Zitra patch, server nedostupny 10-15hod
Increased base match participation Reputation reward for playing PvP matches from 90 to 135
Decreased base ammo costs for Tier 5 by 20%
Decreased base ammo costs for Tier 6 by 30%
Decreased tier 6 upgraded ammo cost multiplier by about an additional 8%
Decreased base ammo costs for Tier 7 by 25%
Decreased tier 7 upgraded ammo multiplier by about an additional 12%
Decreased base ammo costs for Tier 8 by 40%
Decreased tier 8 upgraded ammo multiplier by about an additional 14%
Decreased tier 5 repair costs from 16000 to 12800
Decreased tier 6 repair costs from 28000 to 19600
Decreased tier 7 repair costs from 44000 to 26400
Decreased tier 8 repair costs from 60000 to 36000
Progression Changes - PvE
Since PvE does not benefit from the repair cost and ammo cost changes, we are giving PvE a significant overall boost to credit income. We are also globally increasing PvE reputation gains. The difficulty reward bonuses were somewhat in order to prevent the players from obtaining exceedingly high rewards on higher difficulty levels.
Increased all PvE Reputation gains by 20%
Increased PvE credit gains by 35% at all tiers
Decreased the medium difficulty reward bonus from 25% to 15%
Decreased the hard difficulty reward bonus from 50% to 30%
Premium Vehicle Improvements
To improve the overall value of our Premium Vehicles, we've added a number of new bonuses.
Playing a Premium Vehicle now increases Reputation earnings by 20%
Playing a Premium Vehicle now increases Crew Experience by 20%
Playing a Premium Vehicle now increases Commander Experience by 20%
Maps - PvP and PvE
Roughneck - fixed vegetation
Reactor - adjusted terrain and collision near J1 to prevent a dead end. Set shoreline surface type to the proper category, now players will not be slowed down nearly as much while driving along the shore
River Point - fixed mission collision on the Bell Tower Structure
Lost Island – optimization works and visual effect corrections, fixed the incorrect skybox
Ghosthunter - fixed issues with fail conditions for the first two capture points
Life Jacket - set enemies to wait until after the countdown timer before attacking the first objective
Starry Night - fixed the scripting of the primary objectives so that they are not counting down as soon as the server loads
Harbinger - adjusted AI behavior so that they can shoot through destructible objects
Hydra - reduced the initial enemy count and spaced out spawns of re-reinforcements
Scorpio - fixed an issue where secondary objectives were not always showing up
Cavalry - fixed a lighting issue causing a halo on the map
Sapphire - fixed Objects with Missing textures
Medium difficulty missions can now be started from tier 3, hard difficulty from tier 5
Vehicle Rebalances
T-90, M60, M60A2
Updated suspension values for vehicle to reduce "swinging" behavior
XM8
Fixed an issue with the smoke grenades visual effects
Taifun - to better reflect the Taifun's unique low profile and help compensate for its turretless configuration, we've given it a significant buff to its camo factor. We feel this will help it have a unique role without being overwhelmingly powerful
Camouflage factor increased from 0.25 to 0.325
RDF-LT - we've completed a balance pass on the RDF-LT and found it to be somewhat behind the curve compared to other equal tier LTs. To help emphasize its niche further, we've increased the RDF-LT's already excellent rate of fire, slightly decreased its damage per shell, and improved its penetration to make it more capable of damaging MBT weak points at the same tier
Rate of Fire increased by 30%
Damage per shell decreased by 15%
Penetration for all rounds increased by 7.5%
Bug Fixes
Auto-repair - resolved an issue that occurs when players attempt to turn on auto-repair after a vehicle has been destroyed, causing it to become unplayable
Kill Cam - resolved a performance issue that can occur when the both the player and their killer have been destroyed
Premium Time - updated incorrect settings which gave Founder's Pack users less premium time than was promoted, corrected the premium remaining premium time display
Ramming Damage - reduced the base ramming damage for all vehicles by approximately 40% as well as adjusted the mass modifier from 2 to 1.5, taking away some of the excess ramming damage that heavier vehicles could inflict.
Base - resolved an issue where the Academy and Barracks buildings were not providing bonuses after players are defeated in PvP
Vehicles - resolved an issue where vehicles cannot be sold back by the player
Decals - resolved an issue with decal placement on variety of vehicles, fixed the issue where the decals disappeared after an armor upgrade on some vehicles, fixed the issue where permanent decals sometimes counted only as temporary, the flag decals flipped to display correctly
Service Screen - tooltips have been added to help players identify how to unlock specific upgrades
Added an option to show the best ammunition available for selected vehicle. The option should take some of the guesswork out of the ammunition selection process
Gunner Sight - corrected the issue where a knocked out gunner sight provided an increase to accuracy rather than decreasing it
Fixed the bug where the aiming reticle did not sometimes behave properly in PvE mode
Fixed the issue where the reticle reload bar could miss reload events while weapon swapping
Fixed the issue where Battalion leaders could not invite more than 50 players to a Battalion
Fixed the issue where daily missions were not affected by premium account and boosts
Fixed the issue where the players were not able to assign skills to crewmembers under certain conditions
Numerous localization updates and corrections (in French, Polish and German)