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    SUMIDayZ Standalone/Mod Tactically Significant Carps
    RUDOLF
    RUDOLF --- ---
    V SA teď fachá jen custom DIY cheating znalejších a nějaký placený kvalitnější cheaty, public scripting se zdá v komatu.. na cheater fórech jsou krásný zmínky o shánění levných kopií SA a plačky nad dvacátým zabanovaným účtem.. ještě před měsícem či dvěma se bili do prsou že BI jsou amatáři a a ať se vykašlou na Battle Eye.. Jestli BI pořeší i novou v posledních dnech stoupající vlnu, tak me gusta.

    meanwhile SOE se snaží pro platice EA zpřístupnit za peníze Battle Royal subscription, komunita je pošle do prdele a SOE říká že poladí kvalitu hry a s nabídkou přijde znova:-) // S tím že BR měl prej být zadáčo pro backery EA:-) Ale do H1Z1 koukám jen sporadicky..

    A na cheaterskejch fórech:-)
    H1Z1 ESP [Created/uploaded 3-11-2015]
    Hey all here is my ESP no source but here is the files. I love the community here and wanted to give back to everyone.

    How to Run
    Step 1.) open the game (run as admin)
    Step 2.) place the window with the ESP exe on the same screen as your game (if you have more than 1 monitor)
    Step 3.) Run the Exe as Admin as well, then Alt tab back to your game.
    Final step. ) Hold alt and tap tab (keep alt held) make sure you see the ESP screen on the far left and the game next to it.

    *NOTE*
    1. AERO IS REQUIRED
    2. MAKE SURE you are running the game in WindowedFullscreen
    Computer > program files x86> steam > steamapps > common > H1z1 > useroptions
    Mode=WindowedFullscreen
    Fullscreen=Windowed

    HOTKEYS:
    Alt+F2 = In game map
    Control= Aimbot

    This ESP has:
    Lists in bottom right,
    Name plates,
    Hitboxes,
    Distance,
    animal ESP,
    Item ESP,
    Player ESP,
    Car ESP,
    Aimbot, works best in First person at 70+ meters.
    How to aimbot: it's a lock on not an actually aimbot, go first person, manual aim at your target THEN use bot to lock on for easy hits

    CREDITS to the reversal threads without all of the community I couldn't get this out as fast ^.^ will update more in the future.
    RUDOLF
    RUDOLF --- ---
    btw.. pohled na http://www.reddit.com/r/h1z1/ dělá z BI dream team
    RUDOLF
    RUDOLF --- ---
    a nějaké číterky

    DayZ 03 21 2015 17 41 21 03
    https://www.youtube.com/watch?v=JkMgNL_AY7Y
    RUDOLF
    RUDOLF --- ---
    DayZ - The Bow Battle of the North (5v5 Archery Team Deathmatch!)
    https://www.youtube.com/watch?v=sLX1jC6ycSo
    NAGASAWA
    NAGASAWA --- ---
    Steyr HS 50
    HNIZDO
    HNIZDO --- ---
    RUDOLF: To druhy vodspodu je proboha co?
    RUDOLF
    RUDOLF --- ---
    Chernarus chainsaw massacre
    https://www.youtube.com/watch?v=u6pguu5MK2Q
    RUDOLF
    RUDOLF --- ---
    RUDOLF
    RUDOLF --- ---
    RUDOLF
    RUDOLF --- ---
    Bandit kindly returns the items he took from me
    https://www.youtube.com/watch?v=OU1UyBFPvJU&feature=youtu.be
    RUDOLF
    RUDOLF --- ---
    RUDOLF
    RUDOLF --- ---
    bohemka zas vyrazila na střelnici a nahrávala střelbu pro dayz

    NAGASAWA
    NAGASAWA --- ---
    RUDOLF: to je Davesade?
    RUDOLF
    RUDOLF --- ---
    tak nějak dayz

    RUDOLF
    RUDOLF --- ---
    The scariest truck you've ever seen
    https://www.youtube.com/watch?v=9nEGvgV0nQ8
    RUDOLF
    RUDOLF --- ---
    The Guide to Suppressors - DayZ Standalone
    https://www.youtube.com/watch?v=atSPhj1f96U&feature=youtu.be
    RUDOLF
    RUDOLF --- ---


    ZOMBO
    ZOMBO --- ---
    REDSNAKE
    REDSNAKE --- ---
    DESTROYER: jsem dobitej, proto ty barvy.
    DESTROYER
    DESTROYER --- ---
    REDSNAKE: uber tu gamu :)
    REDSNAKE
    REDSNAKE --- ---
    Nevěděl jsem, že se občas dají najít i takové pěkné detaily:)

    REDSNAKE
    REDSNAKE --- ---
    Exp mi přijde už docela dobře hratelnej, s určitou dávkou trpělivosti. Za dvě hoďky to padlo jen jednou, což je pohoda. JInak spawn věcí je docela sranda. Letiště na krasnu pro mě bylo místo asi na půl hodiny a zas mám batoh plnej krátkej zbraní :D
    DESTROYER
    DESTROYER --- ---
    REDSNAKE: jj to obecne rozhodne ano..
    REDSNAKE
    REDSNAKE --- ---
    DESTROYER: Popravdě, takové věci jako v Armě že jsi třeba zakopl o silnici a zlomil si nohu, nebo na schodech kotník a podobně, různé záhadné smrti se mi v DayZ nedějí. Což kvituju jen s povděkem samozřejmě...
    DESTROYER
    DESTROYER --- ---
    REDSNAKE: lucky one :)
    REDSNAKE
    REDSNAKE --- ---
    DESTROYER: To dělám normálně a nikdy nebyl problém.
    DESTROYER
    DESTROYER --- ---
    RUDOLF: Jestli sem si vsiml dobre tak vystupoval se zaplym motorem, to je vetsinou suicide v soucasnosti no..
    RUDOLF
    RUDOLF --- ---
    Status Report - 17 Mar 15 | DayZ | Official website
    http://dayz.com/blog/status-report-17-mar-15

    I appreciate different opinions but I can't see any reason why we should make infected as stationary as possible, it will just simplify the game too much in such case. It is important to understand that the infected in DayZ are not the undead, and to be honest I don't want to see DayZ to become a frenzied 'run and grab all you can' simulator. I would like to remind you that DayZ isn't supposed to be easy and straightforward, it's meant to be hard and unforgiving. While they are pretty fast right now it is just the perception in comparison with current character movement speed, which is planned to be lowered in general as it was increased intentionally when we had decided to do a complete overhaul on how the engine handles vehicles, and thus they would be absent for some time. As well I'm looking forward to the implementation of a proper stamina system for characters which alone will cut off the constant sprinting across the map and thorough the structures which is just ridiculous. With the agile infected that are able to catch up with you while you are escaping the scene you will think twice about your approach and also the load you are carry as it especially determines how far you will be able to sprint to loose them. To balance things out, the infected have their own stamina and are slowing down during the chase and with the combination of the possibility that they can stumble upon it gives you a some chance to flee if you run into such situations. The infected AI will be continuously worked on, in terms of expanding it further and also balancing it close to the perfection.
    Kliknutím sem můžete změnit nastavení reklam