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    SUMIDayZ Standalone/Mod Tactically Significant Carps
    SMETA
    SMETA --- ---
    Rychlej, stručnej a blbej dotaz. Jsou zombici ve hře? někde jsem četl, že jsou vypli a to je už tak měsíc. Dekuji
    SHARNY
    SHARNY --- ---
    ZOMBO: Zvolili jediný možný způsob, jak být navždy spolu...
    ZOMBO
    ZOMBO --- ---
    Pokrok v AI zvířat – už taky chtějí lepší respawn

    RUDOLF
    RUDOLF --- ---
    btw.. pokud někdo hrajete patriot cz/sk 1person .. furt tam maj zapnutý 4h restart joudové..

    nechal jsem tam dva baťůžky mezi smrčkama, je tam PM73 RAK bez zásobníku, jídlo/pití + drbonosti (v kastrólu je makarov).. během tří dní se tam nedostanu, takže zhruba do devíti v sobotu to tam bude, než to smaže server..



    tydle dva smrčky vlevo jsou to myslím..



    jo a v pogorovce je auto bez svíčky a baterky.. kola vypadaj v cajku, benzín jsme nekontroloval.. ale fáro možná už bude ráno despawnutý..
    ZOMBO
    ZOMBO --- ---
    Changelog Stable - 0.58.129143 - Announcements & Information - DayZ Forums
    http://forums.dayzgame.com/index.php?/topic/228374-changelog-stable-058129143/
    REDSNAKE
    REDSNAKE --- ---
    někdo na hru?
    LITTLEBOY007CZ
    LITTLEBOY007CZ --- ---
    stable online
    RUDOLF
    RUDOLF --- ---
    RUDOLF: hráče = kolegy
    RUDOLF
    RUDOLF --- ---
    ha! tehdy jsem ty streamy viděl, ale vůbec mi nedocházelo proč Hicks odpravoval hráče ze streamu:-)

    RELEASE IS IMMINENT
    https://www.youtube.com/watch?v=upkzcd0M3Vc


    plus.. info k 58, měl by persistence by se až do vydání .59 měla chovat takhle:

    - Medium Tent (Pitched): 45 Days
    - Military Tent (Pitched): 45 Days
    - Car Tent (Pitched): 45 Days
    - Barrels: 45 Days
    - Ammo Boxes: 45 Days
    - Protector Cases: 45 Days
    - Backpacks (All types): 3 Days
    RUDOLF
    RUDOLF --- ---
    RUDOLF: servery prej až po šestý
    LACHY
    LACHY --- ---
    DESTROYER: Bylo by to hned u rypáčku :D
    DESTROYER
    DESTROYER --- ---
    REDSNAKE: Udelat rovnou DayZ con v Usti n. Labem :D
    REDSNAKE
    REDSNAKE --- ---
    RUDOLF: mohli by tu akci udělat osobně, třeba v Mníšku, nebo v Praze. Ale zas nevím kdo by pak dodělal DayZ :D
    RUDOLF
    RUDOLF --- ---
    Na pax prime od pátku začnou ládovat nějaký DayZ novinky.. tipuju něco kolem AI a craftingu

    RUDOLF
    RUDOLF --- ---
    REDSNAKE: stable klient ke stažení, servery se připravují..

    zásadnějí chyby v novém stable
    - Door States are currently experiencing issues. In these situations, sometimes players can hear the sounds of doors opening/closing that might not actually be being interacted with.
    - Cooked Meat can in some cases cause survivors to become ill.
    - Server / Client position tracking improvements are still being worked on. In some cases, desynchronization of this information can occur and server/client or client/client disagreements will happen.
    - While the long running animation state problem of survivors constantly shouldering weapons seems to have been slain, we still have some edge cases where odd animation state behavior can be observed.
    - There are a few low repro server crashes still present, the frequency of these are fairly low and investigation on repro steps is ongoing.
    - Passenger Vehicle Position desynchronization is still below acceptable, and is slated for priority work on 0.59.
    - In some cases, while manipulating your inventory or crafting certain items a "false duplicate" item can be created. While this issue is
    currently under investigation, players can mitigate this by logging out and back in.
    - In some situations, all clients involved in a gunfight will not receive all proper gunshot sounds. This is currently being investigated.
    - Player camps of large size may experience issues interacting with and manipulating items. Survivors are encouraged to spread out camps of large size (2+ tents) until this issue is resolved.

    viz.

    Status Report - 26 Aug 2015 | DayZ | Official website
    http://dayz.com/blog/status-report-26-aug-2015
    REDSNAKE
    REDSNAKE --- ---
    Tak je tu středa, smrdí Stable verzí?
    ZOMBO
    ZOMBO --- ---
    ZOMBO: Killed by animals: 1

    Killer Rabbit - Monty Python and the Holy Grail
    https://www.youtube.com/watch?v=Nvs5pqf-DMA
    ZOMBO
    ZOMBO --- ---

    fan art
    RUDOLF
    RUDOLF --- ---
    finský academic fag

    “COULD YOU PLEASE KILL ME?” – The virtues of violence in the virtual world of DayZ

    I found that as a public space emptied of references to ultimate reality or God, the virtual world of DayZ and playing in it, could be interpreted as a search for morality for the individual player as well as for the community of players. It seemed to serve a purpose of a moral canvas for the players to experience violence in it. Violence, such as in the form of KOS, seemed to be an integral part of the game to the players, and even more so the freedom to choose violence or refrain from it. The nature of violence in DayZ seemed to be violence for its own sake, autotelic violence, with no end but to experience the violence itself. The game world of DayZ served a very flexible moral setting to different styles of play and expressions of violence as well as different moral approaches to the game.
    This lead to a conclusion, that the measure of the morality of actions and events was their purpose in serving the ‘story’ or the ‘narrative’ created by the players in the multi-appreciator fiction the MMO provided. Virtues of a ‘good player’ do not necessarily aim for the refinement of the player directly, but for the fun and enjoyment of story the player’s of the game are creating and experiencing, making the appraisal of ethics of actions an aesthetical one.


    http://epublications.uef.fi/pub/urn_nbn_fi_uef-20150874/urn_nbn_fi_uef-20150874.pdf
    ZOMBO
    ZOMBO --- ---
    ZOMBO:

    Peter Nespesny on Twitter: "@Dayz_TV @rob_robde @ctorchia @MAATOHA @igorrzilla It's for advanced crafting like improvised rails for guns or turning flaregun to shotgun."
    https://twitter.com/PeterNespesny/status/636130011548884992
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