Dlouho jsem nehrál, mezitím další úpravy vlastností zbraní a QOL věcí v serverbrowseru!
btw zatím jsem si nejvíc oblíbil SCAR-H se kterou se dá i krásně snajpit a je to jediná flinta, na které mám odemčené všechny doplńky
In our latest update, we're making it more intuitive for Support players to help reinforce their squad and team, regional filter for the Server Browser, weapon balancing, class updates and graphical tweaks. As you explore, you'll also find that many aspects of the environment have been retextured. This is a work in progress!
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v2.1.3 Patch Notes
Gameplay
Support players will now able to re-supply players by equipping the ammo box and holding 'RMB'
Assault will have 6 bandages instead of 4 bandages
Support will have 6 bandages instead of 4 bandages
Engineer will have 6 bandages instead of 4 bandages
Recon will have 5 bandages instead of 3 bandages
Engineers now will able to repair 98% of the damages instead of 50% - 75%
Players will no longer able to build hesco walls etc on the places where you would spawn by spawning on a flag etc, you can still place stuff inside flag, just not at places where people would spawn
Entering/deploying on tanks will take 2 seconds instead of 4 seconds
Added input buffer for single fire weapons. (No more dead clicks)
There will be icon on barbed wires to indicate if it's friendly barbed wire or not
Dark Flashbang option added to gameplay settings
Anti Vehicle Grenades will detonate on impact with vehicles now
Anti Vehicle Grenade/Mine damage to buildings/walls radius reduced to 2 meters
Grenades will no longer pass through vehicle windows and riot shields
End of Round
End of the round, there will be leaderboard for best XXX during voting
End of the round, random gamemode and random map options will be given on vote screen.
Vehicles
Transport Vehicle physics slightly improved, more work will be done in this area
Pilots will no longer able to pilot helicopters 180º upside down like a spaceship, they will now properly descend when tilted this way
Fixes
Issue with squadmates being considered in combat when they aren't, should be fixed
Laggy player movement (for other players) fixed, (needs to be tested)
Hit detection for mines, claymores, c4, drones fixed
Player wouldn't be able to use C4, mines (placed c4s, mines would be ineffective) if they would place them while switching guns quickly and firing fixed
MK14's previous velocity change properly applied
Ultimax night vision ADS fixed
A bug where water would render on top of smokes fixed.
Fixed a bug where miniguns would continue to fire if the player who used it disconnects
Fixed a bug where sniper sway wouldn't be applied while sitting in vehicles
A rare bug where player animations wouldn't play and player would just float around without any animations fixed
Rare bug - player spawning with no attachments fixed
When there's no room to exit a vehicle, the player will attempt to exit from above.
Vehicle exit causing teleport to the roof of buildings should be fixed (needs to be tested)
UX / UI
Server browser, region filters added.
Light/heavy gadgets will be displayed on the game UI.
Favorite servers will no longer disappear when server changes their name.
The camo & helmets that are unlocked at rank 200 have been moved to Prestige 1, so players can continue using them after choosing to Prestige.
Unable to choose players on map by clicking their name if they are in vehicle fixed.
Unlocking "Empty Gadget" fixed
VISUALS
Minor optimization and improvement of environmental models.
This is the first iteration and more models will be updated over time in the future.
Most models received contoured outlines that will improve the sense of space surrounding the player and make more easy to read a object shape in mono-shaded ambient lighting.
WEAPON ADJUSTMENTS
M9
Damage increased, from 30 to 32
Vertical recoil increased, from 0.4 to 0.8
Horizontal recoil increased, from 0.4 to 0.6
Firerate increased, from 400 to 600
Velocity increased, from 250 to 300
Sound spread lowered, from 600 to 450
Draw speed increased, from 1 to 2
Magazine size increased, from 12 to 13
MP 443
Damage increased, from 25 to 27
Horizontal recoil increased, from 0.1 to 0.3
Velocity increased, from 300 to 350
Firerate increased, from 700 to 750
Sound spread lowered, from 600 to 450
Draw speed increased, from 1 to 2
Magazine size increased, from 16 to 17
USP
Damage increased, from 25 to 30
Vertical recoil increased, from 0.4 to 0.7
Horizontal recoil increased, from 0.4 to 0.5
Velocity increased, from 250 to 320
Firerate increased, from 500 to 650
Sound spread lowered, from 600 to 450
Draw speed increased, from 1 to 2
Magazine size increased, from 12 to 15
Glock 18
Damage increased, from 17 to 19
Sound spread lowered, from 600 to 450
Draw speed increased, from 1 to 1.75
Magazine size increased, from 16 to 19
UNICA
Light damage increased, from 0 to 10
Vertical recoil lowered, from 6 to 5
Horizontal recoil lowered, from 4 to 3.5
First shot kick lowered, from 1.5 to 1.1
Reload speed increased, from 1 to 1.2 (5s to 4.17s)
Draw speed increased, from 1 to 1.5
Headshot multiplier is 1.5x (default was 1.2x for pistols)
RSH12
Damage increased, from 60 to 70
Light damage increased, from 5 to 30
Vertical recoil lowered, from 9 to 5
Horizontal recoil increased, from 4 to 5
First shot kick lowered, from 1.5 to 1.1
Velocity increased, from 350 to 550
Accuracy increased, from 73.75 to 78.75
Reload speed increased, from 1 to 1.2 (4.93s to 4.11s)
Draw speed increased, from 1.2 to 1.3
Running speed increased, from 1 to 1.06
Headshot multiplier is 1.5x (default was 1.2x for pistols)
DESERT EAGLE
Damage lowered, from 90 to 72
Light damage lowered, from 40 to 30
Horizontal recoil increased, from 3.5 to 4
First shot kick increased, from 1 to 1.1
Velocity lowered, from 600 to 500
Running speed increased, from 1 to 1.06
Magazine size increased, from 6 to 7
Accuracy lowered, from 85 to 78.75
Draw speed increased, from 1 to 1.3
Headshot multiplier is 1.5x (default was 1.2x for pistols)
MP7
Damage fall-off START reduced, from 50 to 40
Damage fall-off END reduced, from 200 to 140
UMP45
Damage increased from 28 to 35
Vertical recoil increased from 1 to 1.3
Horizontal recoil increased from 0.65 to 0.9
Firerate reduced from 700 to 650
Damage fall-off START reduced from 50 to 20
Damage fall-off END reduced from 200 to 140
PP2000
Horizontal recoil increased, from 0.5 to 0.7
Damage fall-off START reduced, from 50 to 20
Damage fall-off END reduced, from 200 to 140
PP19
Damage fall-off START reduced, from 50 to 40
Damage fall-off END reduced, from 200 to 150
Kriss Vector
Damage fall-off END reduced, from 200 to 150
MP5
Damage fall-off START reduced, from 50 to 20
Damage fall-off END reduced, from 200 to 140
Honey Badger
Damage fall-off END reduced, from 200 to 150
P90
Damage fall-off START reduced, from 50 to 20
Damage fall-off END reduced, from 200 to 140
Scorpion
Damage fall-off END reduced, from 200 to 140
L86A1
Damage reduced from 32 to 31
Vertical recoil reduced from 1.4 to 1.2
Horizontal recoil reduced from 1.4 to 1
Velocity increase from 600 to 650
Reload speed increased from 1 to 1.05
M249
ADS time reduced from 0.35 to 0.3
Running speed increased from 0.9 to 0.925
The game has been updated to version 2.1.3
September 12th, 2023