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    ztracené heslo?
    SUMIDayZ Standalone/Mod Tactically Significant Carps
    MAOR
    MAOR --- ---
    RUDOLF: to se nestane :D aspon tomu nevěřím. a kdyby náhodou ano, tak ne dřív, jak za 10 let..
    RUDOLF
    RUDOLF --- ---
    Is DayZ still coming out on console and, you know, WTH is going on? • Eurogamer.net
    http://www.eurogamer.net/...6-09-20-is-dayz-still-coming-out-on-console-and-you-know-wth-is-going-on

    maj malej tým lidí, kterej kontroluje, aby engine až bude hotovej, šel použít pro gondole..

    RUDOLF
    RUDOLF --- ---
    procházím teď brianovy komentáře ve fóru..

    odklon od myšlenky, že všechno co letí, musí být hráč.. crashkám by v budoucnu mohl předcházet pád AI..

    vrtulníky budou až budou auta cajk po síťový stránce. rage quit hráčů po ztrátě v potu a krvi opraveného vrtulníku by zničilo dayz.
    RUDOLF
    RUDOLF --- ---
    21Sept16 Forum Preview
    https://www.youtube.com/watch?v=xTWolAjYAY0


    No jo no., štěnátka jsou strojový..

    That said, we're still hammering away at a small list of must fix issues, a good deal of which were mentioned in the last Status Report. A lot of focus is obviously on issues with the new changes to player position sync, and working hard on getting that to an enjoyable, and healthy state. Aside from resolving issues with player sounds, and taking care of server crashes, addressing the remaining known issues with duplication and swimming glitches, and a lot of iteration on getting player modifier states to update at a playable rate.
    Its worth saying that during todays testing session, issues with the modifier tick rates on players created a fascinatingly difficult struggle for survival on my part. I ended up dying several times while working fairly hard to get up to Stary Sobor to meet a few other testers. Hypothermia after allowing myself to get soaking wet in freezing temperatures, wound infection after having to bandage myself with a sewing kit, and dehydration after misjudging exactly how far I could make it without water while thirsty. Obviously the extreme difficulty I had is a bit more than we would want, but the enjoyment I got out of DayZ truly making me word hard for my success was exciting, and once we finish the major Enfusion engine merges I am very much looking forward to squashing bugs and getting the survival experience to somewhere that actually makes you work for it.
    Hang in there guys, no one wants to get .61 to experimental more than those of us on the dev team. We appreciate all your patience.
    HALCYON
    HALCYON --- ---
    ZOMBO: Kolik nových zvuků ještě bude třeba? Já jen, že jsem ještě neviděl hru, ve které by se furt měnily zvuky :-D. Když to neuměj udělat pořádně jednou, ...
    ZOMBO
    ZOMBO --- ---
    M4A1 už taky oproti tomu starýmu

    19Sept16 Forum Preview
    https://www.youtube.com/watch?v=Fsx1r2uFyK0
    DESTROYER
    DESTROYER --- ---
    ZOMBO:
    Fajn upgrade, uz se to i hodne blizi skutecnemu zvuku.

    Soviet Mosin Nagant rifle 1891/30 - 7.62x54r shooting
    https://www.youtube.com/watch?v=9OyQR8-7xmg
    ZOMBO
    ZOMBO --- ---
    Novej zvuk Mosina
    DayZ 0.61: Mosin Sound Teaser
    https://www.youtube.com/watch?v=rYKMo3TPJwE
    LACHY
    LACHY --- ---
    Tak jsem si včera udělal výlet na kole až k vysílači :)

    ZOMBO
    ZOMBO --- ---
    Lone Ghillie Sniper! DayZ Standalone Gameplay
    https://www.youtube.com/watch?v=k8VkRq62rbw
    RUDOLF
    RUDOLF --- ---
    evžen se rozepsal a popsal celkem standardní/rozumnou pipeline pro vývoj.. build včetně server files maj hotovej za 45 minut.

    eugenharton comments on Status Report - 13 Sept 2016
    https://www.reddit.com/r/dayz/comments/52lrz3/status_report_13_sept_2016/d7lgbqg

    tldr: vyvíjet engine v rámci early access je pakárna.. hlavně protože musej hlídat vazby mezi různejma částma engine, který jsou ve vývoji a občas udržujou zpětnou kompatibilitu apod.

    "You cannot have feature teams working on single feature, because the dependencies are far and wide and interconnected. There are base engine modules gettings changed and they are sometimes built with backwards compatibility in mind (when we can, and it can be separated, like sound engine), and sometimes they are part of bigger chunk of engine, because they cannot have the backward compatibility with modules of old engine. And as such can be merged into internal only when all of them are done. Sometimes they are running in tandem with old stuff while we test them.

    So you have giant number of variables that change how the game behaves and tons of developer switches to test in the intermittent states of different parts of game. Lot of the work because of how time consuming engine development is, is done before the modules are ready because it would take insane amount of time if we would wait. All that while we change core tech, architecture etc."
    REDSNAKE
    REDSNAKE --- ---
    ZOMBO: nextgen is coming!
    ZOMBO
    ZOMBO --- ---
    Zombíci s lootem a podle všeho z nich nebudou padat jenom hodinky



    Trello
    https://trello.com/c/awkPqq4k/128-randomized-loot-on-infected-corpses
    RUDOLF
    RUDOLF --- ---
    DESTROYER: chvilku to tam bylo myslím..
    DESTROYER
    DESTROYER --- ---
    ZOMBO: Tak paska a zasobniky jsou zaklad, se divim ze to tam jeste nedali :)
    ZOMBO
    ZOMBO --- ---
    DUBAS_: Bohužel se to tam nakonec nedostalo, ale ty zásobáky by byly dobrá alternativa k těm 2x30 STANAGům pro M4ku

    DUBAS_
    DUBAS_ --- ---
    potrebujes vylepsit zbran NP (tohle chci do dayz) :o)
    ZOMBO
    ZOMBO --- ---












    DayZ 0.61: Dynamic Shadows – W.I.P Preview
    https://www.youtube.com/watch?v=nCCSRyyotIk
    DUBAS_
    DUBAS_ --- ---
    Fortifikace.net - Poválečné fortifikace\Protivzdušná obrana státu\Skupina VEGA (17., 18., 19. plro 71.plrb), S-200 VE
    http://www.fortifikace.net/pov_pvos_skupina_vega.html
    Kliknutím sem můžete změnit nastavení reklam