REDSNAKE: stable klient ke stažení, servery se připravují..
zásadnějí chyby v novém stable
- Door States are currently experiencing issues. In these situations, sometimes players can hear the sounds of doors opening/closing that might not actually be being interacted with.
- Cooked Meat can in some cases cause survivors to become ill.
- Server / Client position tracking improvements are still being worked on. In some cases, desynchronization of this information can occur and server/client or client/client disagreements will happen.
- While the long running animation state problem of survivors constantly shouldering weapons seems to have been slain, we still have some edge cases where odd animation state behavior can be observed.
- There are a few low repro server crashes still present, the frequency of these are fairly low and investigation on repro steps is ongoing.
- Passenger Vehicle Position desynchronization is still below acceptable, and is slated for priority work on 0.59.
- In some cases, while manipulating your inventory or crafting certain items a "false duplicate" item can be created. While this issue is
currently under investigation, players can mitigate this by logging out and back in.
- In some situations, all clients involved in a gunfight will not receive all proper gunshot sounds. This is currently being investigated.
- Player camps of large size may experience issues interacting with and manipulating items. Survivors are encouraged to spread out camps of large size (2+ tents) until this issue is resolved.
viz.
Status Report - 26 Aug 2015 | DayZ | Official website
http://dayz.com/blog/status-report-26-aug-2015