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The Long Dark
RUDOLF
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8:20:37 20.10.2014
+9
WRYKOLAKAS
: proč proboha platit za něčí práci žejo..
HIDESPY
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6:37:19 20.10.2014
+3
WRYKOLAKAS
: lol už vidím jak si to furt stahuju kvůli updatům. Byl by docela mazec tohle dělat např. s Dayz SA :D
WRYKOLAKAS
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1:11:33 20.10.2014
2 odpovědi
-6
WILL
: Wutwut?
Prostě si to stáhnu a hraju, tim to pro mě končí....
Co jako bych si na tom měl kupovat? A hlavně proč bych za to měl dávat peníze?
WILL
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0:50:19 20.10.2014
1 odpověď
+3
WRYKOLAKAS
: Wut?
WRYKOLAKAS
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23:39:08 19.10.2014
1 odpověď
-5
WILL
: Nekupuj. Co ti brání stáhnout si to zdarma přes torrenty?
Jako platit za hru, ještě navíc takovou co neni zdaleka dokončená, to je trochu divný, ne?
WIN_KLO
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10:24:27 15.10.2014
WILL
: Koupit, je to vynikající a má to obrovský potenciál. Už ta alfa je sama o sobě úžasně hratelná s neuvěřitelným počtem kombinací.
_LEPIK_
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14:31:58 13.10.2014
WILL
: rozhodne koupit, je to naprosto vyborne :)
ja si uzil krasny vikend v zimnim prostredi, vydrzel 5 dnu a zatim odlozil, ale zazitek to byl skvely :)
WILL
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13:47:14 13.10.2014
3 odpovědi
Dotaz. Přemýšlel jsem nad tím, že si tohle koupím, ale má to v tuhle chvíli cenu? Nezdá se mi, že by tam toho bylo nějak zvlášť mnoho co hrát, vzhledem k tomu, co celkově slibují.
WIN_KLO
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11:06:43 13.10.2014
±0
id HIDESPY natočil nedávno gameplay:
[CZ] The Long Dark: Náhled a ukázka mechanik
https://www.youtube.com/watch?v=eM7WMEUiO1U
WIN_KLO
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11:04:52 13.10.2014
Na konci října nás čeká:
A new place to explore
- A new way to source food
- General improvements to the Hunger and Fatigue sub-systems
- ...lots of other general improvements.
WIN_KLO
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11:04:23 13.10.2014
Hotfix v.138 Changelist
* Don't allow ruined gear to be repaired
* Throwing an unlit flare at a wolf will no longer scare it off
* Bottle of painkillers now contain 6 pills (3 full doses) instead of 5.
### END OF CHANGELIST ###
WIN_KLO
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11:04:13 13.10.2014
Changelist for v.137
* Fix for false positives on savegame file tampering
* Fix for crash that could occur when putting ruined items in containers
* Fix issue with deer sometimes "following" the player
* Fix issue where meat would regenerate on placed carcasses
* Fix framerate drop during Harvest and Repair
### END OF CHANGELIST ###
WIN_KLO
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11:03:57 13.10.2014
Changelist for The Long Dark -- Sandbox Alpha v.136
* General art optimization should result in shorter initial load and noticeable performance improvements across the board
* Tampering of save data will result in survival time not being uploaded to Leaderboards.
* Game saves automatically when entering an interior. This will prevent abuse of the savegame system to re-roll interior loot.
* Fixed issue with some long dropdown menus getting cut off.
* Fixed bug where time would accelerate forever when opening the Survival Panel during a Harvest or Repair action.
* Slightly increased the Calorie/hour costs of Walking and Running.
* Slightly increased the Calorie/Kg cost of carrying inventory.
* The Hatchet and Hunting Knife can now be harvested.
* Harvesting values for all Tools have been tuned for duration and what they produce.
* Increased the Repair improvement value for the Hunting Knife.
* Reduced the "per use" Condition decay of the Hatchet, Hunting Knife, and Prybar
* Slightly reduced the per/Litre cost of Boiling water.
* Added some new loot to the Dam.
* Tuned the Rifle Ammo spawn in Trapper's Homestead.
* Tuned the availability of Rifle Ammo in the Safe loot table.
* Tuned Locker and Metal Desk loot tables.
* Improved Persona selection UI.
* Fixed bug with Dysentery where it would be removed when transitioning to a new scene.
* Wolves no longer run from deer.
* Tuned wolf population density.
* Slightly reduced chance of wolf fleeing when player sighted.
* Arrow keys will now rotate safe dial.
### END OF CHANGELIST ###
WIN_KLO
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11:03:25 13.10.2014
The Long Dark -- Sandbox Alpha -- v.127 Changelist
* Reduced % chance of Fluffy spawning in the Dam.
* Fluffy will no longer respawn in the Dam after X days.
* Wolf population has been modified to reduce overall density.
* Wolves will show more interest in the player and be "drawn" to them based on behaviour.
* There is now a chance that a Wolf will Flee when it detects the player at a distance (vs. going straight into Stalking behaviour).
* Fixed bug where Wolves would sometimes ignore lit Flares. Lit Flares should now provide significant deterrent to Wolf attacks.
* Fixed bug where Wolves would ignore Campfires. Campfires should now provide almost certain deterrent to Wolf attacks.
* It is now easier to "break" the Wolf Stalking behaviour by gaining distance from them.
* Dropped decoys are now more effective at slowing down Stalking wolves.
* Reduced initial damage inflicted during Wolf struggle.
* Reduced range of player damage inflicted during "light" Struggle attack.
* Increased effectiveness of full-strength Struggle attack.
* Reduced chance of contracting Food Poisoning for all Food Items.
* Reduced chance of contracting Dysentery from Non-Potable water sources.
* Reduced Calorie costs for all activities.
* Reduced Clothing Condition decay rates when indoors.
* Reduced per/day Starvation damage.
* First-pass fixes to Hunger.
* Improved HUD and Survival Panel prompts around First Aid events (i.e. Afflictions).
* General art fixes.
### END OF CHANGELIST ###
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