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    EZEEDark Souls & Demon's Souls | PREPARE TO DIE! | Bloodborne | Sekiro | Elden Ring | atd | ...aneb umíráme s nadšením




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    rozbalit záhlaví
    TRAGED
    TRAGED --- ---
    NRftW

    @everyone
    ## 🛠️ Patch Notes - Early Access Patch 2

    We are incredibly excited to be releasing our largest patch yet, marking the One Month Anniversary of our Steam Early Access Launch! Patch 2 is chock full of highly requested features such as **Weapon Tryout**, the ability to **Respec**, **DLSS / FSR Upscaling** and **Controller Remapping**. Lots of Balancing and Quality of Life improvements, Audio, Animation, and Visual Effect polish as well as a multitude of bug fixes are also included!

    Between DLSS and FSR, numerous CPU, GPU performance improvements, and memory optimization we are confident that your experience of playing No Rest For The Wicked will be significantly smoother across a wide range of hardware.

    For NVIDIA users, we are excited to mention that there’s a new Game Ready Driver for No Rest for the Wicked!

    Be sure to check out our Patch 2 Highlight Video and the full patch notes below.

    ⚔️ Performance:

    * Performance Mode now lowers texture resolution, reducing crashes on lower-end machines
    * **Numerous Significant CPU optimizations**
    * Fixed performance degradation that might occur on some gamepads
    * Fixed numerous memory leaks
    * Reduced instantiation spikes for numerous objects
    * Disabled detail meshes on generic humanoids faces when not needed
    * Reduced latency, overhead and improved stability of GPU Culling
    * Optimized texture resolution and memory budgets for Steam Deck
    * Optimized Art content in Ship Prologue and its cinematics
    * Removed unused weapon assets to free up memory
    * Removed leftover developer tools to free up memory
    * Optimized CPU spikes of a variety of common content loading operations
    * Added texture streaming for character portraits during dialogue interactions to save memory
    * Fixed some persistent log spam being generated by potatoes in Nameless Pass
    * Cleaned up numerous NPC prefabs, reducing memory footprint and instantiation costs
    * Optimized Ambient Occlusion Rendering
    * Extended GPU culling usage for more cases
    * Configured and optimized pooling for more prefab instantiations reducing CPU spikes

    ⚔️ Gameplay Systems:

    * Added new Respec System!
    * Players can now Respec by examining the statue in the Cerim Crucible Atrium
    * Respec allows players to take back Attribute Points that have been allocated at the cost of 1 Fallen Ember per Attribute Point returned
    * Players can then allocate returned Attribute Points for no cost at the Respec screen or in the existing Stats screen

    ⚔️ Quality of Life:

    * All weapons can now be equipped regardless of their Attribute Requirements to allow players to try out weapons they acquire
    * Weapons that the player does not meet the requirements for will deal less damage through negative scaling on the Attributes that are below the weapon’s Attribute Requirements
    * Inventory Items can now be docked to compare them
    * Press F (Keyboard) or Y (Controller) to dock items and hover other items to compare
    * Brought back the Misc category to the Inventory
    * Housing items, Runes, Fallen Embers and other miscellaneous items will now be sorted into this category and free up space from other categories
    * Vendor screens are now sorted by item type so that items are more organized for purchase
    * Improved Stamina player HUD brightness for better visibility, and readability of stamina debt
    * Added side notifications for when Danos Sacrament Upgrades are completed
    * Added Floor Indicators under the Clock HUD to show the Cerim Crucible floors
    * Improved visibility of LB/RB button icons for Equipment HUD on Steam Deck

    ⚔️ Settings:

    * Added support for Upscaling with DLSS 3.7 and FSR 2.2
    * Added custom key rebinding options for Controller
    * Added support for Mouse Buttons 4,5 and F1-F12 Keys for custom Keyboard bindings
    * Default Keyboard layout set to Mouse+WASD
    * Added support for worldspace Player HUD (Stamina wheel, NPC name tags, etc) brightness to UI Brightness setting
    TRAGED
    TRAGED --- ---
    #NRftW

    Hra je pekelna, ovsem super a pdpora je skvela: zatim to bylo co vsedni den, to patch a rozhodne nelituju, ze jsem je podpril v ramci ErA.
    - Develpment postavy je nejen o skilllovani, ale i o rozvijeni mesta, tipicky upgrade vendora umozni zpracovat/nakoupit lepsi materialy a vylepsi nabidku a schopnosti obchodnika
    - Zatim mi unika jak v tomhle systemu muze fungovat spellcaster, hul mi padala, ale protoze na veskere ranged veci se pouziva focus a ten se ziskava z boje, po 3/4 zasazich nablizko se da pouzit specialni vlastnost, coz je ale treba i strela z luku ci prave fireball z hole a pokud efekt trva dyl, tak ti zmetci ho jsou schopni prerusit jen lehkym skrtnutim. A je to dalsi skill na levelovani, ovsem nestoupa postupne, ale vzdy po kazdem 5 vlozenem bodu. Za level se dostavaji 3....

    Je to slusne pohlcujici, vlastne je to mix poslednich 2 Zeldich Legend, Souls her a to vse v pohledu shora s fixni kamerou. Ale mam rozehrane Dragon;s Dogma, takze je cas se vratit tam, doklepmnout ho a pak hura zpet na
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