZDO --- ---
    RTX and DLSS in Shadow of the Tomb Raider | TechPowerUp
    https://www.techpowerup.com/reviews/NVIDIA/Shadow_of_the_Tomb_Raider_RTX_DLSS/4.html

    Tomb Raider ma konecne RTX!
    Vykon: 2080Ti dava ve 4k na ultra 50fps.
    2060ka dava na ultra ve fullhd 75fps, ve 1440p 50fps.

    Vizualni dopad je zretelne videt i na screenshotech. DLSS je nyni v daleko lepsi forme nez v Metru. V podstate neni rozeznatelne native a DLSS, ovsem nerika se v jakem rozliseni. Asi nejzajimavejsi bude 1440p pro majitele 2060, a 4k pro majitele 2070 a 2080.
    HNIZDO
    HNIZDO --- ---
    Microsoft přidá do DirectX 12 podporu Variable Rate Shading pro vyšší výkon | Svět hardware
    https://www.svethardware.cz/...ida-do-directx-12-podporu-variable-rate-shading-pro-vyssi-vykon/48937
    HNIZDO
    HNIZDO --- ---
    The NVIDIA GPU Tech Conference 2019 Keynote Live Blog (Starts at 2pm PT/21:00 UTC)
    https://www.anandtech.com/show/14097/the-nvidia-gpu-tech-conference-2019-keynote-live-blog
    HNIZDO
    HNIZDO --- ---
    Unity unveils new ties to Nvidia RTX pipeline, takes shots at Unreal | Ars Technica
    https://arstechnica.com/...9/03/unity-unveils-new-ties-to-nvidia-rtx-pipeline-takes-shots-at-unreal/

    Dalsi engine dostava podporu RTX
    HNIZDO
    HNIZDO --- ---
    The Division 2: PC graphics performance benchmark review - Graphics card performance 1080p
    https://www.guru3d.com/...icles_pages/the_division_2_pc_graphics_performance_benchmark_review,4.html
    HNIZDO
    HNIZDO --- ---
    Ray Tracing Coming to Non-RTX GPUs: 10-Series, 1660s Included
    https://www.tomshardware.com/news/nvidia-gtx-ray-tracing-pascal-turing,38855.html

    Nvidia pridava backport DXR pro architekturu Pascal. To sice automaticky neznamena, ze soucasne tituly s RTX pojedou, ale do budoucna bude mozne treba pouzivat jednodussi efekty i na pascalech.

    AMD zatim zustava tradicne mimo, pritom v sw podpore DXR ji nic nebrani.
    HNIZDO
    HNIZDO --- ---
    Quake II RTX: Re-Engineering a Classic with Ray Tracing Effects on Vulkan
    https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-ray-tracing-vulkan-vkray-geforce-rtx/

    nvidia vzala puvodni projekt a kapisku vylepsila. mame tu prvni fullRT engine.
    HNIZDO
    HNIZDO --- ---
    Control - GeForce RTX Real-Time Ray Tracing Demo (GDC 2019)
    https://www.youtube.com/watch?v=r0Gpumwn9kY&feature=youtu.be
    Kliknutím sem můžete změnit nastavení reklam