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    HNIZDOnVIDIA - grafické karty, technologie, aplikace, hry
    HNIZDO
    HNIZDO --- ---
    TRAGED: tak mně vzbuď až se to někde objeví
    HNIZDO
    HNIZDO --- ---
    NVIDIA GeForce RTX 60 reportedly delayed to 2028, another leaker confirms - VideoCardz.com
    https://videocardz.com/newz/nvidia-geforce-rtx-60-reportedly-delayed-to-2028-another-leaker-confirms

    zdá se že na nové gpu si počkáme
    TRAGED
    TRAGED --- ---
    TRAGED
    TRAGED --- ---
    HNIZDO: Pro starý hry super, ale v Nightdive nebudou mít co žrat :-)

    Ale v AMD vaří i něco opravdu praktického:
    Ray tracing massive amounts of animated geometry using tetrahedral cages - AMD GPUOpen
    https://gpuopen.com/learn/ray-tracing-massive-amounts-animated-geometry/
    LAUNCHER
    LAUNCHER --- ---
    Škoda, že jsem se lépe neučil. 🙂

    An AI Supercomputer On Your Desktop: Checking Out The MSI XpertStation WS300
    https://www.youtube.com/watch?v=a09m2ge7dWA
    HNIZDO
    HNIZDO --- ---
    zdá se že myšlenka se ujala :)))

    AMD will have its own DLSS 5-like Neural Lighting on next-gen GPUs, leaker claims - VideoCardz.com
    https://videocardz.com/newz/amd-will-have-its-own-dlss-5-like-neural-lighting-on-next-gen-gpus-leaker-claims
    TRAGED
    TRAGED --- ---
    HNIZDO: Úplně to slyším.
    "Nebojte, to před releasem ještě v pipeline přehodíme a bude to dobrý"
    LAUNCHER
    LAUNCHER --- ---
    HNIZDO: Nvidia: Nejmene do nedavna to jelo vzdy na full rozliseni, tzn po upscale (stejne jako treba menu atd). Toto resili nejmene v videich na DF. Co se ale menilo je to, ze postupne vyrazne klesly naroky toho algoritmu a ocekava se, ze budou dale klesat.

    Modderi, v Tebou odkazovanem clanku: Umi to rozchodit na mensim rozliseni pred upscale, tzn vypada to hur, ale provozuje se to na mensim rozliseni, tzn to beha rychleji.

    (Nezkousel jsem ani jedno a nechystam se, hraji tu jen obcas Forza Horizon 6 a nechci ban za modifikaci hry pri online hrani.)
    HNIZDO
    HNIZDO --- ---
    HNIZDO: pardon, je to asi jinak:
    neurální rendering se spustí před upscalingem, jede tedy na původním rozlišení, doteď jel na výsledném obrazu
    HNIZDO
    HNIZDO --- ---
    NVIDIA DLSS 5 Cripples Most PCs in Modded Games, but DLSS 5 Autopilot Restores Playable Performance
    https://wccftech.com/nvidia-dlss-5-cripples-pcs-but-dlss-5-autopilot-restores-performance/

    DLSS5 rekonstrukce detailů může též běžet v upscalingu - menší dopad na fps, mobilis in mobili
    LAUNCHER
    LAUNCHER --- ---
    DLSS 5 Tested: NBA 2K27 Image Quality + Benchmarks, Mods And More
    https://youtu.be/XAt63dB1hdI?is=RSroEGcbushsDId8
    RUDOLF
    RUDOLF --- ---
    LAUNCHER: Ty paměti jsou pomalé, ale jsem zvědavý na cenu.
    LAUNCHER
    LAUNCHER --- ---
    Asus ProArt P16, P14, Nvidia RTX Spark

    * 16" a 14" verze ihned. Ne 13" humory, jako u AMD Strix Halo - a po roce max 15".
    * Konfigurace od 24 GB po 128 GB RAM.
    * Spekuluje se o 273 GB/s, ale ASUS zatim nerekl, jak rychle LPDDR5x sehnal.
    * Vcetne nativni podpory FP4 a FP8. Strix Halo a Gorgon Halo jsou RDNA3.5 staroby bez tohoto, takze prompt eval zbytecne boli.
    * Netusim jak aktualne Windows on ARM a pocet nativnich apps pro ARM. Ale doufam, ze i kvuli Apple, je ledacos vyreseno, nebo se bude rychle lepsit. Jasne, je to rizikove. Ale doufam, ze se postupne zadari, jen dva relevantni vyrobci x86 me nebavi.
    * Mam tu 9950X3D2 a Strix Halo... je to hezky, ale proti Apple M5 Max/Ultra je to hrozne malo, konkurecne je potreba. Na boj Nvidia proti ARM na poli CPU se moc tesim. A Intel uz se taky postupne zacina davat do kupy.

    ProArt P16 & P14 Unveiling Video #RTX Spark | 2026
    https://www.youtube.com/watch?v=obQMzUIa3y8
    HNIZDO
    HNIZDO --- ---
    (muj sekundar je 8bit, fyzicky 6bit, no problem)
    HNIZDO
    HNIZDO --- ---
    NVIDIA Game Ready Driver 616.56 Reportedly Breaks 8-Bit Monitors, But Switching To 10-Bit Color Fixes The Flickering Instantly
    https://wccftech.com/nvidia-game-ready-driver-616-56-reportedly-breaks-8-bit-monitors/

    prej problemy s 8bit bith depth LCD
    HNIZDO
    HNIZDO --- ---
    LAUNCHER: Vávra vynikající, doufaám že to přidaj, ještě to nemám dohraný :) Když by se to řádně integrovalo, aby to nepočítalo zbytečný věci, bude to skvělý nástroj.
    LAUNCHER
    LAUNCHER --- ---
    "After all the controversy about NVIDIA’s DLSS 5 being a terrible AI slop, I played around a bit with the leaked DLSS5 version in KCD2. First off—what was leaked isn’t even remotely what NVIDIA originally presented. It doesn’t alter the geometry of the models or the appearance of the characters in any way.

    I repeat: It doesn’t alter the geometry of the models or the appearance of the characters in any way!

    What it does is take existing normal maps and create much better skin texture and facial detail (examples 6 and 2) than the lighting model in the game. It also looks a bit like an attempt at subsurface scattering and other advanced skin rendering techniques. But sceptics could say, that its just a fancy version of clarity and dehaze filters which have very similar effect.

    I often criticized the character artists’ work when certain faces in the game looked lacking in detail and plasticity, and they’d often show me that it looked fine on their computers and that the problem was with the lighting in the game. Well, now it looks right in the game, too! This is how those faces were supposed to look. The AI isn’t making anything up.

    Above all, though, it makes ambient occlusion look like it’s on steroids. You have no idea how terribly—and I mean really, really—annoyed I was that in KCD2 we couldn’t render shadows from hats, hoods, and helmets on characters’ heads, or even shadows from small details on character models (buckles, laces, pouches). DLSS5 does this, and it does it absolutely brilliantly! (see examples 1, 3, 7, 8, and 11).

    On top of that, it improves the rendering of shadows in hair (5), so they finally have the right density and darkness.

    It doesn’t do much in the environment, but interestingly, it lightens shadows in some places and renders textures within them, while darkening them where it makes sense (10, 12, 13, 14). So there’s a slight improvement here as well. It also renders shadows in grass and
    vegetation better. Which is definitely a good thing.

    For me, this is primarily an excellent photo realistic upgrade to the character lighting model.

    The “minor” issue is that it cuts the frame rate in half :)

    But its not the infamous AI slop we saw couple months ago. I see huge potential here for the future, and it’s absolutely great that even older games lighting could be improved this way."

    Daniel Vávra ⚔ on X: "After all the controversy about NVIDIA’s DLSS 5 being a terrible AI slop, I played around a bit with the leaked DLSS5 version in KCD2. First off—what was leaked isn’t even remote...
    https://x.com/DanielVavra/status/2094125947515478452

    LAUNCHER
    LAUNCHER --- ---
    Obrovska vec ve svete LLM:

    Report: Nvidia to acquire AI model repository Hugging Face for $13 billion - Ars Technica
    https://arstechnica.com/ai/2026/08/report-nvidia-to-acquire-ai-model-repository-hugging-face-for-13-billion/

    MCKIDNEY
    MCKIDNEY --- ---
    Dobry HDR moder si s tim hraje:
    RenoDX DLSS5 Modding Session
    https://www.youtube.com/watch?v=kddw3chugcs


    2x speed - prochazi implementaci co pak vsude vidite od drama farmaru
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