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    SUMIDayZ Standalone/Mod Tactically Significant Carps
    REDSNAKE
    REDSNAKE --- ---
    KLEINZACH: az to bude tak uverim....
    KLEINZACH
    KLEINZACH --- ---
    REDSNAKE: jo, v blizky budoucnosti (mesic/dva)
    REDSNAKE
    REDSNAKE --- ---
    RUDOLF: jsem se skoro lekl, že to myslíš vážně.

    RUDOLF: Tak snad to odladí, protože to je hrozný.
    RUDOLF
    RUDOLF --- ---
    REDSNAKE: týká se to server performance, třeba ty český patriot servery jsou dost smutný ale polákům to šlape lépe
    RUDOLF
    RUDOLF --- ---
    REDSNAKE: je to feature, přál si to tak dean a z respektu k němu to nechtěj změnit.
    REDSNAKE
    REDSNAKE --- ---
    RUDOLF: existuje reálná šance, že někdy bude fungovat ten hotbar jak má? Tedy že klikneš a postava si přehodí zbraň a nezmatkuješ jak trouba? Vyjádřili se k tomu někdy devs? Nebo je to tak schválně?
    RUDOLF
    RUDOLF --- ---
    What Ever Happened To Dean Hall? (DayZ Standalone Short)
    https://www.youtube.com/watch?v=0iujwqKUI6c&feature=youtu.be
    RUDOLF
    RUDOLF --- ---
    DayZ - Shit Hits The Fan Real Fast (Rage)
    https://www.youtube.com/watch?v=6RBP_Od5Fyw
    DUBAS_
    DUBAS_ --- ---
    REDSNAKE: zatim jsem tam nalil jen tu vodu
    MCFLY
    MCFLY --- ---
    ZOMBO: ne, já našel jen ten kompík..
    ZOMBO
    ZOMBO --- ---
    RUDOLF: Zrovna včera jsem při lovu screenů dostal mini-infarkt, když jsem si spletl zombíka se survákem, takže už jenom stačí, aby jim dali na záda batohy...

    Btw. nenašel jste někdo ten Rail pro MP5? Obávám se, že má nějakej šíleně nízkej drop.





    REDSNAKE
    REDSNAKE --- ---
    DUBAS_: už jde vařit v hrnci?
    HANOUCH
    HANOUCH --- ---
    RUDOLF: Time for fap
    ARAON
    ARAON --- ---
    BURKHAR: Tohle vypadá jako lesík v Deliverance: Kingdom Come :-)
    RUDOLF
    RUDOLF --- ---
    DUBAS_
    DUBAS_ --- ---
    medvidci me v dayz chybeli
    RUDOLF
    RUDOLF --- ---
    a tady celej

    Status Report - 3 Mar 15 | DayZ | Official website
    http://dayz.com/blog/status-report-3-mar-15
    RUDOLF
    RUDOLF --- ---
    a prej už maj 50 kousků v známejch oblečekách

    We get together 50 different types of males and females infected, and they will be dressed in clothes you can find around so they will no longer look inconsistent with survivors. Some of them will be generic citizens, villagers but you can also look forward to different workers, clerks, policemans, soldiers, firefighters, paramedics, prisoners, patients, journalist, survivors.. and plenty of others. Soon we will be doing rehearsal with adepts for infected voiceactors and I'm quite happy where sfx direction is heading as it will delivers some shivers and goosebumps.
    RUDOLF
    RUDOLF --- ---
    zeďácká ai se prej začne pomalu iterovat, tj. nejdřív technologie, takže nejdřív žádný změny v chováná ale zvyší se počet na 5x, tj. 1500 kousků na černo. a budou se drtit úvodní průsery.

    a tuhle tech maj asi už funkční v devel branchích, takže takhle by měli fachat až to bude komplet nasazený:

    The infected are designed to be a threat for the survivors as their senses are more sensitive, they are moving fast on short distances and can be lethal in the close combat. You can encounter them mostly in the residential areas, the larger the area - the more infected are present. Areas can be purged which encourages to barricade structures and establish bases. After some time infected will be approaching the area again. As we want to promote stealth approach to encounters you can minimize chance of being seen or heard by wearing darker or camo clothes and light shoes, slowing down your movement, lowering your profile in crouch or prone, avoiding usage of lights and making noise and so on. Fortunately you can also distract them when they are wandering to unwanted destination with throwing the items witch makes noise, light or are somewhat attractive to them. You must be aware in such situation as they are quite interested what's going on around them. When you are focused they will try to hunt you down with no mercy while easily forming packs down the road. Even the doors or barricades cannot be trusted once they want to feed on you. They have fast acceleration but can slow down overtime or lost interest if you get too far after they eventually stumbled. In combat they are using different types of attack, based on distance and force, which makes the combat with them more interesting.

    RUDOLF
    RUDOLF --- ---
    Kliknutím sem můžete změnit nastavení reklam