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    SUMIDayZ Standalone/Mod Tactically Significant Carps
    HALCYON
    HALCYON --- ---
    ZOMBO: Kolik nových zvuků ještě bude třeba? Já jen, že jsem ještě neviděl hru, ve které by se furt měnily zvuky :-D. Když to neuměj udělat pořádně jednou, ...
    ZOMBO
    ZOMBO --- ---
    M4A1 už taky oproti tomu starýmu

    19Sept16 Forum Preview
    https://www.youtube.com/watch?v=Fsx1r2uFyK0
    DESTROYER
    DESTROYER --- ---
    ZOMBO:
    Fajn upgrade, uz se to i hodne blizi skutecnemu zvuku.

    Soviet Mosin Nagant rifle 1891/30 - 7.62x54r shooting
    https://www.youtube.com/watch?v=9OyQR8-7xmg
    ZOMBO
    ZOMBO --- ---
    Novej zvuk Mosina
    DayZ 0.61: Mosin Sound Teaser
    https://www.youtube.com/watch?v=rYKMo3TPJwE
    LACHY
    LACHY --- ---
    Tak jsem si včera udělal výlet na kole až k vysílači :)

    ZOMBO
    ZOMBO --- ---
    Lone Ghillie Sniper! DayZ Standalone Gameplay
    https://www.youtube.com/watch?v=k8VkRq62rbw
    RUDOLF
    RUDOLF --- ---
    evžen se rozepsal a popsal celkem standardní/rozumnou pipeline pro vývoj.. build včetně server files maj hotovej za 45 minut.

    eugenharton comments on Status Report - 13 Sept 2016
    https://www.reddit.com/r/dayz/comments/52lrz3/status_report_13_sept_2016/d7lgbqg

    tldr: vyvíjet engine v rámci early access je pakárna.. hlavně protože musej hlídat vazby mezi různejma částma engine, který jsou ve vývoji a občas udržujou zpětnou kompatibilitu apod.

    "You cannot have feature teams working on single feature, because the dependencies are far and wide and interconnected. There are base engine modules gettings changed and they are sometimes built with backwards compatibility in mind (when we can, and it can be separated, like sound engine), and sometimes they are part of bigger chunk of engine, because they cannot have the backward compatibility with modules of old engine. And as such can be merged into internal only when all of them are done. Sometimes they are running in tandem with old stuff while we test them.

    So you have giant number of variables that change how the game behaves and tons of developer switches to test in the intermittent states of different parts of game. Lot of the work because of how time consuming engine development is, is done before the modules are ready because it would take insane amount of time if we would wait. All that while we change core tech, architecture etc."
    REDSNAKE
    REDSNAKE --- ---
    ZOMBO: nextgen is coming!
    ZOMBO
    ZOMBO --- ---
    Zombíci s lootem a podle všeho z nich nebudou padat jenom hodinky



    Trello
    https://trello.com/c/awkPqq4k/128-randomized-loot-on-infected-corpses
    RUDOLF
    RUDOLF --- ---
    DESTROYER: chvilku to tam bylo myslím..
    DESTROYER
    DESTROYER --- ---
    ZOMBO: Tak paska a zasobniky jsou zaklad, se divim ze to tam jeste nedali :)
    ZOMBO
    ZOMBO --- ---
    DUBAS_: Bohužel se to tam nakonec nedostalo, ale ty zásobáky by byly dobrá alternativa k těm 2x30 STANAGům pro M4ku

    DUBAS_
    DUBAS_ --- ---
    potrebujes vylepsit zbran NP (tohle chci do dayz) :o)
    ZOMBO
    ZOMBO --- ---












    DayZ 0.61: Dynamic Shadows – W.I.P Preview
    https://www.youtube.com/watch?v=nCCSRyyotIk
    DUBAS_
    DUBAS_ --- ---
    Fortifikace.net - Poválečné fortifikace\Protivzdušná obrana státu\Skupina VEGA (17., 18., 19. plro 71.plrb), S-200 VE
    http://www.fortifikace.net/pov_pvos_skupina_vega.html
    ZOMBO
    ZOMBO --- ---
    SHULDAA
    SHULDAA --- ---
    DUBAS_: jj tam občas zajdu taky. Ale fajtum se snažím vyhnout.
    DUBAS_
    DUBAS_ --- ---
    SHULDAA: tak my hrajem na dayz-sa.cz serverech ale jedem pvp styl, nyni jsme na serveru patriot je tu jen pohled z prvni osoby je to vetsi vyzva
    SHULDAA
    SHULDAA --- ---
    servuz
    Rád se sejdu z nějakejma lidma ve hře. Vetsinou jsem na EXE okolo Solnicni , zahradničím si tam,
    Nemám přístup na Pandemik radši bych hrál PVE a ne PVP neděláte někdo mentora?
    Dík
    RUDOLF
    RUDOLF --- ---
    DayZ Security Issue Report | DayZ | Official website
    https://dayz.com/blog/dayz-security-issue-report

    Login to Phabricator
    https://feedback.bistudio.com/maniphest/task/edit/form/12/

    "What kind of issues should I report here?"

    Any security issue that isn't directly caused by an in-game bug (Please report standard bugs using the DayZ Bug Report, or Private DayZ Bug Report if you feel like the issue shouldn't be known publicly). Common examples include:

    Abusable Script Commands
    Memory Hacks (Specifically abusable functions which can be called by client)
    Remote Code Execution
    Access Rights Elevation (Such as acquiring server admin rights without having access)
    Server Stability Issues

    "What kind of issues don't belong here?"

    Reporting hackers
    Reporting cheating sites
    Issues working only on older DayZ Version than the current Steam Stable Version.
    Server admin abuse and other breaking of server hosting rules (Please use DayZ Bug Report for that)
    Item duplication issues using a bug (Please use DayZ Private Bug Report for that)
    Ways to glitch into buildings using in-game bugs (Please use DayZ Private Bug Report for that)


    "What should I include in my report?"

    Please be aware that the quality of your report increases chances of timely and successful fix. To ensure that we are able to understand what you are reporting and the potential impact, please make sure your report contains the following items:

    What type of issue are you reporting? (Is it a memory hack, script, network issue ...?)
    How does a user reproduce your issue? (Detailed steps or source code are very helpful).
    What is the impact of your issue? (Does the issue affect other players? What does it allow you to do?)"
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