• úvod
  • témata
  • události
  • tržiště
  • diskuze
  • nástěnka
  • přihlásit
    registrace
    ztracené heslo?
    MAHISHGame culture, art and studies & ludology... a tak
    MAHISH
    MAHISH --- ---
    Game Art Database by Mathias Jansson
    http://www.janssonswebb.se/gameart/dbase/
    KHALAVERA
    KHALAVERA --- ---
    DAVESADE
    DAVESADE --- ---
    MAHISH
    MAHISH --- ---
    Welcome to Zork (originally Dungeon). This version created 11-MAR-91 (PHP mod 03-AUG-05)
    There are 28 users playing Zork. Of those, 22 have not logged in.
    There are 45029 registered adventurers.

    You are in an open field west of a big white house with a boarded
    front door.
    There is a small mailbox here.

    > open mailbox

    Opening the mailbox reveals:
    A leaflet.

    > read leaflet

    http://thcnet.net/zork/
    KHALAVERA
    KHALAVERA --- ---
    KHALAVERA
    KHALAVERA --- ---
    KHALAVERA
    KHALAVERA --- ---
    MAHISH
    MAHISH --- ---
    Networked_Performance — On Game Art, Circuit Bending and Speedrunning as Counter-Practice
    http://turbulence.org/blog/2009/06/03/on-game-art-circuit-bending-and-speedrunning-as-counter-practice/
    MAHISH
    MAHISH --- ---
    http://lolvantgarde.blogspot.com/2009/05/new-development-virtual-klein.html

    "I've started experimenting with merging 20th century art figures with elements of commercial video games. Here I figure, why not paint the virtual quake body the way Klein takes to the naked ladies? Theres more explanation on the vimeo page. Hope you enjoy."

    omg:))
    MAHISH
    MAHISH --- ---
    Páno WoWkař artista:)
    http://www.kretschek.se/


    MAHISH
    MAHISH --- ---
    KHALAVERA: jj, je zajímavý si to dát do kontextu [ KHALAVERA @ Game culture, art and studies & ludology... a tak ] toho rozhovoru s Markem Essenem
    MAHISH
    MAHISH --- ---
    Audio in all its forms - music, sound effects, dialog - holds tremendous potential to engage, convey narrative, inform, dramatize and enthrall. However, in computer-based environments, for example games, nowadays the interaction abilities through and with sound are still underrepresented.
    The Audio Mostly Conference provide a venue to explore the unexploited potential of audio in computer-based environments, for example game contexts, and aim to help open up this area of thinking by bringing together game designers, audio experts, content creators, and technology and behavioral researchers. Through this forum, varied experts could discuss developments and new potentials for audio in many areas such as entertainment, health and fitness, education, industrial training, serious gaming, etc. This is also a venue to present sonic solutions to development and design challenges in low resolutions scenarios or environments where screens are unavailable.

    http://www.audiomostly.com/index.php?option=com_content&view=article&id=9:proceedings&catid=7:amc&Itemid=14
    MAHISH
    MAHISH --- ---
    Game Research 2.0 (beta)
    This site attempts to bring together the art, science and business of computer games.
    We have a collection of game research articles, game book reviews and information pages on game topics. In particular the info pages need updating/revision and we’re looking for editors who would like to take charge of one or more pages.

    http://www.game-research.com/
    MAHISH
    MAHISH --- ---
    ^^
    _ELPH_
    _ELPH_ --- ---
    MAHISH: to bola reakcia na "Why Games Are Not Art by Tom Newman" blog
    MAHISH
    MAHISH --- ---
    KHALAVERA: pokud myslíš knihu tak nasdílej;)
    KHALAVERA
    KHALAVERA --- ---
    MAHISH: j, tohle je btw dobrý text
    MAHISH
    MAHISH --- ---
    01 - Best of Digital Art
    Group exhibition on the occasion of the launch of the book Digital Art from Wolf Lieser including essays from Tilman Baumgärtel, Hans Dehlinger, Wulf Herzogenrath, Susanne Jaschko, Susanne Massmann, Manfred Mohr, Frieder Nake, Domenico Quaranta, Mark Tribe and Mitchell Whitelaw

    Exhibition: April 4th - May 23rd, 2009

    Software, NetArt, prints, projections

    We show mostly works from artists who are represented in the book but have not been shown in Berlin yet - including amongst others Gazira Babeli (Second Life), Vuk Cosic (Slowenia), Eva und Franco Mattes aka 0100101110101101.org (Italy), Olia Lialina & Dragan Espenschied (Russia, Germany), Jodi (Belgium, Netherlands) and Joseph Nechvatal (USA). Furthermore artworks of Frieder Nake (Germany), Mark Wilson (USA), Marius Watz (Norway) und James Faure Walker (United Kingdom).

    The exhibition gives you the possibility to inform yourself of the variety and the bandwith of Digital Art.
    The artworks range from NetArt over ASCII-Art and performances in Second Life to animations and prints.

    http://www.dam-berlin.de/modules.php?name=mlExhibitions&pa=showpage&pid=1
    ORCHID
    ORCHID --- ---
    ALERT
    ALERT --- ---
    http://digiweb.ihned.cz/c1-36961700-pandemie-v-pocitacove-hre-se-stala-predobrazem-chovani-lidi-ve-skutecnem-svete
    Pandemie v počítačové hře se stala předobrazem chování lidí ve skutečném světě
    Pandemie, ke které došlo v roce 2005 ve virtuálním světě počítačové hry, poskytuje v současnosti epidemiologům cenné údaje potřebné k předpovědi vývoje skutečné epidemie. Píše o tom agentura Reuters.
    Kliknutím sem můžete změnit nastavení reklam