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    SUMIDayZ Standalone/Mod Tactically Significant Carps
    ZOMBO
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    CLUSMAN: Určitě nedá, alespoň ne teď.
    CLUSMAN
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    co ty dvere a kapota da se to najit samostatne?
    ZOMBO
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    REDSNAKE
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    ZOMBO: "tolik prace to muselo dat a pritom takova blbost chtelo by se rict..."
    ZOMBO
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    Tak jsem se kousnul a dal do kupy tu Ladu. Gunstar v tom videu nekecá, vážně spawnuje na těch 3 místech okolo Pusty, naštěstí už s baterií, svíčkou a jednim kolem, zbytek jsem musel kanibalizovat z ostatních offroadů nebo najít. Na řazení si zvyknete rychle (přes Q a E).



    Next-gen sklopení sedadel!


    12 Years a Slav
    ZOMBO
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    ZOMBO
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    ZOMBO
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    A hajp bez partybusu

    Eugen Harton on Twitter: "New experimental build going out , in hour or two, vehicles included except bus , it needs small tweaks."
    https://twitter.com/eugenharton/status/667025771526037504
    ZOMBO
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    Od SenChiho:

    kaple sv. Alexandra Něvského, Palech, Ivanovská oblast, Rusko


    sídlo Bohemia Interactive krčma z 19. století, Bulanovo, Tverská oblast, Rusko


    policejní stanice z roku 1930, Zelenogorsk (pův. Terijoki), Petrohrad, Rusko
    RUDOLF
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    Modding didn't really have complete freedom with DayZ Mod - With Enforce script we're allowing much more low level access to the base game and engine. As far as curating the Steam Workshop, obviously we'll have to keep an eye out for anything sketchy - but past that I have no intent to do any more than that.
    ZOMBO
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    RUDOLF: a brokovka

    DayZ - Development W.I.P. - Reloading/Chambering Changes 2
    https://www.youtube.com/watch?v=kns91U2LZfA
    RUDOLF
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    DayZ - Development W.I.P. - Reloading/Chambering Changes 1
    https://www.youtube.com/watch?v=5XQiQXPK_M0
    ZOMBO
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    Red 9 / Mauser C96 Guide | DayZ Standalone
    https://www.youtube.com/watch?v=P9A9kqYRHjE
    RUDOLF
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    RUDOLF
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    RUDOLF
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    DayZ Standalone: Hacks are getting out of hand.
    https://www.youtube.com/watch?v=eAny4X5oYDk&feature=share
    RUDOLF
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    Status Report - 12 Nov 2015 | DayZ | Official website
    https://dayz.com/blog/status-report-12-nov-2015

    nejzajímavější asi:

    Animation System / Player Controller

    The animation system and new player controller both are major elements of DayZ's engine that are in progress. The new actions done in Enforce Script can not enter experimental testing until the animation system fully supports all the necessary functions from the legacy animation system. I know I've gone on, and on about the total rewrite of actions in game being a massive change to how DayZ plays - and I hate to sound like a broken record. HOWEVER - I personally cannot state this enough. The change from the clunky old fashioned method used by DayZ, DayZ Mod, Arma 3, Arma 2, and so on to a new and more dynamic system will change a hell of a lot more than how you eat a bag of rice, or pick apples. I genuinely believe this will be one of the most massive changes to DayZ gameplay and completely redefine how the title is experienced.

    That said - while we're all desperate to see this in the hands of consumers before the holiday break - A more reliable estimate (playing it safe and assuming we'll encounter critical bugs and blockers once this is merged into the main testing branch) would be to expect it early in the beginning of the new year.
    RUDOLF
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    we can see fog improved with proper height base.

    RUDOLF
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    testy s dešťem na novým renderingu

    We have some screenshots from debug that we can discuss in a little more detail as well. (Please take care to understand these are from debug machines - and are thus running lower resolutions/over all configurations and are meant to display technical tests)



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