NEW CONTENT
Added Pet taming system
Added Werewolves
Added Nightvision Potion, allowing players to see more clearly when it’s dark
New Dungeon: The Midnight Grove
New offhand combat mechanics
New Arrows: Light Arrows, Tar Arrows, Poison Arrows, Ivory Arrows, Explosive Arrows, Healing Arrows
Thralls will now need to be fed in order to survive. Place food items into their inventory to feed them, or use the Thrall Pot to distribute food automatically
Added the option to visually remove text on signs made by people outside your guild. You will only see it if you click on it.
Added the option to visually remove all text from signs. You will only see it if you click on it.
Beehives now require Queen Bees to produce honey
Fish/Shellfish traps now require bait to produce fish
ANIMATION UPDATES
Added new combat animations
– The Sword/Axe/Mace and Shield heavy chain will now incorporate shield bashes
– Throwing axes are now a part of your heavy chain combos when wielded with Swords, Axes and Maces
Added new attack to the Spider Tarantula Boss
Added new attack to the Crocodile Boss
New knockback setup and animations for monsters
New Rocknose animations
Added new idle and threat animations
UI CHANGES
Moved Sunder debuff to the right side of the nameplate, where it belongs
Darkened the opacity on the background panel for container inventories
Added button to the server list where players can report downed servers
THRALLS/AI
Thralls have now 50% increased health. That is to bring them in line with some of the greater pets and also make it more interesting to take a thrall out for exploration/hunting
BALANCING
Vaults have now much lower hitpoints and will decay faster
Glowing Standing Torch should now have the correct HP when placed down
Added more building and climbing blockers to areas where players aren’t supposed to build/climb:
– The City of Votaries of Skelos
– The Exiles’ camp between the Sandswept Ruins and Drifter’s Rest
– NPC village in Deckswab’s Retreat
The Epic version of Conan’s Atlantean Sword is now more durable than its Mid Grade equivalent, as it should be
Fixed swapped ingredients for Ugly and Unapetizing Fish Tropies
Re-balanced armor bonuses to stats
GENERAL BUG FIXES
Fixed some bugs related to NPC patrols around camps
Bossonian Bow can be repaired again
Status effects, journey steps and crosshairs should now be temporarily removed when cinematics trigger
Fixed an animation bug where animals would turn away from you after attacking
Fixed a bug where the player character would clip through solid structures when re-logging after sitting in a chair
It should now be possible attach fence foundations corner-to-corner at a right angle
Fixed a bug where Reinforced Wooden Awnings couldn’t be placed
All sloped wall pieces now detract the same amount of stability
Aquilonian Braziers, Hanging Braziers and Khitan Lamps should no longer be placeable underground
Fixed a bug where the sound of footsteps in water would play when walking on the edge of the Large Water Well
Fixed Iron Brazier in Deathwhisper Camp so it doesn’t float anymore
Fixed a bug where low tier items would lose all durability after having damage kits applied to them
Fixed a bug where the Noxious Gas debuff would wear off, even when standing in gas
Hatch Frames now snap to walls, door frames and frame pieces
Statues of Refreshment can now be placed near any of Mitra’s religious buildings
Giant Snakes and Alpha Snakes should now drop Reptile Hides when harvested
You should now be able to harvest Crimson Lotus Flower with Sickles
JungleBirds now drops heads
Glowing Sticks should now be usable underwater
Fixed a bug where the expiration timer on Purified Flesh would display a negative value
Players should now be able to place walls next to stairs
Fixed an issue where the Witch Queen could be engaged behind the magical barrier
Fixed a bug where gamepad and mouse would lose functionality after controlling an avatar
Ostrich egg clutches under ground in the middle of the desert are are now above-ground
Fixed an issue where placeables would disappear if the base of the item was slightly below-ground
Fixed a bug where you could override the corruption limit by drinking Corruption Brew
Fixed a bug where bedroll map marker would disappear after respawn
Helped a Shaleback out from inside a tree by moving his spawn point
Fixed a bug where you wouldn’t do damage when jumping on another person’s head
Fixed a bug where the Palisades’ placement brush would give the “Spikes” debuff and cause lag issues
Fixed a bug where The Kinscourge would lose aggro if the player stands on a balustrade
Fixed an issue with re-binding the CTRL key
Fixed a bug where dismantling a Wheel of Pain would cause it to drop an unlootable loot bag
QoL UPDATES
Merchants now have names and are marked as “Merchant”, rather than “Fighter”
White placeholder icon for teleportation buff is now no longer visible
Various audio fixes
It should now be easier to place items on the Wall Hanging Shelf
Planters are no longer semi-indistructable when attacked with a trebuchet
Archpriests of Yog should now use the correct weapon rather than a Yog Cleaver
Removed the ability to apply Weapon Damage Kits to torches as it was causing bugs
Fixed missing collision on chests placed on the roof of The Well of Skelos
TestLive Pets, combat and Dungeons update, oh my! [17/08/2018] - TestLive - Funcom Forums
https://forums.funcom.com/t/testlive-pets-combat-and-dungeons-update-oh-my-17-08-2018/32163