true story :)
GGG: Introducing heist league! Players get contracts for heists and Grand Heists and run them separately to maps.
Player: Oh cool, like an alternate to maps! They're probably super rewarding right?
GGG: No
Player: At least as rewarding as maps?
GGG: Not anymore.
Player: In that case they're probably very quick to run?
GGG: No
Player: Sure, but there are probably some fantastic new mechanics we've never seen before right?
GGG: There are traps and doors everywhere
Player: Doors you say? Okay, I guess doors are fine, we're used to them by now.
GGG: They're not normal doors, they require an NPC to open and take 2-5 seconds on average.
Player: There's a bunch of cool mobs to kill while we wait for these doors to open?
GGG: Yeah, we send higher than map boss HP mobs to interrupt the NPC opening the doors.
Player: Hmm whats the objective of the heist?
GGG: To open the vault at the end and escape
Player: What happens when you open to vault?
GGG: You must reopen all the doors you opened.
Player: Ohhh, but I bet the experience is fantastic right?
GGG: No
Player: Anything else we should know?
GGG: If you die, you lose all your loot.
Player:.....