EVILMIND: Taky to nechapu a kdyz uz pojednom tak v jinym poradi 4 - 3 - 2 - 1 by davalo vetsi smysl.. tahle to ty chudaky co to jdou zkusit odradi jeste driv nez predtim.. Asi chteji zabranit velkemu prilivu hracu :)
A mapy jsou proste jinak, me celkem vyhovuje ze to kazdou ligu trochu rozhazeji.
Jinak z toho co ctu mam pocit, ze ten novej skil co vrha flasky bude desne OP. Delaji tolik veci aby to nahodou nebufnuli moc, ze to bude bud desne op nebo desnej shit :)
A cluster jewely dostaly desnej zarez :) Tim se budu zabyvat az daleko v lize, az to nekdo spocita co ma vlastne smysl..
Act Bosses throughout the campaign now drop fewer but significantly better items.
- to jsem zvedav co mi z nich padne :) Ale vetsinou nepada nic, tak uvidime, jestli se neco realne zmeni :DD
QOL
Non-damaging Elemental Ailments applied to you or Enemies now display their effect.
The tooltip in the Skill bar and Character Panel for Righteous Fire now displays Damage per Second.
Added support for Stash Tab Affinities to the Heist Locker and the new Expedition Locker. Once an affinity has been set up at a locker, ctrl+clicking an applicable item from your inventory into your stash will always send it directly to the appropriate Locker, regardless of whether you have the locker open.
Added 4 new free Coloured Mouse Cursor variations.
Added Default Mouse Cursor and Cursor Size settings under the UI Options category. Your Default Mouse Cursor will be used in Character select and in-game (if you have a Cursor Microtransaction equipped, this will be used in-game).
All free Cursor variations are now equipped through the UI Options, instead of the Cosmetics Panel.
Added a “Show Bars” toggle setting for Performance Metric Graph Details, under the Graphics Options category.
The “Advanced Mod Descriptions” setting has been moved from the Chat category to the UI category in Options.
Added a warning for when you try to replace an existing enchantment with another through specific Harvest crafting options.