• úvod
  • témata
  • události
  • tržiště
  • diskuze
  • nástěnka
  • přihlásit
    registrace
    ztracené heslo?
    SUMIDayZ Standalone/Mod Tactically Significant Carps
    RUDOLF
    RUDOLF --- ---
    RUDOLF
    RUDOLF --- ---
    bohemka zas vyrazila na střelnici a nahrávala střelbu pro dayz

    NAGASAWA
    NAGASAWA --- ---
    RUDOLF: to je Davesade?
    RUDOLF
    RUDOLF --- ---
    tak nějak dayz

    RUDOLF
    RUDOLF --- ---
    The scariest truck you've ever seen
    https://www.youtube.com/watch?v=9nEGvgV0nQ8
    RUDOLF
    RUDOLF --- ---
    The Guide to Suppressors - DayZ Standalone
    https://www.youtube.com/watch?v=atSPhj1f96U&feature=youtu.be
    RUDOLF
    RUDOLF --- ---


    ZOMBO
    ZOMBO --- ---
    REDSNAKE
    REDSNAKE --- ---
    DESTROYER: jsem dobitej, proto ty barvy.
    DESTROYER
    DESTROYER --- ---
    REDSNAKE: uber tu gamu :)
    REDSNAKE
    REDSNAKE --- ---
    Nevěděl jsem, že se občas dají najít i takové pěkné detaily:)

    REDSNAKE
    REDSNAKE --- ---
    Exp mi přijde už docela dobře hratelnej, s určitou dávkou trpělivosti. Za dvě hoďky to padlo jen jednou, což je pohoda. JInak spawn věcí je docela sranda. Letiště na krasnu pro mě bylo místo asi na půl hodiny a zas mám batoh plnej krátkej zbraní :D
    DESTROYER
    DESTROYER --- ---
    REDSNAKE: jj to obecne rozhodne ano..
    REDSNAKE
    REDSNAKE --- ---
    DESTROYER: Popravdě, takové věci jako v Armě že jsi třeba zakopl o silnici a zlomil si nohu, nebo na schodech kotník a podobně, různé záhadné smrti se mi v DayZ nedějí. Což kvituju jen s povděkem samozřejmě...
    DESTROYER
    DESTROYER --- ---
    REDSNAKE: lucky one :)
    REDSNAKE
    REDSNAKE --- ---
    DESTROYER: To dělám normálně a nikdy nebyl problém.
    DESTROYER
    DESTROYER --- ---
    RUDOLF: Jestli sem si vsiml dobre tak vystupoval se zaplym motorem, to je vetsinou suicide v soucasnosti no..
    RUDOLF
    RUDOLF --- ---
    Status Report - 17 Mar 15 | DayZ | Official website
    http://dayz.com/blog/status-report-17-mar-15

    I appreciate different opinions but I can't see any reason why we should make infected as stationary as possible, it will just simplify the game too much in such case. It is important to understand that the infected in DayZ are not the undead, and to be honest I don't want to see DayZ to become a frenzied 'run and grab all you can' simulator. I would like to remind you that DayZ isn't supposed to be easy and straightforward, it's meant to be hard and unforgiving. While they are pretty fast right now it is just the perception in comparison with current character movement speed, which is planned to be lowered in general as it was increased intentionally when we had decided to do a complete overhaul on how the engine handles vehicles, and thus they would be absent for some time. As well I'm looking forward to the implementation of a proper stamina system for characters which alone will cut off the constant sprinting across the map and thorough the structures which is just ridiculous. With the agile infected that are able to catch up with you while you are escaping the scene you will think twice about your approach and also the load you are carry as it especially determines how far you will be able to sprint to loose them. To balance things out, the infected have their own stamina and are slowing down during the chase and with the combination of the possibility that they can stumble upon it gives you a some chance to flee if you run into such situations. The infected AI will be continuously worked on, in terms of expanding it further and also balancing it close to the perfection.
    Kliknutím sem můžete změnit nastavení reklam